protected override void OnDlgInit() { cLocalization = Singlton.getInstance("NvLocalizationManager") as NvLocalizationManager; if (cLocalization == null) { Debug.LogError("Can Not Find Localization File!!"); } PanReturnConfirm.gameObject.SetActiveRecursively(false); SprReady.animation.Stop(); SprGo.animation.Stop(); SprPerfect.animation.Stop(); SprGood.animation.Stop(); SprBad.animation.Stop(); SprMiss.animation.Stop(); cShowTime.animation.Stop(); cShowTimeAcc.animation.Stop(); SprReady.enabled = false; SprGo.enabled = false; SprPerfect.enabled = false; SprGood.enabled = false; SprBad.enabled = false; SprMiss.enabled = false; cShowTime.SetActiveRecursively(false); cShowTimeAcc.SetActiveRecursively(false); BtnDrumBeat.gameObject.active = false; SprDrumBeatHalo.enabled = false; SprDrumBeatHalo.animation.Stop(); for (int i = 0; i < SprOperator.Length; i++) { SprOperator[i].enabled = false; //Debug.Log("SprOperator[" + i + "].sprite.name:" + SprOperator[i].sprite.name); } SprGestureBg.enabled = false; cGesture = Singlton.getInstance("DCGesture") as DCGesture; cGesture.SetGestureEnable(false); cGesture.FuncGetGesture = DistinguishGesture; cGesture.FuncNoHasPoints = SetEmitFalse; cGesture.FuncSamplingPoint = SetPos; }
void RealSave() { DCGesture gesture = Object.FindObjectOfType(typeof(DCGesture)) as DCGesture; List <Point2D> tmplist = gesture.GetPoint2DList(); SaveJson(" public List<Point2D> getGestureLighting4()"); SaveJson("{"); SaveJson(" List<Point2D> path = new List<Point2D>();"); for (int i = 0; i < tmplist.Count; i++) { SaveJson(" path.Add(new Point2D( " + tmplist[i].x + "," + tmplist[i].y + "));"); SetPointToShow(tmplist[i].ToVector3()); } SaveJson(" return path;"); SaveJson("}"); }
protected override void OnDlgInit() { cLocalization = Singlton.getInstance("NvLocalizationManager") as NvLocalizationManager; if (cLocalization == null) { Debug.LogError("Can Not Find Localization File!!"); } PanReturnConfirm.gameObject.SetActiveRecursively(false); SprReady.animation.Stop(); SprGo.animation.Stop(); SprPerfect.animation.Stop(); SprGood.animation.Stop(); SprBad.animation.Stop(); SprMiss.animation.Stop(); cShowTime.animation.Stop(); cShowTimeAcc.animation.Stop(); SprReady.enabled = false; SprGo.enabled = false; SprPerfect.enabled = false; SprGood.enabled = false; SprBad.enabled = false; SprMiss.enabled = false; cShowTime.SetActiveRecursively(false); cShowTimeAcc.SetActiveRecursively(false); BtnDrumBeat.gameObject.active = false; SprDrumBeatHalo.enabled = false; SprDrumBeatHalo.animation.Stop(); for (int i = 0; i < SprOperator.Length; i++ ) { SprOperator[i].enabled = false; //Debug.Log("SprOperator[" + i + "].sprite.name:" + SprOperator[i].sprite.name); } SprGestureBg.enabled = false; cGesture = Singlton.getInstance("DCGesture") as DCGesture; cGesture.SetGestureEnable(false); cGesture.FuncGetGesture = DistinguishGesture; cGesture.FuncNoHasPoints = SetEmitFalse; cGesture.FuncSamplingPoint = SetPos; }