示例#1
0
 public override void Write(XmlDocument doc, XmlElement os)
 {
     base.Write(doc, os);
     DCFG.Write(doc, os, "Cmd", Cmd);
     DCFG.Write(doc, os, "AnimName", AnimName);
     DCFG.Write(doc, os, "Npc", Npc);
 }
示例#2
0
 public override void Write(XmlDocument doc, XmlElement os)
 {
     DCFG.Write(doc, os, "ID", this.ID);
     DCFG.Write(doc, os, "TriggerTime", this.TriggerTime);
     DCFG.Write(doc, os, "TriggerLoops", this.TriggerLoops);
     DCFG.Write(doc, os, "TriggerEvents", this.TriggerEvents);
 }
示例#3
0
 public override void Write(XmlDocument doc, XmlElement os)
 {
     DCFG.Write(doc, os, "Id", this.Id);
     DCFG.Write(doc, os, "Type", (int)this.Type);
     DCFG.Write(doc, os, "Show", this.Show);
     DCFG.Write(doc, os, "TriggerCondition", (int)this.TriggerCondition);
 }
示例#4
0
 public override void Write(XmlDocument doc, XmlElement os)
 {
     base.Write(doc, os);
     DCFG.Write(doc, os, "ID", ID);
     DCFG.Write(doc, os, "Count", Count);
     DCFG.Write(doc, os, "Location", Location);
 }
示例#5
0
 public override void Write(XmlDocument doc, XmlElement os)
 {
     DCFG.Write(doc, os, "Id", this.Id);
     DCFG.Write(doc, os, "Pos", this.Pos);
     DCFG.Write(doc, os, "Euler", this.Euler);
     DCFG.Write(doc, os, "Scale", this.Scale);
 }
示例#6
0
 public override void Write(XmlDocument doc, XmlElement os)
 {
     base.Write(doc, os);
     DCFG.Write(doc, os, "Compare", Compare.ToString());
     DCFG.Write(doc, os, "ItemID", ItemID);
     DCFG.Write(doc, os, "ItemNum", ItemNum);
 }
示例#7
0
 public override void Write(XmlDocument doc, XmlElement os)
 {
     base.Write(doc, os);
     DCFG.Write(doc, os, "ConvoyNpc", ConvoyNpc);
     DCFG.Write(doc, os, "SrcLocation", SrcLocation);
     DCFG.Write(doc, os, "TarLocation", TarLocation);
 }
示例#8
0
 public override void Write(XmlDocument doc, XmlElement os)
 {
     DCFG.Write(doc, os, "ID", this.ID);
     DCFG.Write(doc, os, "NpcID", this.NpcID);
     DCFG.Write(doc, os, "Pos", this.Pos);
     DCFG.Write(doc, os, "Face", this.Face);
 }
示例#9
0
 public override void Write(XmlDocument doc, XmlElement os)
 {
     DCFG.Write(doc, os, "Time", this.Time);
     DCFG.Write(doc, os, "Pos", this.Pos);
     DCFG.Write(doc, os, "EulerAngles", this.EulerAngles);
     DCFG.Write(doc, os, "TangentPos", this.TangentPos);
 }
示例#10
0
 public override void Write(XmlDocument doc, XmlElement os)
 {
     DCFG.Write(doc, os, "Id", Id);
     DCFG.Write(doc, os, "RegionID", RegionID);
     DCFG.Write(doc, os, "MineID", MineID);
     DCFG.Write(doc, os, "MaxCount", MaxCount);
     DCFG.Write(doc, os, "RebornCD", RebornCD);
 }
示例#11
0
 public override void Write(XmlDocument doc, XmlElement os)
 {
     DCFG.Write(doc, os, "ID", ID);
     DCFG.Write(doc, os, "Count", Count);
     DCFG.Write(doc, os, "NpcID", NpcID);
     DCFG.Write(doc, os, "DropRate", DropRate);
     DCFG.Write(doc, os, "Location", Location);
 }
示例#12
0
 public override void Write(XmlDocument doc, XmlElement os)
 {
     DCFG.Write(doc, os, "Id", this.Id);
     DCFG.Write(doc, os, "DropItemCount", this.DropItemCount);
     DCFG.Write(doc, os, "RebornCD", this.RebornCD);
     DCFG.Write(doc, os, "Pos", this.Pos);
     DCFG.Write(doc, os, "Euler", this.Euler);
 }
示例#13
0
 public override void Write(XmlDocument doc, XmlElement os)
 {
     DCFG.Write(doc, os, "ID", this.ID);
     DCFG.Write(doc, os, "Type", this.Type);
     DCFG.Write(doc, os, "PositionVary", this.PositionVary);
     DCFG.Write(doc, os, "RotationVary", this.RotationVary);
     DCFG.Write(doc, os, "PathNodes", this.PathNodes);
 }
示例#14
0
 public override void Write(XmlDocument doc, XmlElement os)
 {
     DCFG.Write(doc, os, "Id", Id);
     DCFG.Write(doc, os, "IndexName", IndexName);
     DCFG.Write(doc, os, "Delay", Delay);
     DCFG.Write(doc, os, "Spawn", (int)Spawn);
     DCFG.Write(doc, os, "AddBuffID", AddBuffID);
     DCFG.Write(doc, os, "Monsters", Monsters);
 }
示例#15
0
 public override void Write(XmlDocument doc, XmlElement os)
 {
     DCFG.Write(doc, os, "ID", this.ID);
     DCFG.Write(doc, os, "L", this.L);
     DCFG.Write(doc, os, "W", this.W);
     DCFG.Write(doc, os, "H", this.H);
     DCFG.Write(doc, os, "Pos", this.Pos);
     DCFG.Write(doc, os, "Face", this.Face);
 }
示例#16
0
 public override void Write(XmlDocument doc, XmlElement os)
 {
     DCFG.Write(doc, os, "Id", this.Id);
     DCFG.Write(doc, os, "Name", this.Name);
     DCFG.Write(doc, os, "Pos", this.Pos);
     DCFG.Write(doc, os, "Euler", this.Euler);
     DCFG.Write(doc, os, "Scale", this.Scale);
     DCFG.Write(doc, os, "AwakeActive", this.AwakeActive);
     DCFG.Write(doc, os, "Events", this.Events);
 }
示例#17
0
 public override void Write(XmlDocument doc, XmlElement os)
 {
     base.Write(doc, os);
     DCFG.Write(doc, os, "TipSound", TipSound);
     DCFG.Write(doc, os, "TipPosition", TipPosition);
     DCFG.Write(doc, os, "TipText", TipText);
     DCFG.Write(doc, os, "TipGirlPos", (int)TipGirlPos);
     DCFG.Write(doc, os, "TargetScale", TargetScale);
     DCFG.Write(doc, os, "TargetPos", TargetPos);
     DCFG.Write(doc, os, "TargetEffectPath", TargetEffectPath);
 }
示例#18
0
 public override void Write(XmlDocument doc, XmlElement os)
 {
     DCFG.Write(doc, os, "ID", this.ID);
     DCFG.Write(doc, os, "MonsterID", this.MonsterID);
     DCFG.Write(doc, os, "RebornCD", this.RebornCD);
     DCFG.Write(doc, os, "RebornType", this.RebornType);
     DCFG.Write(doc, os, "PatrolType", this.PatrolType);
     DCFG.Write(doc, os, "PatrolTypeID", this.PatrolTypeID);
     DCFG.Write(doc, os, "Pos", this.Pos);
     DCFG.Write(doc, os, "Points", this.Points);
 }
示例#19
0
 public override void Write(XmlDocument doc, XmlElement os)
 {
     DCFG.Write(doc, os, "ID", this.ID);
     DCFG.Write(doc, os, "BossID", this.BossID);
     DCFG.Write(doc, os, "BornBroadcast", this.BornBroadcast);
     DCFG.Write(doc, os, "OpenBroadcast", this.OpenBroadcast);
     DCFG.Write(doc, os, "DeadBroadcast", this.DeadBroadcast);
     DCFG.Write(doc, os, "FailBroadcast", this.FailBroadcast);
     DCFG.Write(doc, os, "Pos", this.Pos);
     DCFG.Write(doc, os, "Face", this.Face);
 }
示例#20
0
 public override void Write(XmlDocument doc, XmlElement os)
 {
     DCFG.Write(doc, os, "ID", this.ID);
     DCFG.Write(doc, os, "MineID", this.MineID);
     DCFG.Write(doc, os, "DropMinCount", this.DropMinCount);
     DCFG.Write(doc, os, "DropMaxCount", this.DropMaxCount);
     DCFG.Write(doc, os, "RebornCD", this.RebornCD);
     DCFG.Write(doc, os, "RebornType", this.RebornType);
     DCFG.Write(doc, os, "Pos", this.Pos);
     DCFG.Write(doc, os, "Points", this.Points);
 }
示例#21
0
 public override void Write(XmlDocument doc, XmlElement os)
 {
     DCFG.Write(doc, os, "ID", this.ID);
     DCFG.Write(doc, os, "Shape", this.Shape);
     DCFG.Write(doc, os, "Name", this.Name);
     DCFG.Write(doc, os, "Pos", this.Pos);
     DCFG.Write(doc, os, "Scale", this.Scale);
     DCFG.Write(doc, os, "AllowRide", this.AllowRide);
     DCFG.Write(doc, os, "AllowPK", this.AllowPK);
     DCFG.Write(doc, os, "AllowTrade", this.AllowTrade);
     DCFG.Write(doc, os, "Events", this.Events);
 }
示例#22
0
 public override void Write(XmlDocument doc, XmlElement os)
 {
     DCFG.Write(doc, os, "Role", (int)Role);
     DCFG.Write(doc, os, "NpcID", this.NpcID);
     DCFG.Write(doc, os, "Pos", (int)Pos);
     DCFG.Write(doc, os, "Action", (int)Action);
     DCFG.Write(doc, os, "ContentShow", (int)ContentShow);
     DCFG.Write(doc, os, "Content", this.Content);
     DCFG.Write(doc, os, "VoiceID", this.VoiceID);
     DCFG.Write(doc, os, "Delay", this.Delay);
     DCFG.Write(doc, os, "NpcAnim", this.NpcAnim);
 }
示例#23
0
 public override void Write(XmlDocument doc, XmlElement os)
 {
     DCFG.Write(doc, os, "ID", this.ID);
     DCFG.Write(doc, os, "Name", this.Name);
     DCFG.Write(doc, os, "DestMapID", this.DestMapID);
     DCFG.Write(doc, os, "DestPos", this.DestPos);
     DCFG.Write(doc, os, "Pos", this.Pos);
     DCFG.Write(doc, os, "Scale", this.Scale);
     DCFG.Write(doc, os, "OpenConditionRelation", this.OpenConditionRelation);
     DCFG.Write(doc, os, "OpenLevel", this.OpenLevel);
     DCFG.Write(doc, os, "OpenItemID", this.OpenItemID);
     DCFG.Write(doc, os, "OpenVIP", this.OpenVIP);
 }
示例#24
0
 public override void Write(XmlDocument doc, XmlElement os)
 {
     base.Write(doc, os);
     DCFG.Write(doc, os, "TipSound", TipSound);
     DCFG.Write(doc, os, "TipPosition", TipPosition);
     DCFG.Write(doc, os, "TipText", TipText);
     DCFG.Write(doc, os, "TipGirlPos", (int)TipGirlPos);
     DCFG.Write(doc, os, "LockKey", LockKey);
     DCFG.Write(doc, os, "OperationType", (int)OperationType);
     DCFG.Write(doc, os, "BoardType", (int)BoardType);
     DCFG.Write(doc, os, "RowType", (int)RowType);
     DCFG.Write(doc, os, "BoardSize", BoardSize);
 }
示例#25
0
 public override void Write(XmlDocument doc, XmlElement os)
 {
     DCFG.Write(doc, os, "Id", this.Id);
     DCFG.Write(doc, os, "Name", this.Name);
     DCFG.Write(doc, os, "RegionID", this.RegionID);
     DCFG.Write(doc, os, "DestMapID", this.DestMapID);
     DCFG.Write(doc, os, "DestPos", this.DestPos);
     DCFG.Write(doc, os, "DisplayText", this.DisplayText);
     DCFG.Write(doc, os, "Pos", this.Pos);
     DCFG.Write(doc, os, "Euler", this.Euler);
     DCFG.Write(doc, os, "CR", (int)this.CR);
     DCFG.Write(doc, os, "OpenLevel", this.OpenLevel);
     DCFG.Write(doc, os, "OpenItemID", this.OpenItemID);
     DCFG.Write(doc, os, "OpenVIP", this.OpenVIP);
 }
示例#26
0
 public override void Write(XmlDocument doc, XmlElement os)
 {
     DCFG.Write(doc, os, "Id", Id);
     DCFG.Write(doc, os, "Name", this.Name);
     DCFG.Write(doc, os, "TaskType", (int)this.Type);
     DCFG.Write(doc, os, "CanbeCancle", this.CanbeCancle);
     DCFG.Write(doc, os, "CanbeSearch", this.CanbeSearch);
     DCFG.Write(doc, os, "IsAutoPathFind", this.IsAutoPathFind);
     DCFG.Write(doc, os, "IsFinishedTaskCount", this.IsFinishedTaskCount);
     DCFG.Write(doc, os, "IsAutoFinish", this.IsAutoFinish);
     DCFG.Write(doc, os, "PreTaskID", this.PreTaskID);
     foreach (var current in this.SubTasks)
     {
         DCFG.Write(doc, os, "Item", current);
     }
 }
示例#27
0
 public override void Write(XmlDocument doc, XmlElement os)
 {
     DCFG.Write(doc, os, "MapID", MapID);
     DCFG.Write(doc, os, "MapType", MapType);
     DCFG.Write(doc, os, "MapName", MapName);
     DCFG.Write(doc, os, "AllowRide", AllowRide);
     DCFG.Write(doc, os, "AllowPK", AllowPK);
     DCFG.Write(doc, os, "AllowTrade", AllowTrade);
     DCFG.Write(doc, os, "MapAreas", MapAreas);
     DCFG.Write(doc, os, "MapAreaMines", MapAreaMines);
     DCFG.Write(doc, os, "MapAreaMonsters", MapAreaMonsters);
     DCFG.Write(doc, os, "MapBorns", MapBorns);
     DCFG.Write(doc, os, "MapMutiPoints", MapMutiPoints);
     DCFG.Write(doc, os, "MapNpcs", MapNpcs);
     DCFG.Write(doc, os, "MapPortals", MapPortals);
     DCFG.Write(doc, os, "MapPaths", MapPaths);
     DCFG.Write(doc, os, "MapBarriers", MapBarriers);
     DCFG.Write(doc, os, "MapEvents", MapEvents);
     DCFG.Write(doc, os, "MapTimers", MapTimers);
     DCFG.Write(doc, os, "MapSteps", MapSteps);
 }
示例#28
0
 public override void Write(XmlDocument doc, XmlElement os)
 {
     DCFG.Write(doc, os, "Id", Id);
     DCFG.Write(doc, os, "Delay", Delay);
     DCFG.Write(doc, os, "LvlName", LvlName);
     DCFG.Write(doc, os, "AllowRide", AllowRide);
     DCFG.Write(doc, os, "AllowPK", AllowPK);
     DCFG.Write(doc, os, "AllowTrade", AllowTrade);
     DCFG.Write(doc, os, "AllowFight", AllowFight);
     DCFG.Write(doc, os, "Borns", Borns);
     DCFG.Write(doc, os, "Barriers", Barriers);
     DCFG.Write(doc, os, "Portals", Portals);
     DCFG.Write(doc, os, "Regions", Regions);
     DCFG.Write(doc, os, "RegionMonsters", RegionMonsters);
     DCFG.Write(doc, os, "RegionMines", RegionMines);
     DCFG.Write(doc, os, "RegionWaves", RegionWaves);
     DCFG.Write(doc, os, "Npcs", Npcs);
     DCFG.Write(doc, os, "Objs", Objs);
     DCFG.Write(doc, os, "Monsters", Monsters);
     DCFG.Write(doc, os, "Paths", Paths);
     DCFG.Write(doc, os, "Mines", Mines);
 }
示例#29
0
 public override void Write(XmlDocument doc, XmlElement os)
 {
     base.Write(doc, os);
     DCFG.Write(doc, os, "StDialogueID", StDialogueID);
     DCFG.Write(doc, os, "EdDialogueID", EdDialogueID);
 }
示例#30
0
 public override void Write(XmlDocument doc, XmlElement os)
 {
     DCFG.Write(doc, os, "Id",        this.Id);
     DCFG.Write(doc, os, "Waves",     this.Waves);
     DCFG.Write(doc, os, "Events",    this.Events);
 }