public override void Write(XmlDocument doc, XmlElement os) { base.Write(doc, os); DCFG.Write(doc, os, "Cmd", Cmd); DCFG.Write(doc, os, "AnimName", AnimName); DCFG.Write(doc, os, "Npc", Npc); }
public override void Write(XmlDocument doc, XmlElement os) { DCFG.Write(doc, os, "ID", this.ID); DCFG.Write(doc, os, "TriggerTime", this.TriggerTime); DCFG.Write(doc, os, "TriggerLoops", this.TriggerLoops); DCFG.Write(doc, os, "TriggerEvents", this.TriggerEvents); }
public override void Write(XmlDocument doc, XmlElement os) { DCFG.Write(doc, os, "Id", this.Id); DCFG.Write(doc, os, "Type", (int)this.Type); DCFG.Write(doc, os, "Show", this.Show); DCFG.Write(doc, os, "TriggerCondition", (int)this.TriggerCondition); }
public override void Write(XmlDocument doc, XmlElement os) { base.Write(doc, os); DCFG.Write(doc, os, "ID", ID); DCFG.Write(doc, os, "Count", Count); DCFG.Write(doc, os, "Location", Location); }
public override void Write(XmlDocument doc, XmlElement os) { DCFG.Write(doc, os, "Id", this.Id); DCFG.Write(doc, os, "Pos", this.Pos); DCFG.Write(doc, os, "Euler", this.Euler); DCFG.Write(doc, os, "Scale", this.Scale); }
public override void Write(XmlDocument doc, XmlElement os) { base.Write(doc, os); DCFG.Write(doc, os, "Compare", Compare.ToString()); DCFG.Write(doc, os, "ItemID", ItemID); DCFG.Write(doc, os, "ItemNum", ItemNum); }
public override void Write(XmlDocument doc, XmlElement os) { base.Write(doc, os); DCFG.Write(doc, os, "ConvoyNpc", ConvoyNpc); DCFG.Write(doc, os, "SrcLocation", SrcLocation); DCFG.Write(doc, os, "TarLocation", TarLocation); }
public override void Write(XmlDocument doc, XmlElement os) { DCFG.Write(doc, os, "ID", this.ID); DCFG.Write(doc, os, "NpcID", this.NpcID); DCFG.Write(doc, os, "Pos", this.Pos); DCFG.Write(doc, os, "Face", this.Face); }
public override void Write(XmlDocument doc, XmlElement os) { DCFG.Write(doc, os, "Time", this.Time); DCFG.Write(doc, os, "Pos", this.Pos); DCFG.Write(doc, os, "EulerAngles", this.EulerAngles); DCFG.Write(doc, os, "TangentPos", this.TangentPos); }
public override void Write(XmlDocument doc, XmlElement os) { DCFG.Write(doc, os, "Id", Id); DCFG.Write(doc, os, "RegionID", RegionID); DCFG.Write(doc, os, "MineID", MineID); DCFG.Write(doc, os, "MaxCount", MaxCount); DCFG.Write(doc, os, "RebornCD", RebornCD); }
public override void Write(XmlDocument doc, XmlElement os) { DCFG.Write(doc, os, "ID", ID); DCFG.Write(doc, os, "Count", Count); DCFG.Write(doc, os, "NpcID", NpcID); DCFG.Write(doc, os, "DropRate", DropRate); DCFG.Write(doc, os, "Location", Location); }
public override void Write(XmlDocument doc, XmlElement os) { DCFG.Write(doc, os, "Id", this.Id); DCFG.Write(doc, os, "DropItemCount", this.DropItemCount); DCFG.Write(doc, os, "RebornCD", this.RebornCD); DCFG.Write(doc, os, "Pos", this.Pos); DCFG.Write(doc, os, "Euler", this.Euler); }
public override void Write(XmlDocument doc, XmlElement os) { DCFG.Write(doc, os, "ID", this.ID); DCFG.Write(doc, os, "Type", this.Type); DCFG.Write(doc, os, "PositionVary", this.PositionVary); DCFG.Write(doc, os, "RotationVary", this.RotationVary); DCFG.Write(doc, os, "PathNodes", this.PathNodes); }
public override void Write(XmlDocument doc, XmlElement os) { DCFG.Write(doc, os, "Id", Id); DCFG.Write(doc, os, "IndexName", IndexName); DCFG.Write(doc, os, "Delay", Delay); DCFG.Write(doc, os, "Spawn", (int)Spawn); DCFG.Write(doc, os, "AddBuffID", AddBuffID); DCFG.Write(doc, os, "Monsters", Monsters); }
public override void Write(XmlDocument doc, XmlElement os) { DCFG.Write(doc, os, "ID", this.ID); DCFG.Write(doc, os, "L", this.L); DCFG.Write(doc, os, "W", this.W); DCFG.Write(doc, os, "H", this.H); DCFG.Write(doc, os, "Pos", this.Pos); DCFG.Write(doc, os, "Face", this.Face); }
public override void Write(XmlDocument doc, XmlElement os) { DCFG.Write(doc, os, "Id", this.Id); DCFG.Write(doc, os, "Name", this.Name); DCFG.Write(doc, os, "Pos", this.Pos); DCFG.Write(doc, os, "Euler", this.Euler); DCFG.Write(doc, os, "Scale", this.Scale); DCFG.Write(doc, os, "AwakeActive", this.AwakeActive); DCFG.Write(doc, os, "Events", this.Events); }
public override void Write(XmlDocument doc, XmlElement os) { base.Write(doc, os); DCFG.Write(doc, os, "TipSound", TipSound); DCFG.Write(doc, os, "TipPosition", TipPosition); DCFG.Write(doc, os, "TipText", TipText); DCFG.Write(doc, os, "TipGirlPos", (int)TipGirlPos); DCFG.Write(doc, os, "TargetScale", TargetScale); DCFG.Write(doc, os, "TargetPos", TargetPos); DCFG.Write(doc, os, "TargetEffectPath", TargetEffectPath); }
public override void Write(XmlDocument doc, XmlElement os) { DCFG.Write(doc, os, "ID", this.ID); DCFG.Write(doc, os, "MonsterID", this.MonsterID); DCFG.Write(doc, os, "RebornCD", this.RebornCD); DCFG.Write(doc, os, "RebornType", this.RebornType); DCFG.Write(doc, os, "PatrolType", this.PatrolType); DCFG.Write(doc, os, "PatrolTypeID", this.PatrolTypeID); DCFG.Write(doc, os, "Pos", this.Pos); DCFG.Write(doc, os, "Points", this.Points); }
public override void Write(XmlDocument doc, XmlElement os) { DCFG.Write(doc, os, "ID", this.ID); DCFG.Write(doc, os, "BossID", this.BossID); DCFG.Write(doc, os, "BornBroadcast", this.BornBroadcast); DCFG.Write(doc, os, "OpenBroadcast", this.OpenBroadcast); DCFG.Write(doc, os, "DeadBroadcast", this.DeadBroadcast); DCFG.Write(doc, os, "FailBroadcast", this.FailBroadcast); DCFG.Write(doc, os, "Pos", this.Pos); DCFG.Write(doc, os, "Face", this.Face); }
public override void Write(XmlDocument doc, XmlElement os) { DCFG.Write(doc, os, "ID", this.ID); DCFG.Write(doc, os, "MineID", this.MineID); DCFG.Write(doc, os, "DropMinCount", this.DropMinCount); DCFG.Write(doc, os, "DropMaxCount", this.DropMaxCount); DCFG.Write(doc, os, "RebornCD", this.RebornCD); DCFG.Write(doc, os, "RebornType", this.RebornType); DCFG.Write(doc, os, "Pos", this.Pos); DCFG.Write(doc, os, "Points", this.Points); }
public override void Write(XmlDocument doc, XmlElement os) { DCFG.Write(doc, os, "ID", this.ID); DCFG.Write(doc, os, "Shape", this.Shape); DCFG.Write(doc, os, "Name", this.Name); DCFG.Write(doc, os, "Pos", this.Pos); DCFG.Write(doc, os, "Scale", this.Scale); DCFG.Write(doc, os, "AllowRide", this.AllowRide); DCFG.Write(doc, os, "AllowPK", this.AllowPK); DCFG.Write(doc, os, "AllowTrade", this.AllowTrade); DCFG.Write(doc, os, "Events", this.Events); }
public override void Write(XmlDocument doc, XmlElement os) { DCFG.Write(doc, os, "Role", (int)Role); DCFG.Write(doc, os, "NpcID", this.NpcID); DCFG.Write(doc, os, "Pos", (int)Pos); DCFG.Write(doc, os, "Action", (int)Action); DCFG.Write(doc, os, "ContentShow", (int)ContentShow); DCFG.Write(doc, os, "Content", this.Content); DCFG.Write(doc, os, "VoiceID", this.VoiceID); DCFG.Write(doc, os, "Delay", this.Delay); DCFG.Write(doc, os, "NpcAnim", this.NpcAnim); }
public override void Write(XmlDocument doc, XmlElement os) { DCFG.Write(doc, os, "ID", this.ID); DCFG.Write(doc, os, "Name", this.Name); DCFG.Write(doc, os, "DestMapID", this.DestMapID); DCFG.Write(doc, os, "DestPos", this.DestPos); DCFG.Write(doc, os, "Pos", this.Pos); DCFG.Write(doc, os, "Scale", this.Scale); DCFG.Write(doc, os, "OpenConditionRelation", this.OpenConditionRelation); DCFG.Write(doc, os, "OpenLevel", this.OpenLevel); DCFG.Write(doc, os, "OpenItemID", this.OpenItemID); DCFG.Write(doc, os, "OpenVIP", this.OpenVIP); }
public override void Write(XmlDocument doc, XmlElement os) { base.Write(doc, os); DCFG.Write(doc, os, "TipSound", TipSound); DCFG.Write(doc, os, "TipPosition", TipPosition); DCFG.Write(doc, os, "TipText", TipText); DCFG.Write(doc, os, "TipGirlPos", (int)TipGirlPos); DCFG.Write(doc, os, "LockKey", LockKey); DCFG.Write(doc, os, "OperationType", (int)OperationType); DCFG.Write(doc, os, "BoardType", (int)BoardType); DCFG.Write(doc, os, "RowType", (int)RowType); DCFG.Write(doc, os, "BoardSize", BoardSize); }
public override void Write(XmlDocument doc, XmlElement os) { DCFG.Write(doc, os, "Id", this.Id); DCFG.Write(doc, os, "Name", this.Name); DCFG.Write(doc, os, "RegionID", this.RegionID); DCFG.Write(doc, os, "DestMapID", this.DestMapID); DCFG.Write(doc, os, "DestPos", this.DestPos); DCFG.Write(doc, os, "DisplayText", this.DisplayText); DCFG.Write(doc, os, "Pos", this.Pos); DCFG.Write(doc, os, "Euler", this.Euler); DCFG.Write(doc, os, "CR", (int)this.CR); DCFG.Write(doc, os, "OpenLevel", this.OpenLevel); DCFG.Write(doc, os, "OpenItemID", this.OpenItemID); DCFG.Write(doc, os, "OpenVIP", this.OpenVIP); }
public override void Write(XmlDocument doc, XmlElement os) { DCFG.Write(doc, os, "Id", Id); DCFG.Write(doc, os, "Name", this.Name); DCFG.Write(doc, os, "TaskType", (int)this.Type); DCFG.Write(doc, os, "CanbeCancle", this.CanbeCancle); DCFG.Write(doc, os, "CanbeSearch", this.CanbeSearch); DCFG.Write(doc, os, "IsAutoPathFind", this.IsAutoPathFind); DCFG.Write(doc, os, "IsFinishedTaskCount", this.IsFinishedTaskCount); DCFG.Write(doc, os, "IsAutoFinish", this.IsAutoFinish); DCFG.Write(doc, os, "PreTaskID", this.PreTaskID); foreach (var current in this.SubTasks) { DCFG.Write(doc, os, "Item", current); } }
public override void Write(XmlDocument doc, XmlElement os) { DCFG.Write(doc, os, "MapID", MapID); DCFG.Write(doc, os, "MapType", MapType); DCFG.Write(doc, os, "MapName", MapName); DCFG.Write(doc, os, "AllowRide", AllowRide); DCFG.Write(doc, os, "AllowPK", AllowPK); DCFG.Write(doc, os, "AllowTrade", AllowTrade); DCFG.Write(doc, os, "MapAreas", MapAreas); DCFG.Write(doc, os, "MapAreaMines", MapAreaMines); DCFG.Write(doc, os, "MapAreaMonsters", MapAreaMonsters); DCFG.Write(doc, os, "MapBorns", MapBorns); DCFG.Write(doc, os, "MapMutiPoints", MapMutiPoints); DCFG.Write(doc, os, "MapNpcs", MapNpcs); DCFG.Write(doc, os, "MapPortals", MapPortals); DCFG.Write(doc, os, "MapPaths", MapPaths); DCFG.Write(doc, os, "MapBarriers", MapBarriers); DCFG.Write(doc, os, "MapEvents", MapEvents); DCFG.Write(doc, os, "MapTimers", MapTimers); DCFG.Write(doc, os, "MapSteps", MapSteps); }
public override void Write(XmlDocument doc, XmlElement os) { DCFG.Write(doc, os, "Id", Id); DCFG.Write(doc, os, "Delay", Delay); DCFG.Write(doc, os, "LvlName", LvlName); DCFG.Write(doc, os, "AllowRide", AllowRide); DCFG.Write(doc, os, "AllowPK", AllowPK); DCFG.Write(doc, os, "AllowTrade", AllowTrade); DCFG.Write(doc, os, "AllowFight", AllowFight); DCFG.Write(doc, os, "Borns", Borns); DCFG.Write(doc, os, "Barriers", Barriers); DCFG.Write(doc, os, "Portals", Portals); DCFG.Write(doc, os, "Regions", Regions); DCFG.Write(doc, os, "RegionMonsters", RegionMonsters); DCFG.Write(doc, os, "RegionMines", RegionMines); DCFG.Write(doc, os, "RegionWaves", RegionWaves); DCFG.Write(doc, os, "Npcs", Npcs); DCFG.Write(doc, os, "Objs", Objs); DCFG.Write(doc, os, "Monsters", Monsters); DCFG.Write(doc, os, "Paths", Paths); DCFG.Write(doc, os, "Mines", Mines); }
public override void Write(XmlDocument doc, XmlElement os) { base.Write(doc, os); DCFG.Write(doc, os, "StDialogueID", StDialogueID); DCFG.Write(doc, os, "EdDialogueID", EdDialogueID); }
public override void Write(XmlDocument doc, XmlElement os) { DCFG.Write(doc, os, "Id", this.Id); DCFG.Write(doc, os, "Waves", this.Waves); DCFG.Write(doc, os, "Events", this.Events); }