示例#1
0
        static int _m_Awake(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                DCET.Model.ABInfoAwakeSystem gen_to_be_invoked = (DCET.Model.ABInfoAwakeSystem)translator.FastGetCSObj(L, 1);



                {
                    DCET.Model.ABInfo       _self   = (DCET.Model.ABInfo)translator.GetObject(L, 2, typeof(DCET.Model.ABInfo));
                    string                  _abName = LuaAPI.lua_tostring(L, 3);
                    UnityEngine.AssetBundle _a      = (UnityEngine.AssetBundle)translator.GetObject(L, 4, typeof(UnityEngine.AssetBundle));

                    gen_to_be_invoked.Awake(_self, _abName, _a);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
示例#2
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    DCET.Model.ABInfoAwakeSystem gen_ret = new DCET.Model.ABInfoAwakeSystem();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to DCET.Model.ABInfoAwakeSystem constructor!"));
        }