示例#1
0
        static int _m_Awake(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                DCET.Model.ABInfoAwakeSystem gen_to_be_invoked = (DCET.Model.ABInfoAwakeSystem)translator.FastGetCSObj(L, 1);



                {
                    DCET.Model.ABInfo       _self   = (DCET.Model.ABInfo)translator.GetObject(L, 2, typeof(DCET.Model.ABInfo));
                    string                  _abName = LuaAPI.lua_tostring(L, 3);
                    UnityEngine.AssetBundle _a      = (UnityEngine.AssetBundle)translator.GetObject(L, 4, typeof(UnityEngine.AssetBundle));

                    gen_to_be_invoked.Awake(_self, _abName, _a);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
示例#2
0
        static int _g_get_Name(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                DCET.Model.ABInfo gen_to_be_invoked = (DCET.Model.ABInfo)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushstring(L, gen_to_be_invoked.Name);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
示例#3
0
        static int _s_set_AssetBundle(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                DCET.Model.ABInfo gen_to_be_invoked = (DCET.Model.ABInfo)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.AssetBundle = (UnityEngine.AssetBundle)translator.GetObject(L, 2, typeof(UnityEngine.AssetBundle));
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
示例#4
0
        static int _s_set_RefCount(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                DCET.Model.ABInfo gen_to_be_invoked = (DCET.Model.ABInfo)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.RefCount = LuaAPI.xlua_tointeger(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
示例#5
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    DCET.Model.ABInfo gen_ret = new DCET.Model.ABInfo();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to DCET.Model.ABInfo constructor!"));
        }
示例#6
0
        static int _m_Dispose(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                DCET.Model.ABInfo gen_to_be_invoked = (DCET.Model.ABInfo)translator.FastGetCSObj(L, 1);



                {
                    gen_to_be_invoked.Dispose(  );



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }