示例#1
0
    void SetItemView()
    {
        int[] eqStatus = player.GetEqStatus();

        if (eqStatus[0] != -1)
        {
            equipedWeapon.sprite = DB_EquipmentInventory.GetItemSrpite(
                DB_EquipmentInventory.GetItem(eqStatus[0]).data.itemPath
                );
        }
        if (eqStatus[1] != -1)
        {
            equipedArmor.sprite = DB_EquipmentInventory.GetItemSrpite(
                DB_EquipmentInventory.GetItem(eqStatus[1]).data.itemPath
                );
        }
        if (eqStatus[2] != -1)
        {
            equipedAcc.sprite = DB_EquipmentInventory.GetItemSrpite(
                DB_EquipmentInventory.GetItem(eqStatus[2]).data.itemPath
                );
        }
    }
示例#2
0
 private void Start()
 {
     inventoryEquip = FindObjectOfType <UICon_Inventory> ();
     equipment      = DB_EquipmentInventory.GetItem(equipmentId);
     Initial();
 }