private void InsertCharacterData(int index, ref Character character, IConnection connection)
        {
            var logs = string.Empty;

            if (character.CharacterId <= 0)
            {
                var database = new DBGameDatabase();
                var dbError  = database.Open();

                if (dbError.Number > 0)
                {
                    Global.WriteLog(LogType.System, $"Failed to insert character Character Id: {character.CharacterId}", LogColor.Red);
                    Global.WriteLog(LogType.System, $"Error Number: {dbError.Number}", LogColor.Red);
                    Global.WriteLog(LogType.System, $"Error Message: {dbError.Message}", LogColor.Red);
                }
                else
                {
                    // Se o personagem for inserido.
                    if (database.InsertCharacter(character) > 0)
                    {
                        // Obter o Id do personagem.
                        character.CharacterId = database.GetCharacterId(character.AccountId, character.CharacterIndex);

                        new SpCharacterId(index, character.CharacterId).Send(connection);

                        logs = $"Character Id: {character.CharacterId} Name: {character.Name} has been saved";
                        Global.WriteLog(LogType.Player, logs, LogColor.Green);
                    }
                    else
                    {
                        logs = $"Character Id: {character.CharacterId} Name: {character.Name} has not saved";
                        Global.WriteLog(LogType.Player, logs, LogColor.Red);
                    }

                    database.Close();
                }
            }
        }