public bool SetLectureAttended(DBCommService.User userData, DBCommService.Character characterData, int minigameID) { return(base.Channel.SetLectureAttended(userData, characterData, minigameID)); }
public bool SaveExistingCharacterData(DBCommService.Character characterData, DBCommService.User theUser) { return(base.Channel.SaveExistingCharacterData(characterData, theUser)); }
public bool UpdateQuestAssociation(DBCommService.User userData, DBCommService.Character characterData, DBCommService.Quest theQuest) { return(base.Channel.UpdateQuestAssociation(userData, characterData, theQuest)); }
public bool SaveNewCharacterData(DBCommService.Character newCharacterData, DBCommService.User theUser) { return(base.Channel.SaveNewCharacterData(newCharacterData, theUser)); }