public void SetMap(DBC.MapEntry map) { mEntry = map; try { ADT.Minimap minimap = new ADT.Minimap(map.InternalName, map.ID); minimapControl1.Minimap = minimap.CreateImage(); minimapControl1.MapEntry = mEntry; ContinentName = map.InternalName; minimapControl1.PointSelected += new SharpWoW.Controls.MinimapControl.PointSelectedDlg(_PointSelected); Text = "Select your entry point on " + map.Name; minimapControl1.StaticOverlay = createWorldmapOverlay(); } catch (Exception) { Close(); } }
public void SetInfo(DBC.MapEntry map, float lightX, float lightY) { mLightPos = new PointF(lightX, lightY); mEntry = map; try { ADT.Minimap minimap = new ADT.Minimap(map.InternalName, map.ID); InitialImage = minimap.CreateImage().Clone() as Bitmap; DrawLightPoint(lightX, lightY); minimapControl1.Minimap = InitialImage.Clone() as Bitmap; DrawLightRadius(); ContinentName = map.InternalName; minimapControl1.PointSelected += new SharpWoW.Controls.MinimapControl.PointSelectedDlg(_PointSelected); } catch (Exception) { Close(); } }
public MapSelectionItem(DBC.MapEntry e) { Map = e; }