private void SetProgress(DATA_GUILDRAID_PROGRESS GuildRaidProgressTable, float progressValue) { if (_ProgressList.Count < 1 || _ProgressList.Count != 4) { #if DEBUG_LOG Debug.LogError("프리팹에 있는 Progress가 연결끊어짐."); #endif return; } _ProgressList[0].Init(GuildRaidProgressTable.RaidRewardItemIndex, GuildRaidProgressTable.ScoreLevel1, GuildRaidProgressTable.RaidRewardValue1, progressValue); _ProgressList[1].Init(GuildRaidProgressTable.RaidRewardItemIndex, GuildRaidProgressTable.ScoreLevel2, GuildRaidProgressTable.RaidRewardValue2, progressValue); _ProgressList[2].Init(GuildRaidProgressTable.RaidRewardItemIndex, GuildRaidProgressTable.ScoreLevel3, GuildRaidProgressTable.RaidRewardValue3, progressValue); _ProgressList[3].Init(GuildRaidProgressTable.RaidRewardItemIndex, GuildRaidProgressTable.ScoreLevel4, GuildRaidProgressTable.RaidRewardValue4, progressValue); }
//=================================================================================== // // Method // //=================================================================================== public void SetRecvData(_stGuildRaidInfoAck GuildRaidInfoAck) { _guildRaidInfoAck = GuildRaidInfoAck; UserInfo.Instance.guildRaidInfo.guildRaidDay = _guildRaidInfoAck.kGuildRaidDay; if (CDATA_GUILDRAID.GetCount() < 1) { CDATA_GUILDRAID.Load(); } _todayGuildRaidTableList.Clear(); for (int i = 0; i < CDATA_GUILDRAID.GetCount(); ++i) { DATA_GUILDRAID GuildRaidTable = CDATA_GUILDRAID.GetByIndex(i); if ((int)GuildRaidTable.SetDay == _guildRaidInfoAck.kGuildRaidDay) { _todayGuildRaidTableList.Add(GuildRaidTable); } } DATA_GUILDRAID_PROGRESS._ProgressEnum ProgressEnum = DATA_GUILDRAID_PROGRESS._ProgressEnum._ProgressEnum_Max; foreach (DATA_GUILDRAID data in _todayGuildRaidTableList) { if (data.SetLevel == (int)enGuildRaidDifficulty.Easy) { _RaidEasyButtonSprite.sprite2D = UIResourceMgr.CreateSprite(BUNDLELIST.TEXTURE_GUILDRAID, data.RaidCardImage); } else if (data.SetLevel == (int)enGuildRaidDifficulty.Normal) { _RaidNormalButtonSprite.sprite2D = UIResourceMgr.CreateSprite(BUNDLELIST.TEXTURE_GUILDRAID, data.RaidCardImage); } else if (data.SetLevel == (int)enGuildRaidDifficulty.Hard) { _RaidHardButtonSprite.sprite2D = UIResourceMgr.CreateSprite(BUNDLELIST.TEXTURE_GUILDRAID, data.RaidCardImage); } ProgressEnum = data.ProgressEnum; } DATA_GUILDRAID_PROGRESS GuildRaidProgressTable = CDATA_GUILDRAID_PROGRESS.Get(ProgressEnum); ulong kGuildRaidCurrDailyScore = _guildRaidInfoAck.kGuildRaidInfo.kGuildRaidCurrDailyScore; SetProgress(GuildRaidProgressTable, kGuildRaidCurrDailyScore); SetProgressGage(GuildRaidProgressTable.MaxScore, kGuildRaidCurrDailyScore); _PointLabel.text = string.Format(StringTableManager.GetData(8667), kGuildRaidCurrDailyScore); // 8667 {0} 점 // 길드레이드 오픈상태 설정. (오픈중, 정산중, 보상중) { _RaidOpen.SetActive(false); _RaidCalcurate.SetActive(false); _RaidReward.SetActive(false); //GameObject ActiveObj = null; if (UserInfo.Instance.GuildRaidRewardState == _enGuildRaidRewardState.enGuildRaidRewardState_Recv) // 보상중 { _RaidReward.SetActive(true); //ActiveObj = _RaidReward; TimeSpan ts = _guildRaidInfoAck.kEndDate.GetDateTime() - TimeManager.Instance.GetServerTime(); _RaidRewardTimeLabel.text = string.Format(StringTableManager.GetData(4915), ts.Hours, ts.Minutes); // 4915 {0}시간 {1}분 남음 } else { TimeSpan ts = TimeManager.Instance.GetServerTime() - _guildRaidInfoAck.kStartDate.GetDateTime(); if (ts.TotalSeconds > 0) // 오픈중 { _RaidOpen.SetActive(true); //ActiveObj = _RaidOpen; } else // 정산중 { _RaidCalcurate.SetActive(true); //ActiveObj = _RaidCalcurate; TimeSpan calcurateTimeSpan = _guildRaidInfoAck.kStartDate.GetDateTime() - TimeManager.Instance.GetServerTime(); _RaidCalcurateLabel.text = string.Format(StringTableManager.GetData(8673), calcurateTimeSpan.Minutes); // 8673 정산 중입니다. 정산에는 n분이 소요되며 해당 레이드에 참여 했다면 정산 후 보상을 받을 수 있습니다. } } //Transform[] childs = ActiveObj.GetComponentsInChildren<Transform>(true); //foreach (Transform child in childs) //{ // child.gameObject.SetActive(true); //} } }