//------------------------------------------------------------------------- //暗転(フェードイン)----------------------------------- void DarkFadeIn( ) { _brack.a += _fade_speed * Time.deltaTime; _imag.color = _brack; if (_brack.a > 1) { _dark_status = DARK_STATUS.WAIT; } }
//--------------------------------------------- //暗転(フェードアウト)------------------------------------ void DarkFadeOut( ) { _brack.a -= _fade_speed * Time.deltaTime; _imag.color = _brack; if (_brack.a < 0) { _dark_status = DARK_STATUS.FADE_IN; _dark = false; } }
//--------------------------------------------------- //暗転(待機)------------------------------------ void DarkWait( ) { _time -= Time.deltaTime; if (_time < 0) { //_dark_status = DARK_STATUS.FADE_OUT; //フェードアウトは使用しない時の処理----------- //_imag.color = new Color( 0, 0, 0, 0 ); _dark_status = DARK_STATUS.FADE_IN; _dark = false; //--------------------------------------------- } }