public override void AcquisitionFinished() { // check whether to stop flashlamp pattern if ((bool)settings["stopFlashlamps"]) { pg.StopPattern(); } else { // reload the flashlamp pattern loadFlashlampPattern(); } }
private void releaseHardwareAndClearDigitalPattern(MOTMasterSequence sequence) { sequence.DigitalPattern.Clear(); //No clearing required for analog (I think). pg.StopPattern(); apg.StopPattern(); }
public override void AcquisitionFinished() { pg.StopPattern(); }
private void releaseHardware() { pg.StopPattern(); apg.StopPattern(); }