public static void requestTownHall(int iIndexCity) { if (0 <= iIndexCity && iIndexCity < Gloval.Database.Account.Cities.Count()) { BUSCity.ChangeCityTo(iIndexCity); if (Gloval.Database.CurrentView != Data.SITE_VIEW.TOWN_HALL) { if (Gloval.Database.CurrentView != Data.SITE_VIEW.CITY) { BUSCity.GoToCity(); } BUSCity.GoToTownHall(); } Gloval.Database.Account.Cities[iIndexCity].DTTownHall = DateTime.Now; //lấy thông tin long PopulationLimit; float PopulationGrow; long GoldPerHour; int ResearchPointPerHour; DAOCity.GetTownHallInfomation(iIndexCity, out PopulationLimit, out PopulationGrow, out GoldPerHour, out ResearchPointPerHour); Gloval.Database.Account.Cities[iIndexCity].PopulationLimit = PopulationLimit; Gloval.Database.Account.Cities[iIndexCity].PopulationGrow = PopulationGrow; Gloval.Database.Account.Cities[iIndexCity].GoldPerHour = GoldPerHour; Gloval.Database.Account.Cities[iIndexCity].ResearchPointPerHour = ResearchPointPerHour; } }
//town hall info public static void ForceUpdateTownHall(int iIndexCity) { BUSCity.ChangeCityTo(iIndexCity, true); if (Gloval.Database.CurrentView != Data.SITE_VIEW.TOWN_HALL) { if (Gloval.Database.CurrentView != Data.SITE_VIEW.CITY) { DAOCity.GoToCity(); } DAOCity.GoToTownHall(); } Gloval.Database.Account.Cities[iIndexCity].DTTownHall = DateTime.Now; //lấy thông tin DAOCity.GetTownHallInfomation(iIndexCity); }