public void GroupGoToSceneTest() { Controller.AddUnitToGroup(Controller.AllLights[0], 0); Controller.AddUnitToGroup(Controller.AllLights[1], 0); Controller.AddUnitToGroup(Controller.AllLights[2], 0); Controller.GroupGoToScene(0, Controller.scenes[2]); for (int i = 0; i < 3; i++) { Assert.AreEqual(Controller.scenes[2] / 100, Controller._groups[0].GroupOfLights[i].ForcedLightlevel); } }
//sets the forced lightlevel of the current group to the wanted scene //then resets to main menu private void GroupGoToScene(object sender, EventArgs e) { DALIController.GroupGoToScene(_currentGroup, DALIController.scenes[_buttons.IndexOf((Button)sender)]); _currentGroup = -1; SetUpFirstButtons(); }