public AgentEntry Read(DAIIO io) { NameHash = io.ReadInt32(); Index = (short)io.ReadBit2(0x8); Entry = (short)io.ReadBit2(0x10); return(this); }
public TextureShaderParam Read(DAIIO io) { xLength = io.ReadBit2(LengthBits); TSParameterHandle = io.ReadBit2(0x20); TextureHandle = io.ReadBit2(0x20); return(this); }
public PotionBank Read(DAIIO io) { xLength = io.ReadBit2(LengthBits); Key = new ItemAsset().Read(io); Value = (byte)io.ReadBit2(0x8); return(this); }
public PartyMember Read(DAIIO io) { xLength = io.ReadBit2(LengthBits); PartyMemberID = io.ReadInt32(); FixedIndex = (byte)io.ReadBit2(8); Player = io.ReadInt32(); IsLeader = io.ReadBoolean(); IsUnspawned = io.ReadBoolean(); return(this); }
public AgentLookup Read(DAIIO io) { Agent = new int[5]; Index = (short)io.ReadBit2(0x8); for (int j = 0; j < 5; j++) { Agent[j] = io.ReadBit2(0x1A); } return(this); }
public ItemStatsInstance Read(DAIIO io) { xLength = io.ReadBit2(LengthBits); Offset = io.Position; Version = io.ReadInt16(); StatsData = new ItemAsset().Read(io); if (Version < 8) { Uid = io.ReadInt32(); } IsForSale = io.ReadBoolean(); IsNew = io.ReadBoolean(); IsCrafted = io.ReadBoolean(); StringId = io.ReadInt32(); if (xLength > 0x8a) { StatsInstance = new ItemStatInstance(this, IsCrafted).Read(io); if ((io.Position - Offset) < xLength) { Upgrades = new ItemUpgrades().Read(io); SuppressClassRestriction = io.ReadBoolean(); if (Version > 6) { IsPlaceHolder = io.ReadBoolean(); } if (Version > 0xA) { HasSoundActionsReference = io.ReadBoolean(); if (HasSoundActionsReference) { SoundActionsReference = new ItemAsset().Read(io); } } } } if ((io.Position - Offset) + 8 <= xLength) { StackSize = (byte)io.ReadBit2(0x8); } else { StackSize = 0xff; } if (Version >= 9 && ((io.Position - Offset) + 8 <= xLength)) { MaxStackSize = (byte)io.ReadBit2(0x8); } else { MaxStackSize = 0xff; } return(this); }
public BodyShaderHandles Read(DAIIO io) { xLength = io.ReadBit2(LengthBits); HandleCount = io.ReadBit2(0x10); Handles = new int[HandleCount]; for (int i = 0; i < HandleCount; i++) { Handles[i] = io.ReadBit2(0x20); } return(this); }
public BoneOffsetsV1 Read(DAIIO io) { xLength = io.ReadBit2(LengthBits); BoneOffsetsCount = (short)io.ReadBit2(0x10); BoneOffsetEntries = new BoneOffsetEntryV1[BoneOffsetsCount]; for (int i = 0; i < BoneOffsetsCount; i++) { BoneOffsetEntries[i] = new BoneOffsetEntryV1().Read(io); } return(this); }
public AgentToc Read(DAIIO io) { xLength = io.ReadBit2(LengthBits); AgentCount = io.ReadBit2(0x4); Agents = new AgentEntry[AgentCount]; for (int i = 0; i < AgentCount; i++) { Agents[i] = new AgentEntry().Read(io); } return(this); }
public VectorShaderParam Read(DAIIO io) { xLength = io.ReadBit2(LengthBits); VSParameterHandle = io.ReadBit2(0x20); Value = new byte[0x10]; for (int j = 0; j < 0x10; j++) { Value[j] = (byte)io.ReadBit(0x8); } return(this); }
public TextureShader Read(DAIIO io) { xLength = io.ReadBit2(LengthBits); ParamCount = (short)io.ReadBit2(0x10); TextureShaderParams = new TextureShaderParam[ParamCount]; for (int i = 0; i < ParamCount; i++) { TextureShaderParams[i] = new TextureShaderParam().Read(io); } return(this); }
public HeadVariations Read(DAIIO io) { xLength = io.ReadBit2(LengthBits); VariationCount = (short)io.ReadBit2(0x10); Variations = new HeadVariation[VariationCount]; for (int i = 0; i < VariationCount; i++) { Variations[i] = new HeadVariation().Read(io); } return(this); }
public SpawnerCreate Read(DAIIO io) { xLength = io.ReadBit2(LengthBits); ID = io.ReadBit2(0x20); ControllablesCount = io.ReadInt16(); Controllables = new ControllableCreate[ControllablesCount]; for (int i = 0; i < ControllablesCount; i++) { Controllables[i] = new ControllableCreate().Read(io); } return(this); }
public LootMap Read(DAIIO io) { xLength = io.ReadBit2(LengthBits); LevelId = io.ReadBit2(0x20); BufferSize = io.ReadBit2(0x20); Buffer = new byte[BufferSize]; for (int j = 0; j < BufferSize; j++) { Buffer[j] = (byte)io.ReadBit(0x8); } return(this); }
public ExternalReference Read(DAIIO io) { SubLevel = io.ReadBit2(0x18); // x.Bundle = io.ReadBit2(0x18); EntityCount = (short)io.ReadBit2(0x10); Entities = new int[EntityCount]; for (int j = 0; j < EntityCount; j++) { Entities[j] = io.ReadBit2(0x20); } return(this); }
public HeadVariation Read(DAIIO io) { xLength = io.ReadBit2(LengthBits); Index = (byte)io.ReadBit2(0x8); FaceVerticesSize = io.ReadBit2(0x20); FaceVerticesBytes = new byte[FaceVerticesSize]; for (int j = 0; j < FaceVerticesSize; j++) { FaceVerticesBytes[j] = (byte)io.ReadBit(0x8); } return(this); }
public AgentEntryData Read(DAIIO io) { xLength = io.ReadBit2(LengthBits); NameHash = io.ReadBit2(0x20); Version = (short)io.ReadBit2(0x10); HasCustomizationData = io.ReadBoolean(); if (HasCustomizationData) { CustomizationData = new CustomizationData().Read(io); } return(this); }
public Spawner Read(DAIIO io) { xLength = io.ReadBit2(LengthBits); ID = io.ReadInt32(); ControllableCount = (short)io.ReadBit2(0xA); Controllables = new SpawnerControllable[ControllableCount]; for (int i = 0; i < ControllableCount; i++) { Controllables[i] = new SpawnerControllable().Read(io); } return(this); }
public BoneOffsetEntryV2 Read(DAIIO io) { xLength = io.ReadBit2(LengthBits); BoneNameHash = io.ReadBit2(0x20); Value = new byte[0xC]; for (int j = 0; j < 0xC; j++) { Value[j] = (byte)io.ReadBit(0x8); } return(this); }
public DynamicLootOwners Read(DAIIO io) { xLength = io.ReadBit2(LengthBits); NextUid = io.ReadBit2(0x20); LootOwnersCount = io.ReadInt16(); LootOwners = new LootOwner[LootOwnersCount]; for (int i = 0; i < LootOwnersCount; i++) { var x = new LootOwner(); x.Read(io); LootOwners[i] = x; } return(this); }
public LookupTable Read(DAIIO io) { Id = io.ReadBit2(0x20); HasCreatePos = io.ReadBoolean(); if (HasCreatePos) { CreatePos = io.ReadBit2(0x1A); } HasInitPos = io.ReadBoolean(); if (HasInitPos) { InitPos = io.ReadBit2(0x1A); } return(this); }
public ClientAgent Read(DAIIO io) { xLength = io.ReadBit2(LengthBits); Version = (short)io.ReadBit2(0x10); if (Version == 1) { AgentCount = io.ReadInt16(); Agents = new AgentEntryData[AgentCount]; for (int i = 0; i < AgentCount; i++) { Agents[i] = new AgentEntryData().Read(io); } } return(this); }
public JournalManager Read(DAIIO io) { xLength = io.ReadBit2(LengthBits); Version = io.ReadInt16(); if (Version > 0) { ActiveJournalCount = io.ReadInt16(); ActiveJournals = new int[ActiveJournalCount]; for (int i = 0; i < ActiveJournalCount; i++) { ActiveJournals[i] = io.ReadInt32(); } ReadJournalCount = io.ReadInt16(); ReadJournals = new int[ReadJournalCount]; for (int i = 0; i < ReadJournalCount; i++) { ReadJournals[i] = io.ReadInt32(); } } if (Version > 1) { RewardedJournalCount = io.ReadInt16(); RewardedJournals = new int[RewardedJournalCount]; for (int i = 0; i < RewardedJournalCount; i++) { RewardedJournals[i] = io.ReadInt32(); } } return(this); }
public CharacterCustomizationManager Read(DAIIO io) { xLength = io.ReadBit2(LengthBits); Version = io.ReadInt32(); ClassId = io.ReadInt32(); BackgroundId = io.ReadInt32(); GenderId = io.ReadInt32(); RaceId = io.ReadInt32(); var x = io.ReadInt16(); CharacterName = io.ReadString(x); VoiceVariationID = io.ReadInt32(); DifficultyModeID = io.ReadInt32(); if (Version > 9) { LowestDifficultyModeID = io.ReadInt32(); } CharacterSubclassID = io.ReadInt32(); if (Version >= 8) { CharacterID = new byte[0x10]; io.Read(CharacterID, 0, 0x10); } if (Version >= 0xD) { AgeInRealTimeSeconds = io.ReadSingle(); } return(this); }
public PlotFlagValueMap Read(DAIIO io) { xLength = io.ReadBit2(LengthBits); Version = io.ReadInt16(); if ((Version & 0xFFFF) >= 2) { MarkerDataLength = io.ReadInt16(); MarkerData = io.ReadString(MarkerDataLength); } if ((Version & 0xFFFF) >= 1) { BooleanFlagsThatAreTrue = new BooleanFlags(); BooleanFlagsThatAreTrue.Read(io); BooleanFlagsThatAreFalse = new BooleanFlags(); BooleanFlagsThatAreFalse.Read(io); IntegerFlagsCount = io.ReadInt16(); IntegerFlags = new ValueFlag[IntegerFlagsCount]; for (int i = 0; i < IntegerFlagsCount; i++) { IntegerFlags[i] = new ValueFlag(); IntegerFlags[i].Read(io); } FloatFlagsCount = io.ReadInt16(); FloatFlags = new ValueFlag[FloatFlagsCount]; for (int i = 0; i < FloatFlagsCount; i++) { FloatFlags[i] = new ValueFlag(); FloatFlags[i].Read(io); } } return(this); }
public ItemStatsData Read(DAIIO io) { xLength = io.ReadBit2(LengthBits); StatsData = new ItemAsset().Read(io); Value = io.ReadSingle(); return(this); }
public PartyData Read(DAIIO io) { xLength = io.ReadBit2(LengthBits); ArcheTypeCount = io.ReadInt16(); ArcheTypes = new ArcheType[ArcheTypeCount]; for (int i = 0; i < ArcheTypeCount; i++) { ArcheTypes[i] = new ArcheType().Read(io); } DesiredPartyMemberIDCount = io.ReadInt16(); DesiredPartyMemberIDs = new int[DesiredPartyMemberIDCount]; for (int i = 0; i < DesiredPartyMemberIDCount; i++) { DesiredPartyMemberIDs[i] = io.ReadInt32(); } OverridePartyMemberIDCount = io.ReadInt16(); OverridePartyMemberIDs = new int[OverridePartyMemberIDCount]; for (int i = 0; i < OverridePartyMemberIDCount; i++) { OverridePartyMemberIDs[i] = io.ReadInt32(); } PartyMemberCount = io.ReadInt16(); PartyMembers = new PartyMember[PartyMemberCount]; for (int i = 0; i < PartyMemberCount; i++) { PartyMembers[i] = new PartyMember().Read(io); } return(this); }
public StoreItemEntry Read(DAIIO io) { xLength = io.ReadBit2(LengthBits); NameHash = io.ReadInt32(); Quantity = io.ReadInt32(); return(this); }
public ItemMaterial Read(DAIIO io) { xLength = io.ReadBit2(LengthBits); Index = io.ReadInt32(); Asset = new ItemAsset().Read(io); return(this); }
public TerrainManager Read(DAIIO io) { xLength = io.ReadBit2(LengthBits); Terrain = new Terrain(SStructure).Read(io); Part = new TerrainPart(SStructure).Read(io); return(this); }