public static D3Vector ToD3Vector(Position pos)
 {
     return(D3Vector.Create(pos.X, pos.Y, pos.Z));
 }
 public static D3Transform ToD3Transform(Orientation ori, Position pos)
 {
     return(D3Transform.Create(ToD3MatrixRef(ori), D3Vector.Create(pos.X, pos.Y, pos.Z)));
 }