public Class115(D3Power d3Power_1, float float_2, int int_1 = 3) { this.Power = d3Power_1; this.Range = float_2; this.MinimumTargets = int_1; this.RangeSq = float_2 * float_2; }
internal static bool smethod_0(D3Power d3Power_0) { bool result; for (int i = 0; i < Class117.list_0.Count; i++) { if (Class117.list_0[i].Power == d3Power_0) { result = true; return result; } } result = false; return result; }
public D3Spell(D3Power d3Power, int rune = -1) { this.D3Power = d3Power; this.Rune = rune; }
public static void SetSpellCooldown(D3Power spell) { int num = 0; if (D3Spell.CooldownTable.TryGetValue(spell, out num)) { D3Spell.CurrentCooldownEnds[spell] = Environment.TickCount + num; } }