private static string GetName(string deviceId) { var path = @"HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Enum\" + D3DDisplayDevice.GetActualDeviceIdentifier(deviceId); if (Registry.GetValue(path, "DeviceDesc", null) is string deviceDesc) { return(deviceDesc.Split(';').Last()); } return("Intel Integrated Graphics"); }
public AmdGpu(AtiAdlxx.ADLAdapterInfo adapterInfo, ISettings settings) : base(adapterInfo.AdapterName.Trim(), new Identifier("gpu-amd", adapterInfo.AdapterIndex.ToString(CultureInfo.InvariantCulture)), settings) { _adapterIndex = adapterInfo.AdapterIndex; BusNumber = adapterInfo.BusNumber; DeviceNumber = adapterInfo.DeviceNumber; _temperatureCore = new Sensor("GPU Core", 0, SensorType.Temperature, this, settings); _temperatureMemory = new Sensor("GPU Memory", 1, SensorType.Temperature, this, settings); _temperatureVddc = new Sensor("GPU VR VDDC", 2, SensorType.Temperature, this, settings); _temperatureMvdd = new Sensor("GPU VR MVDD", 3, SensorType.Temperature, this, settings); _temperatureSoC = new Sensor("GPU VR SoC", 4, SensorType.Temperature, this, settings); _temperatureLiquid = new Sensor("GPU Liquid", 5, SensorType.Temperature, this, settings); _temperaturePlx = new Sensor("GPU PLX", 6, SensorType.Temperature, this, settings); _temperatureHotSpot = new Sensor("GPU Hot Spot", 7, SensorType.Temperature, this, settings); _coreClock = new Sensor("GPU Core", 0, SensorType.Clock, this, settings); _socClock = new Sensor("GPU SoC", 1, SensorType.Clock, this, settings); _memoryClock = new Sensor("GPU Memory", 2, SensorType.Clock, this, settings); _fan = new Sensor("GPU Fan", 0, SensorType.Fan, this, settings); _coreVoltage = new Sensor("GPU Core", 0, SensorType.Voltage, this, settings); _memoryVoltage = new Sensor("GPU Memory", 1, SensorType.Voltage, this, settings); _socVoltage = new Sensor("GPU SoC", 2, SensorType.Voltage, this, settings); _coreLoad = new Sensor("GPU Core", 0, SensorType.Load, this, settings); _memoryLoad = new Sensor("GPU Memory", 1, SensorType.Load, this, settings); _controlSensor = new Sensor("GPU Fan", 0, SensorType.Control, this, settings); _powerCore = new Sensor("GPU Core", 0, SensorType.Power, this, settings); _powerPpt = new Sensor("GPU PPT", 1, SensorType.Power, this, settings); _powerSoC = new Sensor("GPU SoC", 2, SensorType.Power, this, settings); _powerTotal = new Sensor("GPU Package", 3, SensorType.Power, this, settings); _fullscreenFps = new Sensor("Fullscreen FPS", 0, SensorType.Factor, this, settings); if (!Software.OperatingSystem.IsUnix) { string[] deviceIds = D3DDisplayDevice.GetDeviceIdentifiers(); if (deviceIds != null) { foreach (string deviceId in deviceIds) { string actualDeviceId = D3DDisplayDevice.GetActualDeviceIdentifier(deviceId); if ((actualDeviceId.IndexOf(adapterInfo.PNPString, StringComparison.OrdinalIgnoreCase) != -1 || adapterInfo.PNPString.IndexOf(actualDeviceId, StringComparison.OrdinalIgnoreCase) != -1) && D3DDisplayDevice.GetDeviceInfoByIdentifier(deviceId, out D3DDisplayDevice.D3DDeviceInfo deviceInfo)) { _d3dDeviceId = deviceId; int nodeSensorIndex = 2; int memorySensorIndex = 0; _gpuDedicatedMemoryUsage = new Sensor("D3D Dedicated Memory Used", memorySensorIndex++, SensorType.SmallData, this, settings); _gpuSharedMemoryUsage = new Sensor("D3D Shared Memory Used", memorySensorIndex, SensorType.SmallData, this, settings); _gpuNodeUsage = new Sensor[deviceInfo.Nodes.Length]; _gpuNodeUsagePrevValue = new long[deviceInfo.Nodes.Length]; _gpuNodeUsagePrevTick = new DateTime[deviceInfo.Nodes.Length]; foreach (D3DDisplayDevice.D3DDeviceNodeInfo node in deviceInfo.Nodes.OrderBy(x => x.Name)) { _gpuNodeUsage[node.Id] = new Sensor(node.Name, nodeSensorIndex++, SensorType.Load, this, settings); _gpuNodeUsagePrevValue[node.Id] = node.RunningTime; _gpuNodeUsagePrevTick[node.Id] = node.QueryTime; } break; } } } } int supported = 0; int enabled = 0; int version = 0; if (AtiAdlxx.ADL_Method_Exists("ADL2_Adapter_FrameMetrics_Caps") && AtiAdlxx.ADL2_Adapter_FrameMetrics_Caps(_context, _adapterIndex, ref supported) == AtiAdlxx.ADLStatus.ADL_OK) { if (supported == AtiAdlxx.ADL_TRUE && AtiAdlxx.ADL2_Adapter_FrameMetrics_Start(_context, _adapterIndex, 0) == AtiAdlxx.ADLStatus.ADL_OK) { _frameMetricsStarted = true; _fullscreenFps.Value = -1; ActivateSensor(_fullscreenFps); } } if (AtiAdlxx.ADL_Overdrive_Caps(_adapterIndex, ref supported, ref enabled, ref version) == AtiAdlxx.ADLStatus.ADL_OK) { _overdriveApiSupported = supported == AtiAdlxx.ADL_TRUE; _currentOverdriveApiLevel = version; } else { _currentOverdriveApiLevel = -1; } if (_currentOverdriveApiLevel >= 5) { if (AtiAdlxx.ADL2_Main_Control_Create(AtiAdlxx.Main_Memory_Alloc, _adapterIndex, ref _context) != AtiAdlxx.ADLStatus.ADL_OK) { _context = IntPtr.Zero; } } AtiAdlxx.ADLFanSpeedInfo fanSpeedInfo = new(); if (AtiAdlxx.ADL_Overdrive5_FanSpeedInfo_Get(_adapterIndex, 0, ref fanSpeedInfo) != AtiAdlxx.ADLStatus.ADL_OK) { fanSpeedInfo.MaxPercent = 100; fanSpeedInfo.MinPercent = 0; } _fanControl = new Control(_controlSensor, settings, fanSpeedInfo.MinPercent, fanSpeedInfo.MaxPercent); _fanControl.ControlModeChanged += ControlModeChanged; _fanControl.SoftwareControlValueChanged += SoftwareControlValueChanged; ControlModeChanged(_fanControl); _controlSensor.Control = _fanControl; Update(); }
public NvidiaGpu(int adapterIndex, PhysicalGPU physicalGpu, ISettings settings) : base(GetName(physicalGpu), new Identifier("gpu-nvidia", adapterIndex.ToString(CultureInfo.InvariantCulture)), settings) { _adapterIndex = adapterIndex; _physicalGpu = physicalGpu; int busId = -1; try { busId = physicalGpu.BusInformation.BusId; } catch (Exception e) when(e is NVIDIAApiException or NVIDIANotSupportedException) { } try { GPUThermalSensor[] thermalSensors = physicalGpu.ThermalInformation.ThermalSensors.ToArray(); _temperatures = new Sensor[thermalSensors.Length]; for (int i = 0; i < thermalSensors.Length; i++) { GPUThermalSensor sensor = thermalSensors[i]; string name = sensor.Target switch { ThermalSettingsTarget.GPU => "GPU Core", ThermalSettingsTarget.Memory => "GPU Memory", ThermalSettingsTarget.PowerSupply => "GPU Power Supply", ThermalSettingsTarget.Board => "GPU Board", ThermalSettingsTarget.VisualComputingBoard => "GPU Visual Computing Board", ThermalSettingsTarget.VisualComputingInlet => "GPU Visual Computing Inlet", ThermalSettingsTarget.VisualComputingOutlet => "GPU Visual Computing Outlet", _ => "GPU" }; _temperatures[i] = new Sensor(name, i, SensorType.Temperature, this, new ParameterDescription[0], settings); ActivateSensor(_temperatures[i]); } } catch (Exception e) when(e is NVIDIAApiException or NVIDIANotSupportedException) { } try { KeyValuePair <PublicClockDomain, ClockDomainInfo>[] clocks = physicalGpu.CurrentClockFrequencies.Clocks.OrderBy(x => x.Key).ToArray(); _clocks = new Sensor[clocks.Length]; for (int i = 0; i < clocks.Length; i++) { KeyValuePair <PublicClockDomain, ClockDomainInfo> clock = clocks[i]; string name = clock.Key switch { PublicClockDomain.Graphics => "GPU Core", PublicClockDomain.Memory => "GPU Memory", PublicClockDomain.Processor => "GPU Shader", PublicClockDomain.Video => "GPU Video", _ => null }; _clocks[i] = new Sensor(name, i, SensorType.Clock, this, settings); ActivateSensor(_clocks[i]); } } catch (Exception e) when(e is NVIDIAApiException or NVIDIANotSupportedException) { } try { GPUUsageDomainStatus[] usages = physicalGpu.UsageInformation.UtilizationDomainsStatus.ToArray(); _loads = new Sensor[usages.Length + 1]; for (int i = 0; i < usages.Length; i++) { string name = usages[i].Domain switch { UtilizationDomain.GPU => "GPU Core", UtilizationDomain.FrameBuffer => "GPU Memory Controller", UtilizationDomain.VideoEngine => "GPU Video Engine", UtilizationDomain.BusInterface => "GPU Bus", _ => null }; _loads[i] = new Sensor(name, i, SensorType.Load, this, settings); ActivateSensor(_loads[i]); } _loads[_loads.Length - 1] = new Sensor("GPU Memory", _loads.Length - 1, SensorType.Load, this, settings); ActivateSensor(_loads[_loads.Length - 1]); } catch (Exception e) when(e is NVIDIAApiException or NVIDIANotSupportedException) { } try { GPUCooler[] coolers = physicalGpu.CoolerInformation.Coolers.ToArray(); if (coolers.Length > 0) { _controls = new Sensor[coolers.Length]; _fanControls = new Control[coolers.Length]; _fans = new Sensor[coolers.Length]; for (int i = 0; i < coolers.Length; i++) { GPUCooler cooler = coolers[i]; string name = "GPU Fan" + (coolers.Length > 1 ? " " + (cooler.CoolerId) : string.Empty); _fans[i] = new Sensor(name, i, SensorType.Fan, this, settings); ActivateSensor(_fans[i]); _controls[i] = new Sensor(name, i, SensorType.Control, this, settings); ActivateSensor(_controls[i]); _fanControls[i] = new Control(_controls[i], settings, cooler.DefaultMinimumLevel, cooler.DefaultMaximumLevel); _fanControls[i].ControlModeChanged += ControlModeChanged; _fanControls[i].SoftwareControlValueChanged += SoftwareControlValueChanged; _controls[i].Control = _fanControls[i]; ControlModeChanged(_fanControls[i]); } } } catch (Exception e) when(e is NVIDIAApiException or NVIDIANotSupportedException) { } try { GPUPowerTopologyStatus[] powerTopologies = physicalGpu.PowerTopologyInformation.PowerTopologyEntries.ToArray(); if (powerTopologies.Length > 0) { _powers = new Sensor[powerTopologies.Length]; for (int i = 0; i < powerTopologies.Length; i++) { GPUPowerTopologyStatus powerTopology = powerTopologies[i]; string name = powerTopology.Domain switch { PowerTopologyDomain.GPU => "GPU Power", PowerTopologyDomain.Board => "GPU Board Power", _ => null }; _powers[i] = new Sensor(name, i + (_loads?.Length ?? 0), SensorType.Load, this, settings); ActivateSensor(_powers[i]); } } } catch (Exception e) when(e is NVIDIAApiException or NVIDIANotSupportedException) { } if (NvidiaML.IsAvailable || NvidiaML.Initialize()) { if (busId != -1) { _nvmlDevice = NvidiaML.NvmlDeviceGetHandleByPciBusId($" 0000:{busId:X2}:00.0") ?? NvidiaML.NvmlDeviceGetHandleByIndex(_adapterIndex); } else { _nvmlDevice = NvidiaML.NvmlDeviceGetHandleByIndex(_adapterIndex); } if (_nvmlDevice.HasValue) { _powerUsage = new Sensor("GPU Package", 0, SensorType.Power, this, settings); _pcieThroughputRx = new Sensor("GPU PCIe Rx", 0, SensorType.Throughput, this, settings); _pcieThroughputTx = new Sensor("GPU PCIe Tx", 1, SensorType.Throughput, this, settings); if (!Software.OperatingSystem.IsUnix) { NvidiaML.NvmlPciInfo?pciInfo = NvidiaML.NvmlDeviceGetPciInfo(_nvmlDevice.Value); if (pciInfo is { } pci) { string[] deviceIds = D3DDisplayDevice.GetDeviceIdentifiers(); if (deviceIds != null) { foreach (string deviceId in deviceIds) { if (deviceId.IndexOf("VEN_" + pci.pciVendorId.ToString("X"), StringComparison.OrdinalIgnoreCase) != -1 && deviceId.IndexOf("DEV_" + pci.pciDeviceId.ToString("X"), StringComparison.OrdinalIgnoreCase) != -1 && deviceId.IndexOf("SUBSYS_" + pci.pciSubSystemId.ToString("X"), StringComparison.OrdinalIgnoreCase) != -1) { bool isMatch = false; string actualDeviceId = D3DDisplayDevice.GetActualDeviceIdentifier(deviceId); try { if (Registry.GetValue(@"HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\nvlddmkm\Enum", adapterIndex.ToString(), null) is string adapterPnpId) { if (actualDeviceId.IndexOf(adapterPnpId, StringComparison.OrdinalIgnoreCase) != -1 || adapterPnpId.IndexOf(actualDeviceId, StringComparison.OrdinalIgnoreCase) != -1) { isMatch = true; } } } catch { // Ignored. } if (!isMatch) { try { string path = actualDeviceId; path = @"HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Enum\" + path; if (Registry.GetValue(path, "LocationInformation", null) is string locationInformation) { // For example: // @System32\drivers\pci.sys,#65536;PCI bus %1, device %2, function %3;(38,0,0) int index = locationInformation.IndexOf('('); if (index != -1) { index++; int secondIndex = locationInformation.IndexOf(',', index); if (secondIndex != -1) { string bus = locationInformation.Substring(index, secondIndex - index); if (pci.bus.ToString() == bus) { isMatch = true; } } } } } catch { // Ignored. } } if (isMatch && D3DDisplayDevice.GetDeviceInfoByIdentifier(deviceId, out D3DDisplayDevice.D3DDeviceInfo deviceInfo)) { int nodeSensorIndex = (_loads?.Length ?? 0) + (_powers?.Length ?? 0); int memorySensorIndex = 3; // There are three normal GPU memory sensors. _d3dDeviceId = deviceId; _gpuDedicatedMemoryUsage = new Sensor("D3D Dedicated Memory Used", memorySensorIndex++, SensorType.SmallData, this, settings); _gpuSharedMemoryUsage = new Sensor("D3D Shared Memory Used", memorySensorIndex, SensorType.SmallData, this, settings); _gpuNodeUsage = new Sensor[deviceInfo.Nodes.Length]; _gpuNodeUsagePrevValue = new long[deviceInfo.Nodes.Length]; _gpuNodeUsagePrevTick = new DateTime[deviceInfo.Nodes.Length]; foreach (D3DDisplayDevice.D3DDeviceNodeInfo node in deviceInfo.Nodes.OrderBy(x => x.Name)) { _gpuNodeUsage[node.Id] = new Sensor(node.Name, nodeSensorIndex++, SensorType.Load, this, settings); _gpuNodeUsagePrevValue[node.Id] = node.RunningTime; _gpuNodeUsagePrevTick[node.Id] = node.QueryTime; } } } } } } } } } _memoryFree = new Sensor("GPU Memory Free", 0, SensorType.SmallData, this, settings); _memoryUsed = new Sensor("GPU Memory Used", 1, SensorType.SmallData, this, settings); _memoryTotal = new Sensor("GPU Memory Total", 2, SensorType.SmallData, this, settings); Update(); }