/// <summary> /// Causes the scene to redraw its contents. /// </summary> /// <exception cref="InvalidOperationException"> /// <see cref="Resize" /> has not been called. /// </exception> /// <exception cref="ObjectDisposedException"> /// <see cref="Dispose()" /> has been called on this instance. /// </exception> public void Render() { MustNotDisposed(); _renderTarget.MustNotNull("Resize方法未调用"); Render(_renderTarget); _device.Flush(); OnUpdated(); }