public int CreateResource2([NativeTypeName("const ALLOCATION_DESC*")] D3D12MA_ALLOCATION_DESC *pAllocDesc, [NativeTypeName("const D3D12_RESOURCE_DESC1*")] D3D12_RESOURCE_DESC1 *pResourceDesc, D3D12_RESOURCE_STATES InitialResourceState, [NativeTypeName("const D3D12_CLEAR_VALUE*")] D3D12_CLEAR_VALUE *pOptimizedClearValue, ID3D12ProtectedResourceSession *pProtectedSession, D3D12MA_Allocation **ppAllocation, [NativeTypeName("REFIID")] Guid *riidResource, void **ppvResource) { if ((pAllocDesc == null) || (pResourceDesc == null) || (ppAllocation == null)) { D3D12MA_ASSERT(false); // "Invalid arguments passed to Allocator::CreateResource2." return(E_INVALIDARG); } using var debugGlobalMutexLock = D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK(); return(m_Pimpl->CreateResource2(pAllocDesc, pResourceDesc, InitialResourceState, pOptimizedClearValue, pProtectedSession, ppAllocation, riidResource, ppvResource)); }
public void GetCopyableFootprints1([NativeTypeName("const D3D12_RESOURCE_DESC1 *")] D3D12_RESOURCE_DESC1 *pResourceDesc, [NativeTypeName("UINT")] uint FirstSubresource, [NativeTypeName("UINT")] uint NumSubresources, [NativeTypeName("UINT64")] ulong BaseOffset, D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, [NativeTypeName("UINT *")] uint *pNumRows, [NativeTypeName("UINT64 *")] ulong *pRowSizeInBytes, [NativeTypeName("UINT64 *")] ulong *pTotalBytes) { ((delegate * unmanaged <ID3D12Device8 *, D3D12_RESOURCE_DESC1 *, uint, uint, ulong, D3D12_PLACED_SUBRESOURCE_FOOTPRINT *, uint *, ulong *, ulong *, void>)(lpVtbl[72]))((ID3D12Device8 *)Unsafe.AsPointer(ref this), pResourceDesc, FirstSubresource, NumSubresources, BaseOffset, pLayouts, pNumRows, pRowSizeInBytes, pTotalBytes); }
public int CreatePlacedResource1(ID3D12Heap *pHeap, [NativeTypeName("UINT64")] ulong HeapOffset, [NativeTypeName("const D3D12_RESOURCE_DESC1 *")] D3D12_RESOURCE_DESC1 *pDesc, D3D12_RESOURCE_STATES InitialState, [NativeTypeName("const D3D12_CLEAR_VALUE *")] D3D12_CLEAR_VALUE *pOptimizedClearValue, [NativeTypeName("const IID &")] Guid *riid, void **ppvResource) { return(((delegate * unmanaged <ID3D12Device8 *, ID3D12Heap *, ulong, D3D12_RESOURCE_DESC1 *, D3D12_RESOURCE_STATES, D3D12_CLEAR_VALUE *, Guid *, void **, int>)(lpVtbl[70]))((ID3D12Device8 *)Unsafe.AsPointer(ref this), pHeap, HeapOffset, pDesc, InitialState, pOptimizedClearValue, riid, ppvResource)); }
public int CreateCommittedResource2([NativeTypeName("const D3D12_HEAP_PROPERTIES *")] D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, [NativeTypeName("const D3D12_RESOURCE_DESC1 *")] D3D12_RESOURCE_DESC1 *pDesc, D3D12_RESOURCE_STATES InitialResourceState, [NativeTypeName("const D3D12_CLEAR_VALUE *")] D3D12_CLEAR_VALUE *pOptimizedClearValue, ID3D12ProtectedResourceSession *pProtectedSession, [NativeTypeName("const IID &")] Guid *riidResource, void **ppvResource) { return(((delegate * unmanaged <ID3D12Device8 *, D3D12_HEAP_PROPERTIES *, D3D12_HEAP_FLAGS, D3D12_RESOURCE_DESC1 *, D3D12_RESOURCE_STATES, D3D12_CLEAR_VALUE *, ID3D12ProtectedResourceSession *, Guid *, void **, int>)(lpVtbl[69]))((ID3D12Device8 *)Unsafe.AsPointer(ref this), pHeapProperties, HeapFlags, pDesc, InitialResourceState, pOptimizedClearValue, pProtectedSession, riidResource, ppvResource)); }
public D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo2([NativeTypeName("UINT")] uint visibleMask, [NativeTypeName("UINT")] uint numResourceDescs, [NativeTypeName("const D3D12_RESOURCE_DESC1 *")] D3D12_RESOURCE_DESC1 *pResourceDescs, D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1) { D3D12_RESOURCE_ALLOCATION_INFO result; return(*((delegate * unmanaged <ID3D12Device8 *, D3D12_RESOURCE_ALLOCATION_INFO *, uint, uint, D3D12_RESOURCE_DESC1 *, D3D12_RESOURCE_ALLOCATION_INFO1 *, D3D12_RESOURCE_ALLOCATION_INFO *>)(lpVtbl[68]))((ID3D12Device8 *)Unsafe.AsPointer(ref this), &result, visibleMask, numResourceDescs, pResourceDescs, pResourceAllocationInfo1)); }
public int CreateResource2([NativeTypeName("UINT64")] ulong size, [NativeTypeName("UINT64")] ulong alignment, [NativeTypeName("const D3D12MA_ALLOCATION_DESC&")] D3D12MA_ALLOCATION_DESC *allocDesc, [NativeTypeName("const D3D12_RESOURCE_DESC1&")] D3D12_RESOURCE_DESC1 *resourceDesc, D3D12_RESOURCE_STATES InitialResourceState, [NativeTypeName("const D3D12_CLEAR_VALUE&")] D3D12_CLEAR_VALUE *pOptimizedClearValue, ID3D12ProtectedResourceSession *pProtectedSession, D3D12MA_Allocation **ppAllocation, [NativeTypeName("REFIID")] Guid *riidResource, void **ppvResource) { D3D12MA_ASSERT((D3D12MA_DEBUG_LEVEL > 0) && (pProtectedSession == null)); // "Should never get here. pProtectedSession != NULL currently requires committed resources." ID3D12Device8 *device8 = m_hAllocator->GetDevice8(); if (device8 == null) { return(E_NOINTERFACE); } HRESULT hr = Allocate(size, alignment, allocDesc, 1, ppAllocation); if (SUCCEEDED(hr)) { ID3D12Resource *res = null; hr = device8->CreatePlacedResource1( (*ppAllocation)->m_Placed.block->GetHeap(), (*ppAllocation)->GetOffset(), resourceDesc, InitialResourceState, pOptimizedClearValue, __uuidof <ID3D12Resource>(), (void **)&res ); if (SUCCEEDED(hr)) { if (ppvResource != null) { hr = res->QueryInterface(riidResource, ppvResource); } if (SUCCEEDED(hr)) { (*ppAllocation)->SetResource(res, resourceDesc); } else { res->Release(); SAFE_RELEASE(ref *ppAllocation); } } else { SAFE_RELEASE(ref *ppAllocation); } } return(hr); }