private void UpdateCalculationResults(D3Calculator d3Calculator)
        {
            var attr = d3Calculator.HeroStatsItem.AttributesRaw;

            guiCalculatedAttackPerSecond.Text = d3Calculator.GetActualAttackSpeed().Min.ToString();
            PopulateCalculatedData(guiCalcultatedDamageMin, d3Calculator.HeroStatsItem.GetWeaponDamageMin() * d3Calculator.GetDamageMultiplierNormal());
            PopulateCalculatedData(guiCalcultatedDamageMax, d3Calculator.HeroStatsItem.GetWeaponDamageMax() * d3Calculator.GetDamageMultiplierNormal());
            PopulateCalculatedData(guiCalcultatedDamageCriticMin, d3Calculator.HeroStatsItem.GetWeaponDamageMin() * d3Calculator.GetDamageMultiplierCritic());
            PopulateCalculatedData(guiCalcultatedDamageCriticMax, d3Calculator.HeroStatsItem.GetWeaponDamageMax() * d3Calculator.GetDamageMultiplierCritic());
            PopulateCalculatedData(guiCalculatedHitpoints, d3Calculator.GetHeroHitpoints());
            guiCalculatedDodge.Text = d3Calculator.GetHeroDodge().ToString();

            PopulateCalculatedData(guiCalculatedArmor, d3Calculator.GetHeroArmor());
            PopulateCalculatedData(guiCalculatedResistance_Arcane, d3Calculator.GetHeroResistance("Arcane"));
            PopulateCalculatedData(guiCalculatedResistance_Cold, d3Calculator.GetHeroResistance("Cold"));
            PopulateCalculatedData(guiCalculatedResistance_Fire, d3Calculator.GetHeroResistance("Fire"));
            PopulateCalculatedData(guiCalculatedResistance_Lightning, d3Calculator.GetHeroResistance("Lightning"));
            PopulateCalculatedData(guiCalculatedResistance_Physical, d3Calculator.GetHeroResistance("Physical"));
            PopulateCalculatedData(guiCalculatedResistance_Poison, d3Calculator.GetHeroResistance("Poison"));
            PopulateCalculatedData(guiCalculatedResistance_All, d3Calculator.getHeroResistance_All());

            guiCalculatedDamageReduction_Armor.Text     = (100 * d3Calculator.GetHeroDamageReduction_Armor(heroLevel)).ToString();
            guiCalculatedDamageReduction_Arcane.Text    = (100 * d3Calculator.GetHeroDamageReduction(heroLevel, "Arcane")).ToString();
            guiCalculatedDamageReduction_Cold.Text      = (100 * d3Calculator.GetHeroDamageReduction(heroLevel, "Cold")).ToString();
            guiCalculatedDamageReduction_Fire.Text      = (100 * d3Calculator.GetHeroDamageReduction(heroLevel, "Fire")).ToString();
            guiCalculatedDamageReduction_Lightning.Text = (100 * d3Calculator.GetHeroDamageReduction(heroLevel, "Lightning")).ToString();
            guiCalculatedDamageReduction_Physical.Text  = (100 * d3Calculator.GetHeroDamageReduction(heroLevel, "Physical")).ToString();
            guiCalculatedDamageReduction_Poison.Text    = (100 * d3Calculator.GetHeroDamageReduction(heroLevel, "Poison")).ToString();

            PopulateCalculatedData(guiCalculatedBlockChance, attr.blockChanceItem);
            PopulateCalculatedData(guiCalculatedBlockMin, attr.blockAmountItemMin);
            PopulateCalculatedData(guiCalculatedBlockMax, attr.blockAmountItemMin + attr.blockAmountItemDelta);

            guiCalculatedEffectiveHitpoints.Text = Math.Round(d3Calculator.GetHeroEffectiveHitpoints(heroLevel)).ToString();
            guiCalculatedDPSEHPRatio.Text        = Math.Round(d3Calculator.GetHeroDps().Min *d3Calculator.GetHeroEffectiveHitpoints(heroLevel) / 1000000).ToString();
        }
示例#2
0
        private void UpdateCalculationResults(D3Calculator d3Calculator)
        {
            var attr = d3Calculator.HeroStatsItem.AttributesRaw;

            guiCalculatedDPS.Text = calculatedDps.Min.ToString("N");

            guiCalculatedAttackPerSecond.Text = d3Calculator.GetActualAttackSpeed().Min.ToString("N2");
            PopulateCalculatedData(guiCalcultatedDamageMin, d3Calculator.HeroStatsItem.GetWeaponDamageMin() * d3Calculator.GetDamageMultiplierNormal());
            PopulateCalculatedData(guiCalcultatedDamageMax, d3Calculator.HeroStatsItem.GetWeaponDamageMax() * d3Calculator.GetDamageMultiplierNormal());
            PopulateCalculatedData(guiCalcultatedDamageCriticMin, d3Calculator.HeroStatsItem.GetWeaponDamageMin() * d3Calculator.GetDamageMultiplierCritic());
            PopulateCalculatedData(guiCalcultatedDamageCriticMax, d3Calculator.HeroStatsItem.GetWeaponDamageMax() * d3Calculator.GetDamageMultiplierCritic());

            PopulateCalculatedDataPercent(guiCalculatedSkillBonusPercent_Arcane, attr.damageDealtPercentBonusArcane);
            PopulateCalculatedDataPercent(guiCalculatedSkillBonusPercent_Cold, attr.damageDealtPercentBonusCold);
            PopulateCalculatedDataPercent(guiCalculatedSkillBonusPercent_Fire, attr.damageDealtPercentBonusFire);
            PopulateCalculatedDataPercent(guiCalculatedSkillBonusPercent_Holy, attr.damageDealtPercentBonusHoly);
            PopulateCalculatedDataPercent(guiCalculatedSkillBonusPercent_Lightning, attr.damageDealtPercentBonusLightning);
            PopulateCalculatedDataPercent(guiCalculatedSkillBonusPercent_Physical, attr.damageDealtPercentBonusPhysical);
            PopulateCalculatedDataPercent(guiCalculatedSkillBonusPercent_Poison, attr.damageDealtPercentBonusPoison);

            PopulateCalculatedData(guiCalculatedSkillDamage_Arcane, calculatedDps * (1 + attr.damageDealtPercentBonusArcane));
            PopulateCalculatedData(guiCalculatedSkillDamage_Cold, calculatedDps * (1 + attr.damageDealtPercentBonusCold));
            PopulateCalculatedData(guiCalculatedSkillDamage_Fire, calculatedDps * (1 + attr.damageDealtPercentBonusFire));
            PopulateCalculatedData(guiCalculatedSkillDamage_Holy, calculatedDps * (1 + attr.damageDealtPercentBonusHoly));
            PopulateCalculatedData(guiCalculatedSkillDamage_Lightning, calculatedDps * (1 + attr.damageDealtPercentBonusLightning));
            PopulateCalculatedData(guiCalculatedSkillDamage_Physical, calculatedDps * (1 + attr.damageDealtPercentBonusPhysical));
            PopulateCalculatedData(guiCalculatedSkillDamage_Poison, calculatedDps * (1 + attr.damageDealtPercentBonusPoison));

            PopulateCalculatedData(guiCalculatedSkillDamageVsElites_Arcane, calculatedDps * (1 + attr.damageDealtPercentBonusArcane) * (1 + attr.damagePercentBonusVsElites));
            PopulateCalculatedData(guiCalculatedSkillDamageVsElites_Cold, calculatedDps * (1 + attr.damageDealtPercentBonusCold) * (1 + attr.damagePercentBonusVsElites));
            PopulateCalculatedData(guiCalculatedSkillDamageVsElites_Fire, calculatedDps * (1 + attr.damageDealtPercentBonusFire) * (1 + attr.damagePercentBonusVsElites));
            PopulateCalculatedData(guiCalculatedSkillDamageVsElites_Holy, calculatedDps * (1 + attr.damageDealtPercentBonusHoly) * (1 + attr.damagePercentBonusVsElites));
            PopulateCalculatedData(guiCalculatedSkillDamageVsElites_Lightning, calculatedDps * (1 + attr.damageDealtPercentBonusLightning) * (1 + attr.damagePercentBonusVsElites));
            PopulateCalculatedData(guiCalculatedSkillDamageVsElites_Physical, calculatedDps * (1 + attr.damageDealtPercentBonusPhysical) * (1 + attr.damagePercentBonusVsElites));
            PopulateCalculatedData(guiCalculatedSkillDamageVsElites_Poison, calculatedDps * (1 + attr.damageDealtPercentBonusPoison) * (1 + attr.damagePercentBonusVsElites));

            PopulateCalculatedDataPercent(guiSkillCooldownReductionAll, attr.powerCooldownReductionPercentAll);

            PopulateCalculatedDataPercent(guiCalculatedReductionFromElitesPercent, attr.damagePercentReductionFromElites);
            PopulateCalculatedDataPercent(guiCalculatedReductionFromMeleePercent, attr.damagePercentReductionFromMelee);
            PopulateCalculatedDataPercent(guiCalculatedReductionFromRangedPercent, attr.damagePercentReductionFromRanged);

            PopulateCalculatedData(guiCalculatedHitpoints, d3Calculator.GetHeroHitpoints());
            guiCalculatedDodge.Text = d3Calculator.GetHeroDodge().ToString();

            PopulateCalculatedData(guiCalculatedArmor, d3Calculator.GetHeroArmor());
            PopulateCalculatedData(guiCalculatedResistance_Arcane, d3Calculator.GetHeroResistance("Arcane"));
            PopulateCalculatedData(guiCalculatedResistance_Cold, d3Calculator.GetHeroResistance("Cold"));
            PopulateCalculatedData(guiCalculatedResistance_Fire, d3Calculator.GetHeroResistance("Fire"));
            PopulateCalculatedData(guiCalculatedResistance_Lightning, d3Calculator.GetHeroResistance("Lightning"));
            PopulateCalculatedData(guiCalculatedResistance_Physical, d3Calculator.GetHeroResistance("Physical"));
            PopulateCalculatedData(guiCalculatedResistance_Poison, d3Calculator.GetHeroResistance("Poison"));
            PopulateCalculatedData(guiCalculatedResistance_All, d3Calculator.GetHeroResistance_All());

            guiCalculatedDamageReduction_Armor.Text     = (100 * d3Calculator.GetHeroDamageReduction_Armor(heroLevel)).ToString("N2");
            guiCalculatedDamageReduction_Arcane.Text    = (100 * d3Calculator.GetHeroDamageReduction(heroLevel, "Arcane")).ToString("N2");
            guiCalculatedDamageReduction_Cold.Text      = (100 * d3Calculator.GetHeroDamageReduction(heroLevel, "Cold")).ToString("N2");
            guiCalculatedDamageReduction_Fire.Text      = (100 * d3Calculator.GetHeroDamageReduction(heroLevel, "Fire")).ToString("N2");
            guiCalculatedDamageReduction_Lightning.Text = (100 * d3Calculator.GetHeroDamageReduction(heroLevel, "Lightning")).ToString("N2");
            guiCalculatedDamageReduction_Physical.Text  = (100 * d3Calculator.GetHeroDamageReduction(heroLevel, "Physical")).ToString("N2");
            guiCalculatedDamageReduction_Poison.Text    = (100 * d3Calculator.GetHeroDamageReduction(heroLevel, "Poison")).ToString("N2");

            PopulateCalculatedData(guiCalculatedBlockChance, attr.blockChanceItem);
            PopulateCalculatedData(guiCalculatedBlockMin, attr.blockAmountItemMin);
            PopulateCalculatedData(guiCalculatedBlockMax, attr.blockAmountItemMin + attr.blockAmountItemDelta);

            guiCalculatedEffectiveHitpoints.Text = Math.Round(d3Calculator.GetHeroEffectiveHitpoints(heroLevel)).ToString("N0");
            guiCalculatedDPSEHPRatio.Text        = Math.Round(d3Calculator.GetHeroDps().Min *d3Calculator.GetHeroEffectiveHitpoints(heroLevel) / 1000000).ToString("N0");
        }