public override void Resized(D2D_SIZE_F size) { D2D_POINT_2F centerPt = new( size.Width / 2, size.Height / 2 ); D2D_POINT_2F centerPtPlayButton = new( _buttonPlayAtariToday.Size.Width / 2, _buttonPlayAtariToday.Size.Height / 2 ); _titleControl.Location = new( centerPt.X - (_titleControl.Size.Width / 2), centerPt.Y / 5 ); _buttonPlayAtariToday.Location = new( centerPt.X - centerPtPlayButton.X, centerPt.Y - centerPtPlayButton.Y ); _labelBusyInit.Location = _buttonPlayAtariToday.Location; _labelCopyr.Location = new( size.Width / 2 - _labelCopyr.Size.Width / 2, _buttonPlayAtariToday.Location.Y + _buttonPlayAtariToday.Size.Height + 20 ); _labelVers.Location = new( size.Width / 2 - _labelVers.Size.Width / 2, _labelCopyr.Location.Y + _labelCopyr.Size.Height ); _buttonAbout.Location = new( size.Width / 2 - _buttonAbout.Size.Width / 2, size.Height - _buttonAbout.Size.Height - 50 ); }
public void ScreenResized(D2D_POINT_2F location, D2D_SIZE_F size) { _location = location; _size = size; _sfx = size.Width > 0 ? _pitch / size.Width : 0; _sfy = size.Height > 0 ? 230 / size.Height : 0; }
public override void Resized(D2D_SIZE_F size) { _textcontrolAbout.Size = new( size.Width - _textcontrolAbout.Location.X * 2, size.Height - _textcontrolAbout.Location.Y * 2 ); }
public static D2D_SIZE_F SizeF(float width = 0.0f, float height = 0.0f) { D2D_SIZE_F size = new D2D_SIZE_F { width = width, height = height, }; return(size); }
public void ScreenResized(D2D_POINT_2F location, D2D_SIZE_F size) { _currentXLocation = (int)location.X; if (size.Width > 0) { _currentXWidth = (int)size.Width; } _startYForPaddleInput = (int)(location.Y + size.Height) * 2 / 3; }
public static D2D_MATRIX_3X2_F Scale([NativeTypeName("D2D1_SIZE_F")] D2D_SIZE_F size, [NativeTypeName("D2D1_POINT_2F")] D2D_POINT_2F center = default) { D2D_MATRIX_3X2_F scale = default; scale.m11 = size.width; scale.m12 = 0.0f; scale.m21 = 0.0f; scale.m22 = size.height; scale.dx = center.x - size.width * center.x; scale.dy = center.y - size.height * center.y; return(scale); }
public static D2D_MATRIX_3X2_F Translation([NativeTypeName("D2D1_SIZE_F")] D2D_SIZE_F size) { D2D_MATRIX_3X2_F translation = default; translation.m11 = 1.0f; translation.m12 = 0.0f; translation.m21 = 0.0f; translation.m22 = 1.0f; translation.dx = size.width; translation.dy = size.height; return(translation); }
public override void Resized(D2D_SIZE_F size) { base.Resized(size); _lastResize = size; var mult = Math.Min(size.Width / 4, size.Height / 3); var screenWidth = 4 * mult - 5; var screenHeight = 3 * mult - 5; var x = size.Width / 2 - screenWidth / 2; var y = size.Height / 2 - screenHeight / 2; _gameControl.Location = new(x, y); _gameControl.Size = new(screenWidth, screenHeight); _hud_buttonClose.Location = new( size.Width / 2 - _hud_buttonClose.Size.Width / 2, size.Height - 5 - _hud_buttonClose.Size.Height ); _labelInfoText.Location = new(0, size.Height / 2); _labelInfoText.Size = new(size.Width, 200); var hudx = size.Width / 2 - (6 * HudButtonWidth + 5 * HudGapX + HudGapX) / 2; _hud_buttonPower.Location = new(hudx, HudStartY); _hud_buttonColor.Location = _hud_buttonPower.ToRightOf(HudGapX, 0); _hud_buttonLD.Location = _hud_buttonColor.ToRightOf(HudGapX, 0); _hud_buttonRD.Location = _hud_buttonLD.ToRightOf(2 * HudGapX, 0); _hud_buttonSelect.Location = _hud_buttonRD.ToRightOf(HudGapX, 0); _hud_buttonReset.Location = _hud_buttonSelect.ToRightOf(HudGapX, 0); _hud_buttonSound.Location = new(hudx, 3 * HudStartY); _hud_buttonPaused.Location = _hud_buttonSound.ToRightOf(HudGapX, 0); _hud_buttonAntiAliasMode.Location = _hud_buttonPaused.ToRightOf(HudGapX, 0); _hud_buttonShowTouchControls.Location = _hud_buttonAntiAliasMode.ToRightOf(2 * HudGapX, 0); _hud_buttonInput.Location = new(_hud_buttonReset.Location.X, 3 * HudStartY); var fpsControlsWidth = 3 * _hud_buttonFpsMinus.Size.Width + 3 * _hud_buttonFpsPlus.Size.Width; _hud_buttonFpsMinus.Location = new(size.Width / 2 - fpsControlsWidth / 2, 5 * HudStartY); _hud_labelFPS.Location = _hud_buttonFpsMinus.ToRightOf(50, 0); _hud_numbercontrolFPS.Location = _hud_labelFPS.ToRightOf(-5, 0); _hud_buttonFpsPlus.Location = new(size.Width / 2 - fpsControlsWidth / 2 + fpsControlsWidth - _hud_buttonFpsPlus.Size.Width, 5 * HudStartY); _hud_controllers.Location = new(0, _hud_buttonClose.Location.Y - 50); _hud_controllers.Size = new(size.Width, 50); var touchWidth = (int)_touchbuttonLeft.Size.Width; var touchY = (int)size.Height / 2 - 3 * touchWidth / 2; var separation = _settings.TouchControlSeparation; // WP8.1 introduced a notification window activated by swiping from the edge. // WinX mobile can have navigation buttons occlude a margin on the right. // So, keep the touch buttons off of the left and right edge of the screen. const int LEFTG = 35, RIGHTG = 35; _touchbuttonUp.Location = new(LEFTG + touchWidth + separation, touchY - separation); _touchbuttonLeft.Location = new(LEFTG + 0, touchY + touchWidth); _touchbuttonRight.Location = new(LEFTG + 2 * touchWidth + 2 * separation, touchY + touchWidth); _touchbuttonDown.Location = new(LEFTG + touchWidth + separation, touchY + 2 * touchWidth + separation); _touchbuttonFire.Location = new(size.Width - 2 * touchWidth - separation - RIGHTG, touchY + touchWidth + separation); _touchbuttonFire2.Location = new(size.Width - touchWidth - RIGHTG, touchY); _isTooNarrowForHud = size.Width < 330f; if (_isHudOn && _isTooNarrowForHud) { HideHud(); } _touchbuttonCollection.IsVisible = !_isTooNarrowForHud && _settings.ShowTouchControls; _hud_controlCollection.IsVisible = !_isTooNarrowForHud && _isHudOn; _buttonBack.IsVisible = !_isTooNarrowForHud; _buttonSettings.IsVisible = !_isTooNarrowForHud; #if PROFILE _frameIdleRect = new(Struct.ToPointF(5, size.Height / 2 - 25), Struct.ToSizeF(25, size.Height / 2)); _buffersQueuedRect = new(Struct.ToPointF(35, size.Height - 50), Struct.ToSizeF(25, 25)); _numbercontrolRefreshRate.Location = new(size.Width, size.Height - 50); #endif }
public HRESULT SetViewportSize([NativeTypeName("D2D1_SIZE_F")] D2D_SIZE_F viewportSize) { return(((delegate * unmanaged <ID2D1SvgDocument *, D2D_SIZE_F, int>)(lpVtbl[4]))((ID2D1SvgDocument *)Unsafe.AsPointer(ref this), viewportSize)); }
public HRESULT CreateLayer([NativeTypeName("D2D1_SIZE_F")] D2D_SIZE_F size, ID2D1Layer **layer) { return(CreateLayer(&size, layer)); }
public HRESULT CreateCompatibleRenderTarget([NativeTypeName("D2D1_SIZE_F")] D2D_SIZE_F desiredSize, [NativeTypeName("D2D1_SIZE_U")] D2D_SIZE_U desiredPixelSize, D2D1_PIXEL_FORMAT desiredFormat, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS options, ID2D1BitmapRenderTarget **bitmapRenderTarget) { return(CreateCompatibleRenderTarget(&desiredSize, &desiredPixelSize, &desiredFormat, options, bitmapRenderTarget)); }
public HRESULT CreateCompatibleRenderTarget([NativeTypeName("D2D1_SIZE_F")] D2D_SIZE_F desiredSize, [NativeTypeName("D2D1_SIZE_U")] D2D_SIZE_U desiredPixelSize, ID2D1BitmapRenderTarget **bitmapRenderTarget) { return(CreateCompatibleRenderTarget(&desiredSize, &desiredPixelSize, null, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, bitmapRenderTarget)); }
public void ScreenResized(D2D_POINT_2F location, D2D_SIZE_F size) { }
public override void Resized(D2D_SIZE_F size) { _gameProgramSelectionControl.Size = new(size.Width, size.Height - 100); }
public void Resized(D2D_SIZE_F size) { _size = size; _currentPage.Resized(size); }
public HRESULT AddPage(ID2D1CommandList *commandList, D2D_SIZE_F pageSize, IStream *pagePrintTicketStream, [NativeTypeName("D2D1_TAG *")] ulong *tag1 = null, [NativeTypeName("D2D1_TAG *")] ulong *tag2 = null) { return(((delegate * unmanaged <ID2D1PrintControl *, ID2D1CommandList *, D2D_SIZE_F, IStream *, ulong *, ulong *, int>)(lpVtbl[3]))((ID2D1PrintControl *)Unsafe.AsPointer(ref this), commandList, pageSize, pagePrintTicketStream, tag1, tag2)); }