示例#1
0
 new void GetTransform(out D2D_MATRIX_3X2_F transform);
 public D2D1_DRAWING_STATE_DESCRIPTION([Optional] D2D1_ANTIALIAS_MODE antialiasMode, [Optional] D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode, [NativeTypeName("D2D1_TAG"), Optional] ulong tag1, [NativeTypeName("D2D1_TAG"), Optional] ulong tag2, [NativeTypeName("const D2D1_MATRIX_3X2_F &")] D2D_MATRIX_3X2_F transform)
 {
     this = DrawingStateDescription(antialiasMode, textAntialiasMode, tag1, tag2, transform);
 }