public void AddQuadraticBezier([NativeTypeName("const D2D1_QUADRATIC_BEZIER_SEGMENT *")] D2D1_QUADRATIC_BEZIER_SEGMENT *bezier) { ((delegate * unmanaged <ID2D1GeometrySink *, D2D1_QUADRATIC_BEZIER_SEGMENT *, void>)(lpVtbl[12]))((ID2D1GeometrySink *)Unsafe.AsPointer(ref this), bezier); }
public void AddQuadraticBeziers([NativeTypeName("const D2D1_QUADRATIC_BEZIER_SEGMENT *")] D2D1_QUADRATIC_BEZIER_SEGMENT *beziers, [NativeTypeName("UINT32")] uint beziersCount) { ((delegate * stdcall <ID2D1GeometrySink *, D2D1_QUADRATIC_BEZIER_SEGMENT *, uint, void>)(lpVtbl[13]))((ID2D1GeometrySink *)Unsafe.AsPointer(ref this), beziers, beziersCount); }