// Use this for initialization void Start() { // Initialize stats info currentStats = new StatsInfo(); currentStats.startTime = Time.time; totalStats = new StatsInfo(); totalStats.startTime = Time.time; // Get the Message Manager msgManager = GetComponent <MessageManager> (); // Get the Player player = GameObject.FindGameObjectWithTag("Player"); // Get the Ninja Controller ninjaController = player.GetComponent <NinjaController> (); ninjaController.setMessageManager(msgManager); // Get the Puzzles GameObject puzzle = GameObject.FindGameObjectWithTag("Puzzle"); if (puzzle != null) { // Find the puzzles if (puzzle.name.Equals("Fire Puzzle", System.StringComparison.CurrentCultureIgnoreCase)) { firePuzzle = puzzle; } else if (puzzle.name.Equals("Water Puzzle", System.StringComparison.CurrentCultureIgnoreCase)) { waterPuzzle = puzzle; } else if (puzzle.name.Equals("Combo Puzzle", System.StringComparison.CurrentCultureIgnoreCase)) { comboPuzzle = puzzle; } } // See if we need to find the pause UI if (pauseUI == null) { // Get the Pause UI pauseUI = GameObject.FindGameObjectWithTag("PauseUI"); } // See if we need to find the stats UI if (statsUI == null) { // Get the Stats UI statsUI = GameObject.FindGameObjectWithTag("StatsUI"); if (statsUI != null) { // Disable it for now statsUI.SetActive(false); } } // See if we need to find the ninja animation controller again if (ninjaAnimationController == null) { // Get the Ninja Animation Controller ninjaAnimationController = player.GetComponent <CyborgNinjaAnimationController> (); } // Get the pause script pauseScript = GetComponent <PauseGame> (); }
/// <summary> /// Update this instance. /// </summary> void FixedUpdate() { // Only update if active if (!gameActive) { return; } if (!controllable) { return; } // See if we need to find the pause UI if (pauseUI == null) { // Get the Pause UI pauseUI = GameObject.FindGameObjectWithTag("PauseUI"); } // See if we need to find the ninja controller again if (player == null) { // Get the Player player = GameObject.FindGameObjectWithTag("Player"); } // See if we need to find the ninja controller again if (ninjaController == null) { // Get the Ninja Controller ninjaController = player.GetComponent <NinjaController> (); // Set the message manager ninjaController.setMessageManager(msgManager); } // See if we need to find the ninja animation controller again if (ninjaAnimationController == null) { // Get the Ninja Animation Controller ninjaAnimationController = player.GetComponent <CyborgNinjaAnimationController> (); } // Get the Puzzles GameObject puzzle = GameObject.FindGameObjectWithTag("Puzzle"); if (puzzle != null) { // Find the puzzles if (puzzle.name.Equals("Fire Puzzle", System.StringComparison.CurrentCultureIgnoreCase)) { firePuzzle = puzzle; } else if (puzzle.name.Equals("Water Puzzle", System.StringComparison.CurrentCultureIgnoreCase)) { waterPuzzle = puzzle; } else if (puzzle.name.Equals("Combo Puzzle", System.StringComparison.CurrentCultureIgnoreCase)) { comboPuzzle = puzzle; } } // Check for Game Over CheckGameOver(); }
// Get the animation controller void Start() { InputManager.Setup(); animationController = GetComponent <CyborgNinjaAnimationController> (); ninjaController = GetComponent <NinjaController> (); }