protected void Update() { if (m_glove == null) { m_glove = CyberGloveInput.GetGlove(m_hand); } UpdateMotorsState(); }
/// <summary> /// Returns true if the glove is active /// </summary> bool IsGloveActive(CyberGloveInput.CyberGlove glove) { return(glove != null && glove.Connected); }