private string CutsceneName; // For debugging public void ReadFromFile(BinaryReader reader, string name) { CutsceneName = name; int magic = reader.ReadInt32(); if (magic == 1000) { //the size includes the size and the magic, A.K.A: (magic and size == 8) Size = reader.ReadUInt32(); int fourcc = reader.ReadInt32(); if (fourcc == 0x21445053) { Unk01 = reader.ReadInt32(); Unk02 = reader.ReadSingle(); int NumEntities = reader.ReadInt32(); EntityDefinitions = new AnimEntityWrapper[NumEntities]; for (int i = 0; i < NumEntities; i++) { int Header = reader.ReadInt32(); Debug.Assert(Header == 126, "We've missed the entity definition Magic!"); // Or 0x7F int Size = reader.ReadInt32(); int RawAnimEntityType = reader.ReadInt32(); AnimEntityTypes AnimEntityType = (AnimEntityTypes)RawAnimEntityType; byte[] DefintionData = reader.ReadBytes(Size - 12); using (MemoryStream Reader = new MemoryStream(DefintionData)) { AnimEntityWrapper Entity = CutsceneEntityFactory.ReadAnimEntityWrapperFromFile(AnimEntityType, Reader); // Debugging: If the AnimEntity is null and a debugger is attached, we should save it to the disc. string format = string.Format("CutsceneInfo/{0}/Entity_SPD_{1}_{2}.bin", CutsceneName, AnimEntityType, i); File.WriteAllBytes(format, DefintionData); EntityDefinitions[i] = Entity; } } for (int z = 0; z < NumEntities; z++) { // Export this first int dataType = reader.ReadInt32(); int entitySize = reader.ReadInt32(); reader.BaseStream.Position -= 8; byte[] dataBytes = reader.ReadBytes(entitySize); string format = string.Format("CutsceneInfo/{2}/{0}_SPD_{1}.bin", EntityDefinitions[z], z, CutsceneName); File.WriteAllBytes(format, dataBytes); // And then This using (MemoryStream stream = new MemoryStream(dataBytes)) { EntityDefinitions[z].AnimEntityData.ReadFromFile(stream, false); } } } } }
public void ReadFromFile(BinaryReader reader, string name) { CutsceneName = name; header = new string(reader.ReadChars(4)); unk02 = reader.ReadInt32(); unk03 = reader.ReadSingle(); unk04 = reader.ReadInt16(); unk05 = reader.ReadInt16(); unk06 = reader.ReadInt32(); unk07 = reader.ReadInt32(); unk08 = reader.ReadBytes(unk07 - 4); unk09 = reader.ReadInt32(); numEntities = reader.ReadUInt16(); entities = new AnimEntityWrapper[numEntities]; for (int i = 0; i < numEntities; i++) { int Header = reader.ReadInt32(); Debug.Assert(Header == 126, "We've missed the entity definition Magic!"); // Or 0x7F int Size = reader.ReadInt32(); int RawAnimEntityType = reader.ReadInt32(); AnimEntityTypes AnimEntityType = (AnimEntityTypes)RawAnimEntityType; byte[] DefintionData = reader.ReadBytes(Size - 12); using (MemoryStream Reader = new MemoryStream(DefintionData)) { AnimEntityWrapper EntityWrapper = CutsceneEntityFactory.ReadAnimEntityWrapperFromFile(AnimEntityType, Reader); string format = string.Format("CutsceneInfo/{2}/Entity_{0}_{1}.bin", AnimEntityType, i, CutsceneName); File.WriteAllBytes(format, DefintionData); entities[i] = EntityWrapper; } } for (int z = 0; z < numEntities; z++) { // Export this first int dataType = reader.ReadInt32(); int size = reader.ReadInt32(); reader.BaseStream.Position -= 8; byte[] dataBytes = reader.ReadBytes(size); string format = string.Format("CutsceneInfo/{2}/{0}_{1}.bin", entities[z], z, CutsceneName); File.WriteAllBytes(format, dataBytes); // And then This using (MemoryStream stream = new MemoryStream(dataBytes)) { entities[z].AnimEntityData.ReadFromFile(stream, false); Debug.Assert(stream.Position == stream.Length, "When reading the AnimEntity Data, we did not reach the end of the stream!"); } } unk10 = reader.ReadInt32(); unk11 = reader.ReadSingle(); unk12 = reader.ReadInt32(); unk13 = reader.ReadSingle(); unk14 = reader.ReadInt32(); }