public override void ModifyInterfaceLayers(List <GameInterfaceLayer> layers)
        {
            if (Main.gameMenu)
            {
                return;
            }
            if (CutsceneLibConfig.Instance.DebugModeFreeMove)
            {
                return;
            }

            Cutscene nowCutscene = CutsceneManager.Instance?.GetCurrentCutscene_Player(Main.LocalPlayer);

            if (nowCutscene == null)
            {
                return;
            }

            foreach (GameInterfaceLayer layer in layers)
            {
                if (layer.Name.Equals("Vanilla: Cursor"))
                {
                    continue;
                }
                if (layer.Name.Equals("Cutscene Lib: Titles"))
                {
                    continue;
                }
                if (layer.Name.Equals("ModHelpers: HUD UI"))
                {
                    continue;
                }
                if (layer.Name.Equals("ModHelpers: Mod Lock"))
                {
                    continue;
                }
                if (layer.Name.Equals("ModHelpers: Debug Display"))
                {
                    continue;
                }
                if (nowCutscene.AllowInterfaceLayer(layer))
                {
                    continue;
                }
                layer.Active = false;
            }

            this.AddTitleDisplayLayer(layers);
        }