private static void Postfix(BaseNoteVisuals __instance, NoteControllerBase ____noteController) { GameObject gameObject = __instance.gameObject; BaseNoteVisuals baseNoteVisuals = gameObject.GetComponent <BaseNoteVisuals>(); CutoutAnimateEffect cutoutAnimateEffect = _noteCutoutAnimateEffectAccessor(ref baseNoteVisuals); CutoutEffect[] cutoutEffects = _cutoutEffectAccessor(ref cutoutAnimateEffect); CutoutEffect cutoutEffect = cutoutEffects.First(n => n.name != "NoteArrow"); // 1.11 NoteArrow has been added to the CutoutAnimateEffect and we don't want that CutoutManager.NoteCutoutEffects.Add(____noteController, new CutoutEffectWrapper(cutoutEffect)); if (____noteController is ICubeNoteTypeProvider) { Type constructed = typeof(DisappearingArrowControllerBase <>).MakeGenericType(____noteController.GetType()); MonoBehaviour disappearingArrowController = (MonoBehaviour)gameObject.GetComponent(constructed); MethodInfo method = GetSetArrowTransparency(disappearingArrowController.GetType()); DisappearingArrowWrapper wrapper = new DisappearingArrowWrapper(disappearingArrowController, method); wrapper.SetCutout(1); // i have no f*****g idea how this fixes the weird ghost arrow bug CutoutManager.NoteDisappearingArrowWrappers.Add(____noteController, wrapper); } }
void Awake() { // should only run once, but just in case if (_initialized) { return; } // grab stuff from the DisappearingArrowController var dac = GetComponent <DisappearingArrowController>(); ColorNoteVisuals = ReflectionUtil.GetField <ColorNoteVisuals, DisappearingArrowController>(dac, "_colorNoteVisuals"); SpriteRenderers = ReflectionUtil.GetField <SpriteRenderer[], DisappearingArrowController>(dac, "_spriteRenderers"); CubeMeshRenderer = ReflectionUtil.GetField <MeshRenderer, DisappearingArrowController>(dac, "_cubeMeshRenderer"); _arrowCutoutEffect = ReflectionUtil.GetField <CutoutEffect, DisappearingArrowController>(dac, "_arrowCutoutEffect"); NoteMovement = ReflectionUtil.GetField <NoteMovement, DisappearingArrowController>(dac, "_noteMovement"); _effectStart = ReflectionUtil.GetField <float, DisappearingArrowController>(dac, "_disappearingNormalStart"); _effectEnd = ReflectionUtil.GetField <float, DisappearingArrowController>(dac, "_disappearingNormalEnd"); _initialSpriteAlphas = new float[SpriteRenderers.Length]; for (var i = 0; i < _initialSpriteAlphas.Length; i++) { _initialSpriteAlphas[i] = SpriteRenderers[i].color.a; } // Set events ColorNoteVisuals.didInitEvent += HandleColorNoteVisualsDidInitEvent; NoteMovement.didInitEvent += HandleNoteMovementDidInit; NoteMovement.noteDidStartJumpEvent += OnNoteDidStartJumpEvent; NoteMovement.noteDidFinishJumpEvent += OnNoteDidFinishJumpEvent; // create Modifier Controllers _appearingArrowsController = new AppearingArrowsController(this); _appearingColorsController = new AppearingColorsController(this); _disappearingColorsController = new DisappearingColorsController(this); _warpNotesController = new WarpNotesController(this); _hiddenNotesController = new HiddenNotesController(this); _shrinkingNotesController = new ShrinkingNotesController(this); }
#pragma warning disable SA1313 // Parameter names should begin with lower-case letter private static void Prefix(NoteController __instance, NoteData ____noteData, NoteMovement ____noteMovement) #pragma warning restore SA1313 // Parameter names should begin with lower-case letter { if (____noteData is CustomNoteData customData) { CustomNoteData = customData; dynamic dynData = customData.customData; Track track = Trees.at(dynData, "track"); dynamic animationObject = Trees.at(dynData, "_animation"); if (track != null || animationObject != null) { NoteJump noteJump = NoteControllerInit._noteJumpAccessor(ref ____noteMovement); NoteFloorMovement floorMovement = NoteControllerInit._noteFloorMovementAccessor(ref ____noteMovement); // idk i just copied base game time float jumpDuration = _jumpDurationAccessor(ref noteJump); float elapsedTime = _audioTimeSyncControllerAccessor(ref noteJump).songTime - (____noteData.time - (jumpDuration * 0.5f)); elapsedTime = NoteJumpManualUpdate.NoteJumpTimeAdjust(elapsedTime, jumpDuration); float normalTime = elapsedTime / jumpDuration; AnimationHelper.GetObjectOffset(animationObject, track, normalTime, out Vector3? positionOffset, out Quaternion? rotationOffset, out Vector3? scaleOffset, out Quaternion? localRotationOffset, out float?dissolve, out float?dissolveArrow, out float?cuttable); if (positionOffset.HasValue) { Vector3 moveStartPos = Trees.at(dynData, "moveStartPos"); Vector3 moveEndPos = Trees.at(dynData, "moveEndPos"); Vector3 jumpEndPos = Trees.at(dynData, "jumpEndPos"); Vector3 offset = positionOffset.Value; _floorStartPosAccessor(ref floorMovement) = moveStartPos + offset; _floorEndPosAccessor(ref floorMovement) = moveEndPos + offset; _jumpStartPosAccessor(ref noteJump) = moveEndPos + offset; _jumpEndPosAccessor(ref noteJump) = jumpEndPos + offset; } Transform transform = __instance.transform; if (rotationOffset.HasValue || localRotationOffset.HasValue) { Quaternion worldRotation = Trees.at(dynData, "worldRotation"); Quaternion localRotation = Trees.at(dynData, "localRotation"); Quaternion worldRotationQuatnerion = worldRotation; if (rotationOffset.HasValue) { worldRotationQuatnerion *= rotationOffset.Value; Quaternion inverseWorldRotation = Quaternion.Euler(-worldRotationQuatnerion.eulerAngles); NoteControllerInit._worldRotationJumpAccessor(ref noteJump) = worldRotationQuatnerion; NoteControllerInit._inverseWorldRotationJumpAccessor(ref noteJump) = inverseWorldRotation; NoteControllerInit._worldRotationFloorAccessor(ref floorMovement) = worldRotationQuatnerion; NoteControllerInit._inverseWorldRotationFloorAccessor(ref floorMovement) = inverseWorldRotation; } worldRotationQuatnerion *= localRotation; if (localRotationOffset.HasValue) { worldRotationQuatnerion *= localRotationOffset.Value; } transform.localRotation = worldRotationQuatnerion; } if (scaleOffset.HasValue) { transform.localScale = scaleOffset.Value; } if (dissolve.HasValue) { CutoutEffect cutoutEffect = Trees.at(dynData, "cutoutEffect"); if (cutoutEffect == null) { BaseNoteVisuals baseNoteVisuals = __instance.gameObject.GetComponent <BaseNoteVisuals>(); CutoutAnimateEffect cutoutAnimateEffect = _noteCutoutAnimateEffectAccessor(ref baseNoteVisuals); CutoutEffect[] cutoutEffects = _cutoutEffectAccessor(ref cutoutAnimateEffect); cutoutEffect = cutoutEffects.First(n => n.name != "NoteArrow"); // 1.11 NoteArrow has been added to the CutoutAnimateEffect and we don't want that dynData.cutoutAnimateEffect = cutoutEffect; } cutoutEffect.SetCutout(1 - dissolve.Value); } if (dissolveArrow.HasValue && __instance.noteData.noteType != NoteType.Bomb) { DisappearingArrowController disappearingArrowController = Trees.at(dynData, "disappearingArrowController"); if (disappearingArrowController == null) { disappearingArrowController = __instance.gameObject.GetComponent <DisappearingArrowController>(); dynData.disappearingArrowController = disappearingArrowController; } disappearingArrowController.SetArrowTransparency(dissolveArrow.Value); } if (cuttable.HasValue) { bool enabled = cuttable.Value >= 1; switch (__instance) { case GameNoteController gameNoteController: BoxCuttableBySaber bigCuttableBySaber = _gameNoteBigCuttableAccessor(ref gameNoteController); if (bigCuttableBySaber.enabled != enabled) { bigCuttableBySaber.enabled = enabled; _gameNoteSmallCuttableAccessor(ref gameNoteController).enabled = enabled; } break; case BombNoteController bombNoteController: CuttableBySaber boxCuttableBySaber = _bombNoteCuttableAccessor(ref bombNoteController); if (boxCuttableBySaber.enabled != enabled) { boxCuttableBySaber.enabled = enabled; } break; } } } } }
// This makes _dissolveArrow work and I cannot figure out why #pragma warning disable SA1313 // Parameter names should begin with lower-case letter private static void Postfix(CutoutEffect ____arrowCutoutEffect, float arrowTransparency) #pragma warning restore SA1313 // Parameter names should begin with lower-case letter { ____arrowCutoutEffect.SetCutout(1f - arrowTransparency); }
internal CutoutEffectWrapper(CutoutEffect cutoutEffect) { _cutoutEffect = cutoutEffect; }
private static void Prefix(NoteController __instance, NoteData ____noteData, NoteMovement ____noteMovement) { if (__instance is MultiplayerConnectedPlayerNoteController) { NoodleData = null; return; } NoodleData = NoodleObjectDatas[____noteData]; NoodleNoteData noodleData = (NoodleNoteData)NoodleData; Track track = noodleData.Track; NoodleObjectData.AnimationObjectData animationObject = noodleData.AnimationObject; if (track != null || animationObject != null) { NoteJump noteJump = NoteControllerInit._noteJumpAccessor(ref ____noteMovement); NoteFloorMovement floorMovement = NoteControllerInit._noteFloorMovementAccessor(ref ____noteMovement); // idk i just copied base game time float jumpDuration = _jumpDurationAccessor(ref noteJump); float elapsedTime = _audioTimeSyncControllerAccessor(ref noteJump).songTime - (____noteData.time - (jumpDuration * 0.5f)); elapsedTime = NoteJumpManualUpdate.NoteJumpTimeAdjust(elapsedTime, jumpDuration); float normalTime = elapsedTime / jumpDuration; AnimationHelper.GetObjectOffset(animationObject, track, normalTime, out Vector3? positionOffset, out Quaternion? rotationOffset, out Vector3? scaleOffset, out Quaternion? localRotationOffset, out float?dissolve, out float?dissolveArrow, out float?cuttable); if (positionOffset.HasValue) { Vector3 moveStartPos = noodleData.MoveStartPos; Vector3 moveEndPos = noodleData.MoveEndPos; Vector3 jumpEndPos = noodleData.JumpEndPos; Vector3 offset = positionOffset.Value; _floorStartPosAccessor(ref floorMovement) = moveStartPos + offset; _floorEndPosAccessor(ref floorMovement) = moveEndPos + offset; _jumpStartPosAccessor(ref noteJump) = moveEndPos + offset; _jumpEndPosAccessor(ref noteJump) = jumpEndPos + offset; } Transform transform = __instance.transform; if (rotationOffset.HasValue || localRotationOffset.HasValue) { Quaternion worldRotation = noodleData.WorldRotation; Quaternion localRotation = noodleData.LocalRotation; Quaternion worldRotationQuatnerion = worldRotation; if (rotationOffset.HasValue) { worldRotationQuatnerion *= rotationOffset.Value; Quaternion inverseWorldRotation = Quaternion.Inverse(worldRotationQuatnerion); NoteControllerInit._worldRotationJumpAccessor(ref noteJump) = worldRotationQuatnerion; NoteControllerInit._inverseWorldRotationJumpAccessor(ref noteJump) = inverseWorldRotation; NoteControllerInit._worldRotationFloorAccessor(ref floorMovement) = worldRotationQuatnerion; NoteControllerInit._inverseWorldRotationFloorAccessor(ref floorMovement) = inverseWorldRotation; } worldRotationQuatnerion *= localRotation; if (localRotationOffset.HasValue) { worldRotationQuatnerion *= localRotationOffset.Value; } transform.localRotation = worldRotationQuatnerion; } if (scaleOffset.HasValue) { transform.localScale = scaleOffset.Value; } if (dissolve.HasValue) { CutoutEffect cutoutEffect = noodleData.CutoutEffect; if (cutoutEffect == null) { BaseNoteVisuals baseNoteVisuals = __instance.gameObject.GetComponent <BaseNoteVisuals>(); CutoutAnimateEffect cutoutAnimateEffect = _noteCutoutAnimateEffectAccessor(ref baseNoteVisuals); CutoutEffect[] cutoutEffects = _cutoutEffectAccessor(ref cutoutAnimateEffect); cutoutEffect = cutoutEffects.First(n => n.name != "NoteArrow"); // 1.11 NoteArrow has been added to the CutoutAnimateEffect and we don't want that noodleData.CutoutEffect = cutoutEffect; } cutoutEffect.SetCutout(1 - dissolve.Value); } if (dissolveArrow.HasValue && __instance.noteData.colorType != ColorType.None) { MonoBehaviour disappearingArrowController = noodleData.DisappearingArrowController; if (disappearingArrowController == null) { disappearingArrowController = __instance.gameObject.GetComponent <DisappearingArrowControllerBase <GameNoteController> >(); if (disappearingArrowController == null) { disappearingArrowController = __instance.gameObject.GetComponent <DisappearingArrowControllerBase <MultiplayerConnectedPlayerGameNoteController> >(); } noodleData.DisappearingArrowController = disappearingArrowController; noodleData.DisappearingArrowMethod = GetSetArrowTransparency(disappearingArrowController.GetType()); } // gross nasty reflection noodleData.DisappearingArrowMethod.Invoke(disappearingArrowController, new object[] { dissolveArrow.Value }); } if (cuttable.HasValue) { bool enabled = cuttable.Value >= 1; switch (__instance) { case GameNoteController gameNoteController: BoxCuttableBySaber[] bigCuttableBySaberList = _gameNoteBigCuttableAccessor(ref gameNoteController); foreach (BoxCuttableBySaber bigCuttableBySaber in bigCuttableBySaberList) { if (bigCuttableBySaber.canBeCut != enabled) { bigCuttableBySaber.canBeCut = enabled; } } BoxCuttableBySaber[] smallCuttableBySaberList = _gameNoteSmallCuttableAccessor(ref gameNoteController); foreach (BoxCuttableBySaber smallCuttableBySaber in smallCuttableBySaberList) { if (smallCuttableBySaber.canBeCut != enabled) { smallCuttableBySaber.canBeCut = enabled; } } break; case BombNoteController bombNoteController: CuttableBySaber boxCuttableBySaber = _bombNoteCuttableAccessor(ref bombNoteController); if (boxCuttableBySaber.canBeCut != enabled) { boxCuttableBySaber.canBeCut = enabled; } break; } } } }
// This makes _dissolveArrow work and I cannot figure out why private static void Postfix(CutoutEffect ____arrowCutoutEffect, float arrowTransparency) { ____arrowCutoutEffect.SetCutout(1f - arrowTransparency); }