// Use this for initialization void Start() { cntrl = GameObject.Find ("Main Camera").GetComponent<CutSceneControl> (); gm_cntrl = GameObject.Find ("Main Camera").GetComponent<GameControl> (); if (ini_pos != null) { transform.position = ini_pos.position; } }
void Start() { if (instancia == null) { instancia = this; } for (int i = 0; i < cameras.Count; i++) { cameras[i].SetActive(false); } cameras[0].SetActive(true); ativa = 0; }