// Use this for initialization
 void Start()
 {
     cntrl = GameObject.Find ("Main Camera").GetComponent<CutSceneControl> ();
     gm_cntrl = GameObject.Find ("Main Camera").GetComponent<GameControl> ();
     if (ini_pos != null) {
         transform.position = ini_pos.position;
     }
 }
示例#2
0
    void Start()
    {
        if (instancia == null)
        {
            instancia = this;
        }

        for (int i = 0; i < cameras.Count; i++)
        {
            cameras[i].SetActive(false);
        }
        cameras[0].SetActive(true);
        ativa = 0;
    }