public void Init(CustomizerAvatarController customizerAvatarController, Texture2D[] defaultSwatchTextures, string categoryToSelect)
    {
        itemCustomizationModel = new DItemCustomization();
        itemCustomizationModel.SetDefaultTextures(defaultSwatchTextures);
        ClothingDesignerOutliner component = customizerAvatarController.GetComponent <ClothingDesignerOutliner>();

        propertyCustomizationController.SetOutliner(component);
        mainModel = new CustomizerModel(itemCustomizationModel);
        propertyCustomizationController.SetModel(mainModel);
        customizerAvatarController.SetModel(mainModel);
        templateSelectionController.SetModel(itemCustomizationModel);
        templateChosenController.SetModel(itemCustomizationModel);
        if (mode == CustomizerMode.CLOTHING)
        {
            equipmentCustomizationController.SetDependancies(templateSelectionController, templateChosenController, propertyCustomizationController, mainModel);
            EventBus.DispatchEvent(new CustomizerActiveSwatchEvents.SetIsFabric(isFabric: true));
            (templateSelectionController as ClothingTemplateSelectionController).Init(categoryToSelect);
        }
        else if (mode == CustomizerMode.FURNITURE)
        {
            equipmentCustomizationController.SetDependancies(templateSelectionController, templateChosenController, propertyCustomizationController, mainModel);
        }
        equipmentCustomizationController.Init();
        Service.Get <ICPSwrveService>().StartTimer("designer_time", "my_style.designer");
    }
    private void setupCustomization()
    {
        CustomizationContext.EventBus.DispatchEvent(default(CustomizerWidgetEvents.ShowCoinCountWidget));
        CustomizerAvatarController componentInChildren = dependencies.CustomizerAvatarPreview.GetComponentInChildren <CustomizerAvatarController>();
        CustomizationContext       component           = currentLoadedScreen.GetComponent <CustomizationContext>();

        component.Init(componentInChildren, dependencies.DefaultChannelTextures, currentInventoryCategory);
    }