void SpawnCustomer(int stage) { //spawn the customer at a point determined by the CustomerLocationManager script spawnedCustomer = Instantiate(customerPrefab, cLocation.GetOpenSpawn().position, cLocation.GetOpenSpawn().rotation, cLocation.GetOpenSpawn()).GetComponent <CustomerBehavior>(); CustomerRandomizer cRand = gameObject.AddComponent <CustomerRandomizer>(); //change the customer's order size based on the game's progress switch (stage) { case 0: spawnedCustomer.customerOrder = cRand.CreateRandomCustomer(1); break; case 1: spawnedCustomer.customerOrder = cRand.CreateRandomCustomer(2); break; case 2: spawnedCustomer.customerOrder = cRand.CreateRandomCustomer(3); break; case 3: spawnedCustomer.customerOrder = cRand.CreateRandomCustomer(4); break; case 4: spawnedCustomer.customerOrder = cRand.CreateRandomCustomer(5); break; case 5: spawnedCustomer.customerOrder = cRand.CreateRandomCustomer(6); break; default: break; } //add a number of images equal to the customer's order size and change their sprite to match the vegetable type for (int i = 0; i < spawnedCustomer.customerOrder.Count; i++) { orderImage = Instantiate(vegetableImagePrefab.gameObject, spawnedCustomer.orderDisplay); orderImage.GetComponent <Image>().sprite = vegetableTypes[spawnedCustomer.customerOrder[i]].choppedImage; } //find the timer slider Slider timerSlider = spawnedCustomer.GetComponentInChildren <Slider>(); //set the customer's wait time based on their order size and reset the timer slider spawnedCustomer.waitTime = timePerVegetable * spawnedCustomer.customerOrder.Count; timerSlider.maxValue = spawnedCustomer.waitTime; timerSlider.value = timerSlider.maxValue; Destroy(cRand); }
public void createRandomCustomer(CustomerBehavior cb) { cb = new CustomerBehavior(); int typeOfCustomer = Random.Range(0, 3); // switch (typeOfCustomer) // { // case 1: // print ("Ulg, glib, Pblblblblb"); // break; // default: // print ("Incorrect intelligence level."); // break; // } cb.timeRemaining = Random.Range(15, 46); cb.rollType = Random.Range(1, 4); cb.startseconds = -1; }
public void activateScedule(CustomerBehavior c) { c.activateCustomer(); }