示例#1
0
        internal static unsafe godot_bool Set(IntPtr godotObjectGCHandle, godot_string_name *name, godot_variant *value)
        {
            try
            {
                var godotObject = (Object)GCHandle.FromIntPtr(godotObjectGCHandle).Target;

                if (godotObject == null)
                {
                    throw new InvalidOperationException();
                }

                if (godotObject.SetGodotClassPropertyValue(CustomUnsafe.AsRef(name), CustomUnsafe.AsRef(value)))
                {
                    return(godot_bool.True);
                }

                var nameManaged = StringName.CreateTakingOwnershipOfDisposableValue(
                    NativeFuncs.godotsharp_string_name_new_copy(CustomUnsafe.AsRef(name)));

                Variant valueManaged = Variant.CreateCopyingBorrowed(*value);

                return(godotObject._Set(nameManaged, valueManaged).ToGodotBool());
            }
            catch (Exception e)
            {
                ExceptionUtils.LogException(e);
                return(godot_bool.False);
            }
        }
示例#2
0
        internal static unsafe godot_bool HasMethodUnknownParams(IntPtr godotObjectGCHandle, godot_string_name *method)
        {
            try
            {
                var godotObject = (Object)GCHandle.FromIntPtr(godotObjectGCHandle).Target;

                if (godotObject == null)
                {
                    return(godot_bool.False);
                }

                return(godotObject.HasGodotClassMethod(CustomUnsafe.AsRef(method)).ToGodotBool());
            }
            catch (Exception e)
            {
                ExceptionUtils.LogException(e);
                return(godot_bool.False);
            }
        }
示例#3
0
        internal static unsafe godot_bool Get(IntPtr godotObjectGCHandle, godot_string_name *name,
                                              godot_variant *outRet)
        {
            try
            {
                var godotObject = (Object)GCHandle.FromIntPtr(godotObjectGCHandle).Target;

                if (godotObject == null)
                {
                    throw new InvalidOperationException();
                }

                if (godotObject.GetGodotClassPropertyValue(CustomUnsafe.AsRef(name), out godot_variant outRetValue))
                {
                    *outRet = outRetValue;
                    return(godot_bool.True);
                }

                var nameManaged = StringName.CreateTakingOwnershipOfDisposableValue(
                    NativeFuncs.godotsharp_string_name_new_copy(CustomUnsafe.AsRef(name)));

                Variant ret = godotObject._Get(nameManaged);

                if (ret.VariantType == Variant.Type.Nil)
                {
                    *outRet = default;
                    return(godot_bool.False);
                }

                *outRet = Marshaling.ConvertManagedObjectToVariant(ret);
                return(godot_bool.True);
            }
            catch (Exception e)
            {
                ExceptionUtils.LogException(e);
                *outRet = default;
                return(godot_bool.False);
            }
        }
示例#4
0
        internal static unsafe godot_bool Call(IntPtr godotObjectGCHandle, godot_string_name *method,
                                               godot_variant **args, int argCount, godot_variant_call_error *refCallError, godot_variant *ret)
        {
            try
            {
                var godotObject = (Object)GCHandle.FromIntPtr(godotObjectGCHandle).Target;

                if (godotObject == null)
                {
                    *ret = default;
                    (*refCallError).Error = godot_variant_call_error_error.GODOT_CALL_ERROR_CALL_ERROR_INSTANCE_IS_NULL;
                    return(godot_bool.False);
                }

                bool methodInvoked = godotObject.InvokeGodotClassMethod(CustomUnsafe.AsRef(method),
                                                                        new NativeVariantPtrArgs(args),
                                                                        argCount, out godot_variant retValue);

                if (!methodInvoked)
                {
                    *ret = default;
                    // This is important, as it tells Object::call that no method was called.
                    // Otherwise, it would prevent Object::call from calling native methods.
                    (*refCallError).Error = godot_variant_call_error_error.GODOT_CALL_ERROR_CALL_ERROR_INVALID_METHOD;
                    return(godot_bool.False);
                }

                *ret = retValue;
                return(godot_bool.True);
            }
            catch (Exception e)
            {
                ExceptionUtils.LogException(e);
                *ret = default;
                return(godot_bool.False);
            }
        }