示例#1
0
        public MenuPanel()
        {
            SetSize(MenuWidth, MenuHeight);
            SetOffset(10f, (Main.screenHeight - MenuHeight) / 2);
            BorderColor     = Microsoft.Xna.Framework.Color.Transparent;
            BackgroundColor = Microsoft.Xna.Framework.Color.Transparent;

            Texture2D     backgroundTexture = ModContent.GetTexture(texturePath + "Background");
            CustomUIImage background        = new CustomUIImage(backgroundTexture, 1f);

            background.SetSize(Vector2.Zero);
            background.SetOffset(-12f, -12f);
            Append(background);

            Texture2D     closeCrossTexture = ModContent.GetTexture(texturePath + "CloseCross");
            CustomUIImage closeCross        = new CustomUIImage(closeCrossTexture, 1f);

            closeCross.SetSize(19f, 19f);
            closeCross.SetOffset(MenuWidth - 35f, -7f);
            closeCross.OnMouseDown += (__, _) => { Hide(); UIStateLogic4.arrowPanel.Show(); };
            Append(closeCross);


            elements = new CustomUIImage[6];
            selected = new bool[6];
            for (int i = 0; i < 2; i++)
            {
                for (int j = 0; j < 3; j++)
                {
                    int row    = i;
                    int column = j;
                    //I have no idea why the texture names start at 1 instead of 0 but I'm too lazy to fix that
                    Texture2D     tempButtonTexture = ModContent.GetTexture(texturePath + $"SM{(column + 1) + 3 * row}");
                    CustomUIImage tempButton        = new CustomUIImage(tempButtonTexture, 1f);
                    tempButton.SetSize(54f, 54f);
                    tempButton.SetOffset(j * 64 + 3f, 24f + 63 * i);
                    tempButton.OnMouseDown    += (__, _) => ButtonClicked(column + 3 * row);
                    elements[column + 3 * row] = tempButton;
                    Append(tempButton);
                }
            }

            //Updating the disabled half shapes sprites
            elements[3].SetImage(ModContent.GetTexture(texturePath + "SMDisabled4"));
            elements[4].SetImage(ModContent.GetTexture(texturePath + "SMDisabled5"));

            //Updating all sprites based on selected[]. index doesn't matter
            SetUIImage(0);
        }
示例#2
0
        public ArrowPanel()
        {
            SetSize(ArrowWidth, ArrowHeight);
            SetOffset(-15f, Main.screenHeight / 2);
            BorderColor     = Microsoft.Xna.Framework.Color.Transparent;
            BackgroundColor = Microsoft.Xna.Framework.Color.Transparent;
            OnMouseDown    += (__, _) => { Hide(); UIStateLogic4.menuPanel.Show(); };

            Texture2D     texture       = ModContent.GetTexture("BuilderEssentials/Textures/UIElements/ShapesMenu/ArrowPanel");
            CustomUIImage arrowPanelImg = new CustomUIImage(texture, 1f);

            arrowPanelImg.Width.Set(texture.Width, 0);
            arrowPanelImg.Height.Set(texture.Height, 0);
            arrowPanelImg.Left.Set(3f, 0);
            arrowPanelImg.Top.Set(-12f, 0);

            Append(arrowPanelImg);
        }
示例#3
0
        public ShrineUIPanel(float scale = 1f, float opacity = 1f) : base(scale, opacity)
        {
            Instance = this;

            Width.Set(width, 0);
            Height.Set(height, 0);
            Left.Set(Main.screenWidth / 2 - width, 0);
            Top.Set(Main.screenHeight / 2 - height, 0);
            SetPadding(0);
            BorderColor     = Microsoft.Xna.Framework.Color.Transparent;
            BackgroundColor = Microsoft.Xna.Framework.Color.Transparent;

            #region UI Initialization

            //Background
            CustomUIImage background =
                new CustomUIImage(GetTexture("LivingWorldMod/Textures/UIElements/ShrineMenu/Background"), 1f);
            background.Width.Set(0, 0);
            background.Height.Set(0f, 0);
            background.Left.Set(-12f, 0);
            background.Top.Set(-12f, 0);
            Append(background);

            //Cross to Close Menu
            CustomUIImage closeMenuCross =
                new CustomUIImage(GetTexture("LivingWorldMod/Textures/UIElements/ShrineMenu/CloseCross"), 1f);
            closeMenuCross.Width.Set(19f, 0);
            closeMenuCross.Height.Set(19f, 0);
            closeMenuCross.Left.Set(width - 35f, 0);
            closeMenuCross.Top.Set(-7f, 0);
            closeMenuCross.OnClick += (__, _) => Hide();
            Append(closeMenuCross);

            #region Item in itemSlot info

            //Gift Item Image
            CustomUIImage giftItem = new CustomUIImage(Main.itemTexture[0], 1f);
            giftItem.SetScaleToFit(true);
            giftItem.Left.Set(165f, 0);
            giftItem.Top.Set(35f, 0);
            Append(giftItem);
            giftItem.Hide();

            //Undiscovered Gift
            CustomUIText undiscoveredGift = new CustomUIText("?", 1f);
            undiscoveredGift.TextColor = Microsoft.Xna.Framework.Color.LightGray;
            undiscoveredGift.Left.Set(195f, 0);
            undiscoveredGift.Top.Set(40f, 0);
            Append(undiscoveredGift);
            undiscoveredGift.Hide();


            //Amount gifted
            CustomUIText giftAmount = new CustomUIText("", 0.9f);
            giftAmount.Left.Set(110f, 0);
            giftAmount.Top.Set(30f, 0);
            Append(giftAmount);
            giftAmount.Hide();


            //Liking Neutral
            CustomUIText giftLiking = new CustomUIText("", 0.9f);
            giftLiking.Left.Set(110f, 0);
            giftLiking.Top.Set(50f, 0);
            Append(giftLiking);
            giftLiking.Hide();

            #endregion

            //ItemSlot
            itemSlot = new CustomItemSlot();
            itemSlot.Width.Set(54f, 0);
            itemSlot.Height.Set(54f, 0);
            itemSlot.Left.Set(5f, 0);
            itemSlot.Top.Set(25f, 0);
            itemSlot.OnItemEquipped += _ => ShowItemSlotInfo();
            itemSlot.OnItemRemoved  += _ => HideItemSlotInfo();
            itemSlot.SetBackgroundTexture(GetTexture("LivingWorldMod/Textures/UIElements/ShrineMenu/ItemSlot"));
            Append(itemSlot);

            //Gift
            Texture2D     giftTexture  = GetTexture("LivingWorldMod/Textures/UIElements/ShrineMenu/Gift");
            Texture2D     giftTexture2 = GetTexture("LivingWorldMod/Textures/UIElements/ShrineMenu/Gift2");
            UIImageButton gift         = new UIImageButton(giftTexture);
            gift.Width.Set(26f, 0);
            gift.Height.Set(26f, 0);
            gift.Left.Set(66f, 0);
            gift.Top.Set(38f, 0);
            gift.SetVisibility(1f, 1f);
            gift.OnMouseOver += (__, _) => { gift.SetImage(giftTexture2); };
            gift.OnMouseOut  += (__, _) => { gift.SetImage(giftTexture); };
            gift.OnMouseDown += (__, _) =>
            {
                gift.Top.Set(gift.Top.Pixels + 1f, 0);
                GiftItem();
                HideItemSlotInfo();
            };
            gift.OnMouseUp += (__, _) => { gift.Top.Set(gift.Top.Pixels - 1f, 0); };
            Append(gift);

            //Gifts Text
            CustomUIText repText = new CustomUIText("Gifts: ", 0.8f);
            repText.Left.Set(8f, 0);
            repText.Top.Set(95f, 0);
            Append(repText);

            //Gifts ProgressBar
            Color             Color    = new Color(63, 113, 169);
            ShrineProgressBar repFrame = new ShrineProgressBar(true, 100, Color);
            repFrame.Width.Set(170f, 0);
            repFrame.Height.Set(16f, 0);
            repFrame.Left.Set(48f, 0);
            repFrame.Top.Set(95f, 0);
            repFrame.Activate();
            Append(repFrame);

            //Stage Text
            CustomUIText stageText = new CustomUIText("Stage: ", 0.8f);
            stageText.Left.Set(5f, 0);
            stageText.Top.Set(120f, 0);
            Append(stageText);

            //Stage ProgressBar
            ShrineProgressBar stageFrame = new ShrineProgressBar(false, 5, Color);
            stageFrame.Width.Set(170f, 0);
            stageFrame.Height.Set(16f, 0);
            stageFrame.Left.Set(48f, 0);
            stageFrame.Top.Set(120f, 0);
            stageFrame.Activate();
            Append(stageFrame);

            #region Methods

            void GiftItem()
            {
                int itemType = itemSlot.Item.type;

                LWMWorld.AddGiftToProgress(shrineType, itemType);
                itemSlot.Item.TurnToAir();
            }

            void ShowItemSlotInfo()
            {
                giftItem.SetImage(Main.itemTexture[itemSlot.Item.type]);
                giftItem.SetSize(24f, 24f);

                Color color;

                if (LWMWorld.GetGiftAmount(shrineType, itemSlot.Item.type) == 0)
                {
                    color = new Color(66, 66, 66);
                    giftItem.Show();
                    undiscoveredGift.Show();
                }
                else
                {
                    color = Microsoft.Xna.Framework.Color.White;
                }

                giftItem.SetOverlayColor(color);

                //Update Amount Gifted
                int    amount     = LWMWorld.GetGiftAmount(shrineType, itemSlot.Item.type);
                string amountText = "Gifted: " + (amount == 0 ? "" : amount.ToString());

                giftAmount.SetText(amountText);

                //Update Gift Liking
                int liking = LivingWorldMod.GetGiftValue(shrineType, itemSlot.Item.type);

                string likingText = "Liking: ";

                if (amount != 0 && Math.Abs(liking) == 3)
                {
                    likingText += liking > 0 ? "Good" : "Bad";
                }
                else if (amount != 0 && Math.Abs(liking) == 5)
                {
                    likingText += liking > 0 ? "Great" : "Awful";
                }
                else if (amount != 0 && liking == 0)
                {
                    likingText += "Neutral";
                }
                giftLiking.SetText(likingText);

                giftAmount.Show();
                giftLiking.Show();
            }

            void HideItemSlotInfo()
            {
                giftItem.Hide();
                giftAmount.Hide();
                giftLiking.Hide();
                undiscoveredGift.Hide();
            }

            #endregion

            #endregion
        }
示例#4
0
        public PaintWheel(float scale = 1f, float opacity = 1f)
        {
            paints = new int[30];
            for (int i = 0; i < 27; i++)
            {
                paints[i] = (1073 + i);                          //Basic && Deep colors type
            }
            for (int i = 0; i < 3; i++)
            {
                paints[i + 27] = (1966 + i);                         //Extra Color Effects type
            }
            Width.Set(width, 0);
            Height.Set(height, 0);
            Left.Set(Main.screenWidth / 2 - width, 0);
            Top.Set(Main.screenHeight / 2 - height, 0);
            BorderColor     = Color.Transparent;
            BackgroundColor = Color.Transparent;

            string texturePath = "BuilderEssentials/Textures/UIElements/Paint/";

            colorElements  = new UIImageButton[30];
            noPaintOverlay = new CustomUIImage[30];
            colorAvailable = new bool[30];
            for (int i = 0; i < 30; i++)
            {
                colorElements[i]  = new UIImageButton(ModContent.GetTexture(texturePath + "Paint" + i));
                noPaintOverlay[i] = new CustomUIImage(ModContent.GetTexture(texturePath + "NoPaint"), 1f);
            }

            toolTextures = new Texture2D[6];
            for (int i = 0; i < toolTextures.Length; i++)
            {
                toolTextures[i] = ModContent.GetTexture(texturePath + "Tool" + i);
            }

            toolElements = new UIImageButton[3];
            for (int i = 0; i < toolElements.Length; i++)
            {
                toolElements[i] = new UIImageButton(toolTextures[i]);
            }

            colorOverlay = new CustomUIImage(ModContent.GetTexture(texturePath + "PaintSelected"), 1f);
            toolOverlay  = new CustomUIImage(ModContent.GetTexture(texturePath + "ToolSelected"), 1f);

            int         radius           = 155;
            double      angle            = Math.PI / 12;
            const float colorElementSize = 40f;

            for (int i = 0; i < 12; i++)
            {
                int     index  = i;
                Vector2 offset = new Vector2(width - colorElementSize, height - colorElementSize) / 2;
                double  x      = offset.X - (radius * Math.Cos(angle * (i + .48)) * 0.95);
                double  y      = offset.Y - (radius * Math.Sin(angle * (i + .48)));

                var left = new StyleDimension((float)x - colorElementSize / 4, 0);
                var top  = new StyleDimension((float)y + 40, 0);
                colorElements[i].Left = noPaintOverlay[i].Left = left;
                colorElements[i].Top  = noPaintOverlay[i].Top = top;

                colorElements[i].SetVisibility(1f, 0.85f);
                colorElements[i].OnMouseDown += (__, _) => ColorSelected(index);
                colorElements[i].OnMouseOver += (__, _) => elementHovered = true;
                colorElements[i].OnMouseOut  += (__, _) => elementHovered = false;

                Append(colorElements[i]);
                Append(noPaintOverlay[i]);
            }

            radius = 190;

            for (int i = 12; i < 24; i++)
            {
                int     index  = i;
                Vector2 offset = new Vector2(width - colorElementSize, height - colorElementSize) / 2;
                double  x      = offset.X + (radius * Math.Cos(angle * (i + .48)) * 1);
                double  y      = offset.Y - (radius * Math.Sin(-angle * (i + .48)));

                var left = new StyleDimension((float)x - colorElementSize / 4, 0);
                var top  = new StyleDimension((float)y + 30, 0);
                colorElements[i].Left = noPaintOverlay[i].Left = left;
                colorElements[i].Top  = noPaintOverlay[i].Top = top;

                colorElements[i].SetVisibility(1f, 0.85f);
                colorElements[i].OnMouseDown += (__, _) => ColorSelected(index);
                colorElements[i].OnMouseOver += (__, _) => elementHovered = true;
                colorElements[i].OnMouseOut  += (__, _) => elementHovered = false;

                Append(colorElements[i]);
                Append(noPaintOverlay[i]);
            }

            radius = 95;
            angle  = Math.PI / 6;

            for (int i = 24; i < 30; i++)
            {
                int     index  = i;
                Vector2 offset = new Vector2(width - colorElementSize, height - colorElementSize) / 2;
                double  x      = offset.X - (radius * Math.Cos(angle * (i + .50)) * 1.10);
                double  y      = offset.Y + (radius * Math.Sin(-angle * (i + .50)) * 1.25);

                var left = new StyleDimension((float)x - colorElementSize / 4, 0);
                var top  = new StyleDimension((float)y + 50, 0);
                colorElements[i].Left = noPaintOverlay[i].Left = left;
                colorElements[i].Top  = noPaintOverlay[i].Top = top;

                colorElements[i].SetVisibility(1f, 0.85f);
                colorElements[i].OnMouseDown += (__, _) => ColorSelected(index);
                colorElements[i].OnMouseOver += (__, _) => elementHovered = true;
                colorElements[i].OnMouseOut  += (__, _) => elementHovered = false;

                Append(colorElements[i]);
                Append(noPaintOverlay[i]);
            }

            for (int i = 0; i < toolElements.Length; i++)
            {
                int    index = i;
                double x     = (width / 3) * i + 35f;
                double y     = (width / 2) + 15f;

                toolElements[i].Left.Set((float)x - colorElementSize / 4, 0);
                toolElements[i].Top.Set((float)y, 0);

                toolElements[i].SetVisibility(1f, .8f);
                toolElements[i].OnMouseDown += (__, _) => ToolSelected(index);
                toolElements[i].OnMouseOver += (__, _) => elementHovered = true;
                toolElements[i].OnMouseOut  += (__, _) => elementHovered = false;

                Append(toolElements[i]);
            }

            Append(colorOverlay);
            colorOverlay.Hide();

            toolOverlay.Left = toolElements[toolIndex].Left;
            toolOverlay.Top  = toolElements[toolIndex].Top;
            toolElements[toolIndex].SetVisibility(1f, 1f);
            Append(toolOverlay);
        }