示例#1
0
    public override void OnInspectorGUI()
    {
        serializedObject.Update();

        CustomTerrain terrain = (CustomTerrain)target;

        EditorGUILayout.PropertyField(resetTerrain);

        showRandom = EditorGUILayout.Foldout(showRandom, "Random");
        if (showRandom)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Set Heights Between Random Values", EditorStyles.boldLabel);
            EditorGUILayout.PropertyField(randomHeightRange);
            if (GUILayout.Button("Random Heights"))
            {
                terrain.RandomTerrain();
            }
        }

        showLoadHeights = EditorGUILayout.Foldout(showLoadHeights, "Load Heights");
        if (showLoadHeights)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Load Heights From Texture", EditorStyles.boldLabel);
            EditorGUILayout.PropertyField(heightMapImage);
            EditorGUILayout.PropertyField(heightMapScale);
            if (GUILayout.Button("Load Texture"))
            {
                terrain.LoadTexture();
            }
        }

        showPerlin = EditorGUILayout.Foldout(showPerlin, "Single Perlin Noise");
        if (showPerlin)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Perlin Noise Heights", EditorStyles.boldLabel);
            EditorGUILayout.Slider(perlinXScale, 0f, 0.1f, new GUIContent("X Scale"));
            EditorGUILayout.Slider(perlinYScale, 0f, 0.1f, new GUIContent("Y Scale"));
            EditorGUILayout.IntSlider(perlinOffsetX, 0, 10000, new GUIContent("X Offset"));
            EditorGUILayout.IntSlider(perlinOffsetY, 0, 10000, new GUIContent("Y Offset"));
            // Fractal Brownian Motion additions
            EditorGUILayout.IntSlider(perlinOctaves, 1, 10, new GUIContent("Octaves"));
            EditorGUILayout.Slider(perlinPersistance, 0.1f, 10, new GUIContent("Persistance"));
            EditorGUILayout.Slider(perlinHeightScale, 0, 1, new GUIContent("Height Scale"));
            if (GUILayout.Button("Perlin Noise"))
            {
                terrain.Perlin();
            }
        }

        showMultiplePerlin = EditorGUILayout.Foldout(showMultiplePerlin, "Multiple Perlin Noise");
        if (showMultiplePerlin)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Multiple Perlin Noise", EditorStyles.boldLabel);
            perlinParameterTable = GUITableLayout.DrawTable(perlinParameterTable,
                                                            perlinParameters);
            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("+"))
            {
                terrain.AddNewPerlin();
            }
            if (GUILayout.Button("-"))
            {
                terrain.RemovePerlin();
            }
            EditorGUILayout.EndHorizontal();
            if (GUILayout.Button("Apply Multiple Perlin"))
            {
                terrain.MultiplePerlinTerrain();
            }
        }

        showVoronoi = EditorGUILayout.Foldout(showVoronoi, "Voronoi");
        if (showVoronoi)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);

            EditorGUILayout.IntSlider(peakCount, 1, 10, new GUIContent("Peak Count"));
            EditorGUILayout.Slider(fallOff, 0f, 10f, new GUIContent("Falloff"));
            EditorGUILayout.Slider(dropOff, 0f, 10f, new GUIContent("Dropoff"));
            EditorGUILayout.Slider(minHeight, 0f, 1f, new GUIContent("Min Height"));
            EditorGUILayout.Slider(maxHeight, 0f, 1f, new GUIContent("Max Height"));
            EditorGUILayout.PropertyField(voronoiType);

            if (GUILayout.Button("Voronoi"))
            {
                terrain.Voronoi();
            }
        }

        showMPD = EditorGUILayout.Foldout(showMPD, "Midpoint Displacement");
        if (showMPD)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            EditorGUILayout.PropertyField(mdpMinHeight, new GUIContent("Min Height"));
            EditorGUILayout.PropertyField(mdpMaxHeight, new GUIContent("Max Height"));
            EditorGUILayout.PropertyField(roughness, new GUIContent("Roughness"));
            EditorGUILayout.PropertyField(heightDampenerPower, new GUIContent("Height Damp. Pow"));

            if (GUILayout.Button("MPD"))
            {
                terrain.MidpointDisplacement();
            }
        }

        showSplatMaps = EditorGUILayout.Foldout(showSplatMaps, "Splat Maps");
        if (showSplatMaps)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Splat Maps", EditorStyles.boldLabel);
            splatMapTable = GUITableLayout.DrawTable(splatMapTable,
                                                     serializedObject.FindProperty("splatHeights"));
            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("+"))
            {
                terrain.AddNewSplatHeight();
            }
            if (GUILayout.Button("-"))
            {
                terrain.RemoveSplatHeight();
            }
            EditorGUILayout.EndHorizontal();
            if (GUILayout.Button("Apply SplatMaps"))
            {
                terrain.SplatMaps();
            }
        }

        showVegetation = EditorGUILayout.Foldout(showVegetation, "Vegetation");
        if (showVegetation)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            EditorGUILayout.IntSlider(maxTrees, 100, 10000, new GUIContent("Max Trees"));
            EditorGUILayout.IntSlider(treeSpacing, 1, 100, new GUIContent("Tree Spacing"));
            GUILayout.Label("Vegetation", EditorStyles.boldLabel);
            vegetationTable = GUITableLayout.DrawTable(vegetationTable,
                                                       serializedObject.FindProperty("vegetation"));
            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("+"))
            {
                terrain.AddNewVegetation();
            }
            if (GUILayout.Button("-"))
            {
                terrain.RemoveVegetation();
            }
            EditorGUILayout.EndHorizontal();
            if (GUILayout.Button("Apply Vegetation"))
            {
                terrain.PlantVegetation();
            }
        }

        showDetail = EditorGUILayout.Foldout(showDetail, "Detail");
        if (showDetail)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            EditorGUILayout.IntSlider(maxDetails, 100, 10000, new GUIContent("Max Distance"));
            EditorGUILayout.IntSlider(detailSpacing, 1, 100, new GUIContent("Detail Spacing"));
            GUILayout.Label("Details", EditorStyles.boldLabel);
            detailsTable = GUITableLayout.DrawTable(detailsTable,
                                                    serializedObject.FindProperty("details"));

            terrain.GetComponent <Terrain>().detailObjectDistance = maxDetails.intValue;

            GUILayout.Space(20);

            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("+"))
            {
                terrain.AddNewDetail();
            }
            if (GUILayout.Button("-"))
            {
                terrain.RemoveDetails();
            }
            EditorGUILayout.EndHorizontal();
            if (GUILayout.Button("Apply Details"))
            {
                terrain.PlaceDetails();
            }
        }

        showWater = EditorGUILayout.Foldout(showWater, "Water");
        if (showWater)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Water", EditorStyles.boldLabel);
            EditorGUILayout.Slider(waterHeight, 0f, 1.0f, new GUIContent("Water Height"));
            EditorGUILayout.PropertyField(waterGO, new GUIContent("Water GO"));

            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("Add Water"))
            {
                terrain.AddWater();
            }
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.PropertyField(shoreLineMaterial, new GUIContent("Shore Line Material"));

            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("Add Shoreline"))
            {
                terrain.DrawShoreline();
            }
            EditorGUILayout.EndHorizontal();
        }

        showErosion = EditorGUILayout.Foldout(showErosion, "Erosion");
        if (showErosion)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);

            EditorGUILayout.PropertyField(erosionType);
            EditorGUILayout.Slider(erosionStrength, 0f, 1.0f, new GUIContent("Erosion Strength"));
            EditorGUILayout.Slider(erosionAmount, 0f, 0.5f, new GUIContent("Erosion Amount"));
            EditorGUILayout.IntSlider(droplets, 1, 500, new GUIContent("Droplets"));
            EditorGUILayout.Slider(solubility, 0.001f, 1.0f, new GUIContent("Solubility"));
            EditorGUILayout.IntSlider(springsPerRiver, 0, 20, new GUIContent("Springs Per River"));
            EditorGUILayout.IntSlider(erosionSmoothAmount, 0, 10, new GUIContent("Smooth Amount"));

            if (GUILayout.Button("Erode"))
            {
                terrain.Erode();
            }
        }

        showClouds = EditorGUILayout.Foldout(showClouds, "Clouds");
        if (showClouds)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            EditorGUILayout.PropertyField(numClouds, new GUIContent("Number of Clouds"));
            EditorGUILayout.PropertyField(particlesPerCloud, new GUIContent("Particles Per Cloud"));
            EditorGUILayout.PropertyField(cloudStartSize, new GUIContent("Cloud Start Size"));
            EditorGUILayout.PropertyField(cloudScaleMin, new GUIContent("Scale Min"));
            EditorGUILayout.PropertyField(cloudScaleMax, new GUIContent("Scale Max"));
            EditorGUILayout.PropertyField(cloudMaterial, new GUIContent("Cloud Material"));
            EditorGUILayout.PropertyField(cloudShadowMaterial, new GUIContent("Cloud Shadow Material"));
            EditorGUILayout.PropertyField(cloudColour, new GUIContent("Colour"));
            EditorGUILayout.PropertyField(cloudLining, new GUIContent("Lining"));
            EditorGUILayout.PropertyField(cloudMinSpeed, new GUIContent("Min Speed"));
            EditorGUILayout.PropertyField(cloudMaxSpeed, new GUIContent("Max Speed"));
            EditorGUILayout.PropertyField(cloudRange, new GUIContent("Distance Travelled"));

            if (GUILayout.Button("Generate Clouds"))
            {
                terrain.GenerateClouds();
            }
        }

        showSmooth = EditorGUILayout.Foldout(showSmooth, "Smooth Terrain");
        if (showSmooth)
        {
            EditorGUILayout.IntSlider(peakCount, 1, 10, new GUIContent("Smooth Aamount"));
            if (GUILayout.Button("Smooth"))
            {
                terrain.Smooth();
            }
        }

        showHeightMap = EditorGUILayout.Foldout(showHeightMap, "Height Map");
        if (showHeightMap)
        {
            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();
            int hmtSize = (int)(EditorGUIUtility.currentViewWidth - 100);
            GUILayout.Label(hmTexture, GUILayout.Width(hmtSize), GUILayout.Height(hmtSize));
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();
            if (GUILayout.Button("Refresh", GUILayout.Width(hmtSize)))
            {
                float[,] heightMap = terrain.terrainData.GetHeights(0, 0,
                                                                    terrain.terrainData.heightmapWidth,
                                                                    terrain.terrainData.heightmapHeight);
                for (int y = 0; y < terrain.terrainData.heightmapHeight; y++)
                {
                    for (int x = 0; x < terrain.terrainData.heightmapWidth; x++)
                    {
                        hmTexture.SetPixel(x, y, new Color(heightMap[x, y],
                                                           heightMap[x, y],
                                                           heightMap[x, y], 1));
                    }
                }
                hmTexture.Apply();
            }
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();
        }

        EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
        if (GUILayout.Button("Reset Terrain"))
        {
            terrain.ResetTerrain();
        }

        serializedObject.ApplyModifiedProperties();
    }
示例#2
0
    public override void OnInspectorGUI()
    {
        int wSize = (int)(EditorGUIUtility.currentViewWidth - 100);

        serializedObject.Update();

        CustomTerrain terrain = (CustomTerrain)target;

        // Scrollbar starting code
        Rect r = EditorGUILayout.BeginVertical();

        scrollPos = EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Width(r.width), GUILayout.Height(r.height));
        EditorGUI.indentLevel++;

        EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
        showRandom = EditorGUILayout.Foldout(showRandom, "RandomGenProps");
        if (showRandom)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Set Height Randomly Between Two Values", EditorStyles.boldLabel);
            EditorGUILayout.PropertyField(randomHeightRange);
            if (GUILayout.Button("Gen Random Heights"))
            {
                terrain.RandomTerrain();
            }
        }

        EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
        showLoadHeights = EditorGUILayout.Foldout(showLoadHeights, "ImageGenProps");
        if (showLoadHeights)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Load Height From Texture", EditorStyles.boldLabel);
            EditorGUILayout.PropertyField(heightMapImage);
            EditorGUILayout.PropertyField(heightMapScale);
            if (GUILayout.Button("Load Texture Heights"))
            {
                terrain.LoadTexture();
            }
        }

        EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
        showPerlin = EditorGUILayout.Foldout(showPerlin, "PerlinGenProps");
        if (showPerlin)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Set Height Based On Perlin Noise", EditorStyles.boldLabel);
            EditorGUILayout.Slider(perlinXScale, 0.0f, 1.0f, new GUIContent("X Scale"));
            EditorGUILayout.Slider(perlinYScale, 0.0f, 1.0f, new GUIContent("Y Scale"));
            EditorGUILayout.IntSlider(perlinOffsetX, 0, 10000, new GUIContent("X Offset"));
            EditorGUILayout.IntSlider(perlinOffsetY, 0, 10000, new GUIContent("Y Offset"));
            EditorGUILayout.IntSlider(perlinOctaves, 1, 10, new GUIContent("Octaves"));
            EditorGUILayout.Slider(perlinPersistance, 0.1f, 10.0f, new GUIContent("Persistance"));
            EditorGUILayout.Slider(perlinHeightScale, 0.0f, 1.0f, new GUIContent("Perlin Height Scale"));
            if (GUILayout.Button("Gen Perlin Heights"))
            {
                terrain.Perlin();
            }
        }

        EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
        showMultiPerlin = EditorGUILayout.Foldout(showMultiPerlin, "MultiPerlinGenProps");
        if (showMultiPerlin)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Set Height Based On Multiple Perlin Noise", EditorStyles.boldLabel);
            perlinParameterTable = GUITableLayout.DrawTable(perlinParameterTable, serializedObject.FindProperty("perlinParameters"));

            GUILayout.Space(20);
            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("+"))
            {
                terrain.AddNewPerlin();
            }
            if (GUILayout.Button("-"))
            {
                terrain.RemovePerlin();
            }
            EditorGUILayout.EndHorizontal();

            if (GUILayout.Button("Gen Multi Perlin Heights"))
            {
                terrain.MultiplePerlinTerrain();
            }
        }

        EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
        showVoronoi = EditorGUILayout.Foldout(showVoronoi, "VoronoiGenProps");
        if (showVoronoi)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Set Height Based On Voronoi Noise", EditorStyles.boldLabel);

            EditorGUILayout.IntSlider(voronoiPeaks, 1, 10, new GUIContent("Peaks"));
            EditorGUILayout.Slider(voronoiMinHeight, 0.0f, 1.0f, new GUIContent("Min Height"));
            EditorGUILayout.Slider(voronoiMaxHeight, 0.0f, 1.0f, new GUIContent("Max Height"));
            EditorGUILayout.Slider(voronoiFallOff, 0.0f, 10.0f, new GUIContent("Fall Off"));
            EditorGUILayout.Slider(voronoiDropOff, 0.0f, 10.0f, new GUIContent("Drop Off"));
            EditorGUILayout.PropertyField(voronoiType);
            if (GUILayout.Button("Gen Voronoi Heights"))
            {
                terrain.Voronoi();
            }
        }

        EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
        showMPD = EditorGUILayout.Foldout(showMPD, "MPDGenProps");
        if (showMPD)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Set Height Base On MPD ", EditorStyles.boldLabel);
            EditorGUILayout.PropertyField(MPDHeightMin);
            EditorGUILayout.PropertyField(MPDHeightMax);
            EditorGUILayout.PropertyField(MPDHeightDampenerPower);
            EditorGUILayout.PropertyField(MPDRoughness);
            if (GUILayout.Button("MPD"))
            {
                terrain.MPD();
            }
        }

        EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
        showSplatMap = EditorGUILayout.Foldout(showSplatMap, "SplatMapProps");
        if (showSplatMap)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Texture The Terrain With Splat Map", EditorStyles.boldLabel);
            splatMapTable = GUITableLayout.DrawTable(splatMapTable, serializedObject.FindProperty("splatHeights"));

            GUILayout.Space(20);
            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("+"))
            {
                terrain.AddNewSplatHeight();
            }
            if (GUILayout.Button("-"))
            {
                terrain.RemoveSplatHeight();
            }
            EditorGUILayout.EndHorizontal();

            if (GUILayout.Button("Apply SplatMap"))
            {
                terrain.SplatMaps();
            }
        }

        EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
        showVegetation = EditorGUILayout.Foldout(showVegetation, "VegGenProps");
        if (showVegetation)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Generate Vegetation", EditorStyles.boldLabel);
            EditorGUILayout.IntSlider(vegMaxTrees, 0, 10000, new GUIContent("Max Trees"));
            EditorGUILayout.IntSlider(vegTreeSpacing, 2, 20, new GUIContent("Tree Spacing"));
            vegetationTable = GUITableLayout.DrawTable(vegetationTable, serializedObject.FindProperty("vegetationList"));

            GUILayout.Space(20);
            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("+"))
            {
                terrain.AddNewVegetation();
            }
            if (GUILayout.Button("-"))
            {
                terrain.RemoveVegetation();
            }
            EditorGUILayout.EndHorizontal();

            if (GUILayout.Button("Generate Vegetation"))
            {
                terrain.PlaceVegetation();
            }
        }

        EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
        showDetail = EditorGUILayout.Foldout(showDetail, "DetailGenProps");
        if (showDetail)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Generate Detail", EditorStyles.boldLabel);
            EditorGUILayout.IntSlider(maxDetails, 0, 10000, new GUIContent("Max Detail"));
            terrain.GetComponent <Terrain>().detailObjectDistance = maxDetails.intValue;
            EditorGUILayout.IntSlider(detailSpacing, 2, 20, new GUIContent("Detail Spacing"));
            detailTable = GUITableLayout.DrawTable(detailTable, serializedObject.FindProperty("detailList"));

            GUILayout.Space(20);
            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("+"))
            {
                terrain.AddNewDetails();
            }
            if (GUILayout.Button("-"))
            {
                terrain.RemoveDetails();
            }
            EditorGUILayout.EndHorizontal();

            if (GUILayout.Button("Generate Details"))
            {
                terrain.PlaceDetails();
            }
        }

        EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
        showWater = EditorGUILayout.Foldout(showWater, "WaterGenProps");
        if (showWater)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Generate Water", EditorStyles.boldLabel);

            EditorGUILayout.Slider(waterHeight, 0.0f, 1.0f, new GUIContent("Water Height"));
            EditorGUILayout.PropertyField(waterGO);
            if (GUILayout.Button("Add Water"))
            {
                terrain.AddWater();
            }

            EditorGUILayout.PropertyField(shoreLineMat);
            if (GUILayout.Button("Add Shore"))
            {
                terrain.DrawShoreLine();
            }
        }

        EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
        showErosion = EditorGUILayout.Foldout(showErosion, "ErosionProps");
        if (showErosion)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Erode Landscape", EditorStyles.boldLabel);

            EditorGUILayout.PropertyField(erosionType);
            EditorGUILayout.Slider(erosionStrength, 0.0f, 1.0f, new GUIContent("Erosion Strength"));
            EditorGUILayout.Slider(erosionAmount, 0.0f, 1.0f, new GUIContent("Erosion Amount"));
            EditorGUILayout.Slider(erosionSolubility, 0.001f, 1.0f, new GUIContent("Solubility"));
            EditorGUILayout.IntSlider(erosionDroplets, 0, 500, new GUIContent("Droplets"));
            EditorGUILayout.IntSlider(erosionsRiverSprings, 0, 20, new GUIContent("Springs Per River"));
            EditorGUILayout.IntSlider(erosionSmoothAmount, 0, 10, new GUIContent("Smooth Amount"));

            if (GUILayout.Button("Erode"))
            {
                terrain.Erode();
            }
        }

        EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
        showClouds = EditorGUILayout.Foldout(showClouds, "CloudProps");
        if (showClouds)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Generate Clouds In The Sky", EditorStyles.boldLabel);

            EditorGUILayout.PropertyField(numClouds, new GUIContent("Number of Clouds"));
            EditorGUILayout.PropertyField(particlesPerCloud, new GUIContent("Particles Per Cloud"));
            EditorGUILayout.PropertyField(cloudScaleMin, new GUIContent("Cloud Min Size"));
            EditorGUILayout.PropertyField(cloudScaleMax, new GUIContent("Cloud max Size"));
            EditorGUILayout.PropertyField(cloudMat, true);
            EditorGUILayout.PropertyField(cloudShadowMat, true);
            EditorGUILayout.PropertyField(cloudColor, new GUIContent("Color"));
            EditorGUILayout.PropertyField(cloudLining, new GUIContent("Lining"));
            EditorGUILayout.PropertyField(cloudStartSize, new GUIContent("Cloud Particle Size"));
            EditorGUILayout.PropertyField(cloudMinSpeed, new GUIContent("Min Speed"));
            EditorGUILayout.PropertyField(cloudMaxSpeed, new GUIContent("Max Speed"));
            EditorGUILayout.PropertyField(cloudRange, new GUIContent("Dst Travelled"));

            if (GUILayout.Button("Generate Clouds"))
            {
                terrain.GenerateClouds();
            }
        }

        EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
        showSmooth = EditorGUILayout.Foldout(showSmooth, "SmoothProps");
        if (showSmooth)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Smooth The Terrain", EditorStyles.boldLabel);
            EditorGUILayout.IntSlider(smoothAmount, 1, 10, new GUIContent("Smooth Amount"));
            if (GUILayout.Button("Smooth"))
            {
                terrain.SmoothTerrain();
            }
        }

        EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
        EditorGUILayout.PropertyField(resetBeforeGen);
        if (GUILayout.Button("Reset Terrain"))
        {
            terrain.ResetTerrain();
        }

        EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
        showHeightMap = EditorGUILayout.Foldout(showHeightMap, "ShowHeightMap");
        if (showHeightMap)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();
            GUILayout.Label("View The Height Map", EditorStyles.boldLabel, GUILayout.Width(wSize / 2));
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();

            GUILayout.Label(heightMapTexture, GUILayout.Width(wSize), GUILayout.Height(wSize));

            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();

            if (GUILayout.Button("Refresh", GUILayout.Width(wSize)))
            {
                RefreshHeightMapDisplay(terrain);
            }

            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();
        }

        //Scrollbar ending code
        EditorGUILayout.EndScrollView();
        EditorGUILayout.EndVertical();

        serializedObject.ApplyModifiedProperties();
    }