public void OnPreprocessBuild(BuildReport report) { CustomSettingsEditorPackage <ResourcesAssetEditorSettingsData> settings = ResourcesAssetEditorSettings.Settings; if (settings.Exists() && settings.GetData().UpdateAllGroupsOnBuild) { ResourcesAssetEditorUtility.UpdateAssetGroupAll(); } }
public void OnPreprocessBuild(BuildReport report) { CustomSettingsEditorPackage <ManagerSceneEditorSettingsData> settings = ManagerSceneEditorSettings.Settings; if (settings.Exists() && settings.GetData().UpdateAllGroupsOnBuild) { ManagerSceneEditorUtility.UpdateSceneGroupAll(); AssetDatabase.SaveAssets(); } }