void Start() { voice = this.GetComponent<C3JoinVoice>(); transparent = Resources.Load("Unity3dGlassTranspareny") as Material; transparent_alt = Resources.Load("Unity3dGlassTranspareny_alt") as Material; transparent_emergency = Resources.Load("Unity3dGlassTranspareny_emergency") as Material; non_transparent_emergency = Resources.Load("non_transparent_emergency") as Material; non_transparent_alt = Resources.Load("non_transparent_alt") as Material; non_transparent = Resources.Load("non_transparent") as Material; multiPathPoint = null; cusSeeker = this.GetComponent<CustomSeeker>(); }
// Use this for initialization void Start() { cusSeeker = this.GetComponent<CustomSeeker>(); server = this.GetComponent<Server>(); }