void SerializeStuff() { for (int i = 0; i < toSerialize.Length; i++) { Debug.Log("Found Serializable"); if (!toSerialize[i].GetComponent <CustomScript>()) { toSerialize[i].AddComponent <CustomScript>(); } toSerialize[i].GetComponent <CustomScript>().GetComponents(); jsonString = ""; CustomScript cs = toSerialize[i].GetComponent <CustomScript>(); Serializable so = Serialize(cs.gameObject); so.name = cs.gameObject.name; for (int j = 0; j < toSerialize[i].transform.childCount; j++) { GameObject child = toSerialize[i].transform.GetChild(j).gameObject; if (!child.GetComponent <CustomScript>()) { child.AddComponent <CustomScript>(); } child.GetComponent <CustomScript>().GetComponents(); Serializable sObject = Serialize(toSerialize[i].transform.GetChild(j).gameObject); sObject.name = child.name; SerializableTransform st = (SerializableTransform)so.components[0]; st.children.Add(sObject); } Debug.Log("Added Object"); sObjects.Add(so); } }
public void ScriptingTest1() { CustomScript custom = new CustomScript(); custom.AddInstructions(OPCODE.OP_1, OPCODE.OP_2, OPCODE.ADD, OPCODE.OP_3, OPCODE.EQ_NUM); Interpreter.Initialize(); Assert.AreEqual(EXECUTION_RESULT.SUCCESS, custom.Run()); }
//12/4/2014 NS added for VSPLUS-1229 public bool UpdateScriptDetails(CustomScript CScript) { try { return(VSWebDAL.ConfiguratorDAL.AlertsDAL.Ins.UpdateScriptDetails(CScript)); } catch (Exception ex) { throw ex; } }
//12/4/2014 NS added for VSPLUS-1229 public CustomScript GetScriptByKey(CustomScript CScript) { try { return(VSWebDAL.ConfiguratorDAL.AlertsDAL.Ins.GetCustomScriptsByKey(CScript)); } catch (Exception ex) { throw ex; } }
public void TestNULLDATA() { CustomScript script = new CustomScript(); script.AddInstructions(OPCODE.OP_3, OPCODE.OP_4, OPCODE.ADD); script.AddData((short)7); script.AddInstructions(OPCODE.EQ_VERIFY_NUM); script.AddData(System.Text.Encoding.UTF8.GetBytes("Hello, world!")); //Execute script and get data script.RunAndGetStack(out byte[] stack); Assert.AreEqual("Hello, world!", System.Text.Encoding.UTF8.GetString(stack)); }
private void Awake() { // The Singleton pattern. if (instance != null && instance != this) { // Enforce that there is only one GameManager. Destroy(gameObject); } else { instance = this; DontDestroyOnLoad(this.gameObject); } }
public void fillData(int Key) { try { CustomScript CScript = new CustomScript(); CScript.ID = Key; CustomScript Returnobj = VSWebBL.ConfiguratorBL.AlertsBL.Ins.GetScriptByKey(CScript); ScriptNameTextBox.Text = Returnobj.ScriptName; ScriptCommandTextBox.Text = Returnobj.ScriptCommand; UploadLocationLabel.Text = Returnobj.ScriptLocation; UploadLocationLabel.Visible = true; UploadLocationDispLabel.Visible = true; } catch (Exception ex) { //6/27/2014 NS added for VSPLUS-634 Log.Entry.Ins.WriteHistoryEntry(DateTime.Now.ToString() + " Exception - " + ex); } }
public void InsertScriptData() { bool res = false; CustomScript CScript = new CustomScript(); if (Request.QueryString["ID"] != "" && Request.QueryString["ID"] != null) { CScript.ID = int.Parse(Request.QueryString["ID"]); flag = "Update"; } CScript.ScriptName = ScriptNameTextBox.Text; CScript.ScriptCommand = ScriptCommandTextBox.Text; CScript.ScriptLocation = UploadLocationLabel.Text; if (flag == "Insert") { res = VSWebBL.ConfiguratorBL.AlertsBL.Ins.InsertScriptDetails(CScript); } else { res = VSWebBL.ConfiguratorBL.AlertsBL.Ins.UpdateScriptDetails(CScript); } }
/// <summary> /// Creates object responsible for processing package of specified type. /// </summary> /// <param name="packageType">Type of the package to processed.</param> /// <param name="xmlPackage">The XML package to process.</param> /// <returns>Created package processing object.</returns> public IExecutingScript CreateScript(string packageType, XDocument xmlPackage) { if (packageType == null) { throw new ArgumentNullException("packageType"); } CommunicationPackageType packageTypeVal; try { packageTypeVal = (CommunicationPackageType)Enum.Parse(typeof(CommunicationPackageType), packageType); } catch (ArgumentException) { packageTypeVal = CommunicationPackageType.Unknown; } IExecutingScript script = null; switch (packageTypeVal) { case CommunicationPackageType.ComplaintDocumentSnapshot: script = new ComplaintDocumentSnapshot(this.UnitOfWork, this.ExecutionController); break; case CommunicationPackageType.Configuration: script = new ConfigurationScript(this.UnitOfWork, this.ExecutionController); break; case CommunicationPackageType.ContractorSnapshot: script = new ContractorScript(this.UnitOfWork, this.ExecutionController); break; case CommunicationPackageType.ContractorRelations: script = new ContractorRelationsScript(this.UnitOfWork, this.ExecutionController); break; case CommunicationPackageType.ContractorGroupMembership: script = new ContractorGroupMembershipScript(this.UnitOfWork, this.ExecutionController); break; case CommunicationPackageType.DictionaryPackage: script = new DictionarySnapshotScript(this.UnitOfWork, this.ExecutionController); break; case CommunicationPackageType.FileDescriptor: script = new FileDescriptorScript(this.UnitOfWork, this.ExecutionController); break; case CommunicationPackageType.FinancialReport: script = new FinancialReportScript(this.UnitOfWork, this.ExecutionController); break; case CommunicationPackageType.FinancialDocumentSnapshot: script = new FinancialDocumentScript(this.UnitOfWork, this.ExecutionController); break; case CommunicationPackageType.InventoryDocumentSnapshot: script = new InventoryDocumentScript(this.UnitOfWork, this.ExecutionController); break; case CommunicationPackageType.ItemSnapshot: script = new ItemSnapshotScript(this.UnitOfWork, this.ExecutionController); break; case CommunicationPackageType.ItemRelation: script = new ItemRelationScript(this.UnitOfWork, this.ExecutionController); break; case CommunicationPackageType.ItemUnitRelation: script = new ItemUnitRelationScript(this.UnitOfWork, this.ExecutionController); break; case CommunicationPackageType.ItemGroupMembership: script = new ItemGroupMembershipScript(this.UnitOfWork, this.ExecutionController); break; case CommunicationPackageType.CommercialDocumentSnapshot: script = new CommercialDocumentScript(this.UnitOfWork, this.ExecutionController); break; case CommunicationPackageType.CommercialDocumentSnapshotEx: script = new CommercialDocumentExScript(this.UnitOfWork, this.ExecutionController, this.IsHeadquarter); break; case CommunicationPackageType.Series: script = new SeriesScript(this.UnitOfWork, this.ExecutionController); break; case CommunicationPackageType.CommercialWarehouseValuation: script = new CommercialWarehouseValuation(this.UnitOfWork, this.ExecutionController); break; case CommunicationPackageType.CommercialWarehouseRelation: script = new CommercialWarehouseRelation(UnitOfWork, this.ExecutionController); break; case CommunicationPackageType.DocumentRelation: script = new DocumentRelationScript(this.UnitOfWork, this.ExecutionController); break; case CommunicationPackageType.IncomeOutcomeRelation: script = new IncomeOutcomeRelation(this.UnitOfWork, this.ExecutionController); break; case CommunicationPackageType.Payment: script = new PaymentScript(this.UnitOfWork, this.ExecutionController); break; case CommunicationPackageType.WarehouseDocumentValuation: script = new WarehouseDocumentValuation(this.UnitOfWork, this.ExecutionController, this.IsHeadquarter); break; //TODO !! aktualnie WZk dotykajaca mmki bedzie traktowana jak by nie miala nic wspolnego z mmka // czyli nie zostanie przeslana do oddzialu docelowego case CommunicationPackageType.WarehouseDocumentSnapshot: if (xmlPackage.Root.Element("warehouseDocumentLine").Elements("entry").All(row => row.Element("isDistributed").Value.Equals("1"))) { DocumentType docType = DictionaryMapper.Instance.GetDocumentType(new Guid(xmlPackage.Root.Element("warehouseDocumentHeader") .Element("entry").Element("documentTypeId").Value)); if (docType.DocumentCategory != Makolab.Fractus.Kernel.Enums.DocumentCategory.IncomeWarehouseCorrection && docType.DocumentCategory != Makolab.Fractus.Kernel.Enums.DocumentCategory.OutcomeWarehouseCorrection) { script = new ShiftDocumentSnapshot(this.UnitOfWork, this.ExecutionController, this.IsHeadquarter); } else { script = new WarehouseDocumentSnapshot(this.UnitOfWork, this.ExecutionController, this.IsHeadquarter); } } else { script = new WarehouseDocumentSnapshot(this.UnitOfWork, this.ExecutionController, this.IsHeadquarter); } break; case CommunicationPackageType.WarehouseStock: script = new WarehouseStockScript(this.UnitOfWork, this.ExecutionController); break; case CommunicationPackageType.UnrelateCommercialDocument: script = new UnrelateCommercialDocumentScript(this.UnitOfWork, this.ExecutionController); break; case CommunicationPackageType.UnrelateWarehouseDocumentForOutcome: script = new UnrelateWarehouseDocumentForOutcomeScript(this.UnitOfWork, this.ExecutionController); break; case CommunicationPackageType.UnrelateWarehouseDocumentForIncome: script = new UnrelateWarehouseDocumentForIncomeScript(this.UnitOfWork, this.ExecutionController); break; case CommunicationPackageType.ShiftDocumentStatus: script = new ShiftDocumentStatusScript(this.UnitOfWork, this.ExecutionController); break; case CommunicationPackageType.PriceRule: script = new PriceRuleScript(this.UnitOfWork, this.ExecutionController); break; case CommunicationPackageType.PriceRuleList: script = new PriceRuleListScript(this.UnitOfWork, this.ExecutionController); break; case CommunicationPackageType.Custom: script = new CustomScript(this.UnitOfWork, this.ExecutionController); break; case CommunicationPackageType.Unknown: case CommunicationPackageType.Other: default: script = new NullScript(); break; } script.LocalTransactionId = this.LocalTransactionId; return(script); }
private void OnEnable() { yourscript = (CustomScript)target; showFloats = false; }
Serializable Serialize(GameObject sObject) { Serializable output = new Serializable(); CustomScript cs = sObject.GetComponent <CustomScript>(); for (int j = 0; j < cs.componentList.Length; j++) { /*Adds the Transform object for serialization*/ if (cs.componentList[j].GetType().Name.Contains("Transform")) { Debug.Log("Added Transform"); SerializableTransform sTransform = new SerializableTransform(); sTransform.name = "Transform"; sTransform.position = cs.gameObject.transform.position; sTransform.rotation = cs.gameObject.transform.eulerAngles; sTransform.scale = cs.gameObject.transform.localScale; output.components.Add(sTransform); } else if (cs.componentList[j].GetType().Name.Contains("Renderable")) { SerializableMesh sRenderable = new SerializableMesh(); sRenderable.name = "Renderable"; Renderable r = cs.gameObject.GetComponent <Renderable>(); if (sRenderable != null) { sRenderable.mesh = r.data.mesh; sRenderable.material = r.data.material; sRenderable.albedo = r.data.albedo; sRenderable.metal = r.data.metal; sRenderable.roughness = r.data.roughness; sRenderable.normal = r.data.normal; sRenderable.height = r.data.height; sRenderable.ao = r.data.ao; sRenderable.emissive = r.data.emissive; } output.components.Add(sRenderable); } else if (cs.componentList[j].GetType().Name.Contains("MeshFilter")) /*Adds the MeshFilter object for serialization*/ { Debug.Log("MeshRenderer Serialization is deprecated. It will probably be removed in a future update"); //Debug.Log("Added MeshFilter"); //SerializableMesh sMesh = new SerializableMesh(); //sMesh.name = "MeshFilter"; //MeshFilter mf = cs.gameObject.GetComponent<MeshFilter>(); //MeshRenderer mr = cs.gameObject.GetComponent < MeshRenderer>(); //sMesh.mesh = mf.sharedMesh.name; //sMesh.material = mr.sharedMaterial.name; //sMesh.castShadows = mr.shadowCastingMode == UnityEngine.Rendering.ShadowCastingMode.On; //output.components.Add(sMesh); } else if (cs.componentList[j].GetType().Name.Contains("MeshRenderer")) /*Adds the MeshRenderer object for serialization*/ { Debug.Log("MeshRenderer Serialization is deprecated. It will probably be removed in a future update"); // Debug.Log("Added MeshRenderer"); // SerializableMeshRenderer sMeshRenderer = new SerializableMeshRenderer(); // sMeshRenderer.name = "MeshRenderer"; // MeshRenderer mr = cs.gameObject.GetComponent<MeshRenderer>(); // sMeshRenderer.material = mr.sharedMaterial.name; // sMeshRenderer.castShadows = mr.shadowCastingMode == UnityEngine.Rendering.ShadowCastingMode.On; // output.components.Add(sMeshRenderer); } else if (cs.componentList[j].GetType().Name.Contains("Rigidbody")) /*Adds the Rigidbody object for serialization */ { Debug.Log("Added Rigidbody"); SerializableRigidbody sRigidbody = new SerializableRigidbody(); sRigidbody.name = "Rigidbody"; Rigidbody rb = cs.gameObject.GetComponent <Rigidbody>(); sRigidbody.mass = rb.mass; sRigidbody.drag = rb.drag; sRigidbody.angularDrag = rb.angularDrag; sRigidbody.useGravity = rb.useGravity; sRigidbody.isKinematic = rb.isKinematic; sRigidbody.freezeXPos = rb.constraints == RigidbodyConstraints.FreezePositionX; sRigidbody.freezeYPos = rb.constraints == RigidbodyConstraints.FreezePositionY; sRigidbody.freezeZPos = rb.constraints == RigidbodyConstraints.FreezePositionZ; sRigidbody.freezeXRot = rb.constraints == RigidbodyConstraints.FreezeRotationX; sRigidbody.freezeYRot = rb.constraints == RigidbodyConstraints.FreezeRotationY; sRigidbody.freezeZRot = rb.constraints == RigidbodyConstraints.FreezeRotationZ; output.components.Add(sRigidbody); } else if (cs.componentList[j].GetType().Name.Contains("Collider")) /*Adds the Collider object for serialization*/ { Debug.Log("Added Collider"); if (cs.gameObject.GetComponent <BoxCollider>()) { SerializableBoxCollider sBCollider = new SerializableBoxCollider(); sBCollider.name = "BoxCollider"; BoxCollider bc = cs.gameObject.GetComponent <BoxCollider>(); sBCollider.isTrigger = bc.isTrigger; sBCollider.center = bc.center; sBCollider.size = bc.size; output.components.Add(sBCollider); } else if (cs.gameObject.GetComponent <SphereCollider>()) { SerializableSphereCollider sSCollider = new SerializableSphereCollider(); sSCollider.name = "SphereCollider"; SphereCollider sc = cs.gameObject.GetComponent <SphereCollider>(); sSCollider.isTrigger = sc.isTrigger; sSCollider.center = sc.center; sSCollider.radius = sc.radius; output.components.Add(sSCollider); } } else { SerializableComponent Script = new SerializableComponent(); string fName = cs.componentList[j].GetType().ToString(); if (cs.componentList[j].GetType().ToString().Contains("UnityEngine.")) { Debug.Log(fName.Length); Script.name = fName.Substring(12); } else { Script.name = fName; } output.components.Add(Script); } } return(output); }