public override bool Drink(Mobile from) { if (from.Stam < from.StamMax) { CustomRegion region1 = from.Region as CustomRegion; from.Stam += Scale(from, (int)(Refresh * from.StamMax)); BasePotion.PlayDrinkEffect(from); if (!Engines.ConPVP.DuelContext.IsFreeConsume(from) && (region1 == null || !region1.PlayingGame(from))) { this.Consume(); } } else { from.SendMessage("You decide against drinking this potion, as you are already at full stamina."); return(false); } return(true); }
public override bool Drink(Mobile from) { if (from.Hits < from.HitsMax) { if (from.Poisoned && !from.IsT2A || MortalStrike.IsWounded(from)) { from.LocalOverheadMessage(MessageType.Regular, 0x22, 1005000); // You can not heal yourself in your current state. return(false); } else { if (from.BeginAction(typeof(BaseHealPotion))) { CustomRegion region1 = from.Region as CustomRegion; DoHeal(from); BasePotion.PlayDrinkEffect(from); if (!Engines.ConPVP.DuelContext.IsFreeConsume(from) && (region1 == null || !region1.PlayingGame(from))) { this.Consume(); } Timer.DelayCall <Mobile>(TimeSpan.FromSeconds(Delay), new TimerStateCallback <Mobile>(ReleaseHealLock), from); } else { from.LocalOverheadMessage(MessageType.Regular, 0x22, 500235); // You must wait 10 seconds before using another healing potion. return(false); } } } else { from.SendLocalizedMessage(1049547); // You decide against drinking this potion, as you are already at full health. return(false); } return(true); }
public override bool Drink(Mobile from) { if (from.Poisoned) { DoCure(from); BasePotion.PlayDrinkEffect(from); from.FixedParticles(0x373A, 10, 15, 5012, EffectLayer.Waist); from.PlaySound(0x1E0); CustomRegion region1 = from.Region as CustomRegion; if (!Engines.ConPVP.DuelContext.IsFreeConsume(from) && (region1 == null || !region1.PlayingGame(from))) { this.Consume(); } } else { from.SendLocalizedMessage(1042000); // You are not poisoned. return(false); } return(true); }
public override bool Drink(Mobile from) { if (DoStrength(from)) { CustomRegion region1 = from.Region as CustomRegion; BasePotion.PlayDrinkEffect(from); if (!Engines.ConPVP.DuelContext.IsFreeConsume(from) && (region1 == null || !region1.PlayingGame(from))) { this.Consume(); } return(true); } return(false); }