private IEnumerator WaitAndSend() { CR_running = true; yield return(new WaitForSeconds(cooldownBeforeSend)); string json = JsonUtility.ToJson(eventsJSON); print(json); CustomPlayerPrefs.SetString("eventsJSON", json); try { var httpWebRequest = (HttpWebRequest)WebRequest.Create(serverUrl); httpWebRequest.ContentType = "application/json"; httpWebRequest.Method = "POST"; using (var streamWriter = new StreamWriter(httpWebRequest.GetRequestStream())) { streamWriter.Write(json); } var httpResponse = (HttpWebResponse)httpWebRequest.GetResponse(); using (var streamReader = new StreamReader(httpResponse.GetResponseStream())) { if (httpResponse.StatusCode == HttpStatusCode.OK) { eventsJSON.events.Clear(); CR_running = false; CustomPlayerPrefs.DeleteKey("eventsJSON"); } else { coroutine = WaitAndSend(); StartCoroutine(coroutine); } } } catch (Exception ex) { coroutine = WaitAndSend(); StartCoroutine(coroutine); } }
public void FinishLevel() { if (oldStars == 0) { float prop_coin = score / (float)num_coins_start; stars = (prop_coin > .5f) ? (prop_coin > .8f ? 2 : 1) : 0; if (health > 0) { stars++; } } else { stars = oldStars; } if (this.transform.position.y < 0 || health <= 0) { stars = 0; } else { this.audioSource.PlayOneShot(victorySound); CustomPlayerPrefs.SetString("Level", nextLevel); CustomPlayerPrefs.SetInt("Score", score + CustomPlayerPrefs.GetInt("Score", 0)); CustomPlayerPrefs.SetInt("LastStars", stars); Helpers.ChangeUserProgress(saveLevel == null ? Application.loadedLevelName : saveLevel, stars); } if (nextLevel.Contains("boss") && stars > 0 && !Application.loadedLevelName.Contains("boss")) { Application.LoadLevel(nextLevel); } else if (!Application.loadedLevelName.Contains("boss") || stars == 0) { EndScreen end = Instantiate(endScreen, GameObject.Find("UI").transform).GetComponent <EndScreen>(); end.checkpoint = checkpoint; end.nextLevel = nextLevel; Time.timeScale = 0; GameObject.Find("music").GetComponent <AudioSource>().mute = true; } }
protected void SetContinueData(string playerName) { Log.Debug(string.Format("SetContinueData; {0}({1})", CONTINUE_KEY, playerName)); CustomPlayerPrefs.SetString(CONTINUE_KEY, playerName); }