/*private void Awake() * { * netmanager = GameObject.Find("NetworkManager").GetComponent<CustomNetManager>(); * if (netmangager.launched) * { * loginCanvas.SetActive(false); * MainCanvas.SetActive(true); * singleplayerCanvas.SetActive(true); * multiplayerCanvas.SetActive(true); * netmangager.SetupMenuButtons(); * singleplayerCanvas.SetActive(false); * Multicv(); * } * }*/ private void Update() { if (MainCanvas.activeSelf && !button_set) { button_set = true; netmanager = GameObject.Find("NetworkManager").GetComponent <CustomNetManager>(); netmanager.SetupMenuButtons(); } if (MainCanvas.activeSelf) { if (options_shown) { Options.SetActive(true); } else { Options.SetActive(false); } } else { options_shown = false; } }
internal override IEnumerator EffectOnUse() { yield return(base.EffectOnUse()); CustomNetManager CNM = CustomNetManager.singleton; if (CNM.isServerBusy) { yield return(new WaitUntil(() => !CNM.isServerBusy)); } CNM.isServerBusy = true; level = Random.Range(-5, 5); GameObject target = ClientScene.FindLocalObject(targetNetId); Debug.Log("target - " + target); MonoBehaviour targetScript = null; if (targetScript = target.GetComponent <PlayerInGame>()) { gameManager.fightingPlayersLevel += level; yield return(new WaitForEndOfFrame()); RpcApplyOnPlayer(); } else if (targetScript = target.GetComponent <MonsterCard>()) { gameManager.fightingMonstersLevel += level; RpcApplyOnMonster(); } else { Debug.LogError("Wrong Entity Chosen!"); } yield return(new WaitForEndOfFrame()); CNM.isServerBusy = false; }
// Start is built-in called once object is enabled for the first time. private void Start() { singleton = this; }
private void Start() { netManager = FindObjectOfType <CustomNetManager>(); }
/// <summary> /// Setting players stats and objects in hierarchy based on Saved Data. /// </summary> // [Server] public static IEnumerator LoadGame() { CustomNetManager CustomNetworkManager = CustomNetManager.singleton; if (CustomNetworkManager.isServerBusy) { yield return(new WaitUntil(() => !CustomNetworkManager.isServerBusy)); } CustomNetworkManager.isServerBusy = true; // Loading Players GameManager serverGameManager = GameManager.singleton; serverGameManager.turnPhase = loadedSave.turnPhase; yield return(new WaitForEndOfFrame()); for (int i = 0; i < loadedSave.playersData.Count; i++) { GameObject playerGO = serverGameManager.playersObjects[i]; PlayerInGame playerScript = playerGO.GetComponent <PlayerInGame>(); playerScript.Level = loadedSave.playersData[i].level; yield return(new WaitForEndOfFrame()); playerScript.hasTurn = loadedSave.playersData[i].hasTurn; yield return(new WaitForEndOfFrame()); if (playerScript.hasTurn) { serverGameManager.activePlayerIndex = i; yield return(new WaitForEndOfFrame()); } playerScript.isAlive = loadedSave.playersData[i].isAlive; yield return(new WaitForEndOfFrame()); for (int j = 0; j < loadedSave.playersData[i].cardsInHand.Count; j++) { GameObject card = GameManager.GetCardByName(loadedSave.playersData[i].cardsInHand[j]); playerScript.ServerOnLoadReceiveCard(card); yield return(new WaitForEndOfFrame()); } for (int j = 0; j < loadedSave.playersData[i].equippedItems.Count; j++) { GameObject card = GameManager.GetCardByName(loadedSave.playersData[i].equippedItems[j]); playerScript.ServerOnLoadEquip(card); yield return(new WaitForEndOfFrame()); } } // Loading Decks for (int i = 0; i < loadedSave.discardedCards.Count; i++) { GameObject card = GameManager.GetCardByName(loadedSave.discardedCards[i]); PlayerInGame.OnLoadDiscardCard(card); yield return(new WaitForEndOfFrame()); } CustomNetworkManager.isServerBusy = false; serverGameManager.StartCoroutine(serverGameManager.ServerTurnOwnerReadiness()); }