public override void Initialize(GameAsset parentAsset) { base.Initialize(parentAsset); CustomName = new CustomNameAttribute(AssetID); Happiness = new HappinessAttribute(AssetID); Energy = new EnergyAttribute(AssetID); Hunger = new HungerAttribute(AssetID); Thirst = new ThirstAttribute(AssetID); }
public override void Initialize(GameAsset parentAsset) { base.Initialize(parentAsset); CustomName = new CustomNameAttribute(AssetID); }