void Start() { if (!photonView.IsMine) { return; } audioListener.enabled = true; if (!CustomMicrophone.HasConnectedMicrophoneDevices()) { CustomMicrophone.RefreshMicrophoneDevices(); } Debug.Log(CustomMicrophone.devices.Length + " microphone devices found"); if (!CustomMicrophone.HasConnectedMicrophoneDevices()) { Debug.Log("no microphone device connected"); } _microphoneDevice = CustomMicrophone.devices[0]; audioClip = CustomMicrophone.Start(_microphoneDevice, true, lengthSec, frequency); //subscribe to events VoiceChat.Instance.OnStatusUpdate += OnStatusupdate; VoiceChat.Instance.OnIDUpdate += OnIDUpdate; //initialize peer object for this client VoiceChat.Instance.InitializePeer(); }
private void RefreshMicrophoneDevicesButtonOnclickHandler() { RequestPermission(); CustomMicrophone.RefreshMicrophoneDevices(); if (!CustomMicrophone.HasConnectedMicrophoneDevices()) { return; } devicesDropdown.ClearOptions(); devicesDropdown.AddOptions(CustomMicrophone.devices.ToList()); DevicesDropdownValueChangedHandler(0); }
// Start is called before the first frame update void Start() { var voice = GameObject.Find("[PeerJS]VoiceChat"); if (voice != null) { Destroy(voice); } var microphone = GameObject.Find("[FG]Microphone"); if (microphone != null) { if (CustomMicrophone.IsRecording(CustomMicrophone.devices[0])) { CustomMicrophone.End(CustomMicrophone.devices[0]); } Destroy(microphone); } // request microphone permissions at the start of the menu if (!CustomMicrophone.HasMicrophonePermission()) { CustomMicrophone.RequestMicrophonePermission(); } if (!CustomMicrophone.HasConnectedMicrophoneDevices()) { CustomMicrophone.RefreshMicrophoneDevices(); } //Debug.Log(CustomMicrophone.devices.Length + " microphone devices found"); // destroys game tracker from previous game if (GameObject.FindGameObjectWithTag("GameTracker") != null) { Destroy(GameObject.FindGameObjectWithTag("GameTracker")); } // disconnects the player if they were already connected if (PhotonNetwork.IsConnected) { PhotonNetwork.Disconnect(); Cursor.lockState = CursorLockMode.None; Cursor.visible = true; } PhotonNetwork.ConnectUsingSettings(); //Debug.Log(PhotonNetwork.PhotonServerSettings); }
/// <summary> /// Requests microphone perission and refreshes list of microphones if WebGL platform /// </summary> public void RefreshMicrophones() { CustomMicrophone.RequestMicrophonePermission(); CustomMicrophone.RefreshMicrophoneDevices(); }