public void HandleInput(string json) { try { JObject data = JObject.Parse(json); switch ((string)data.GetValue("message_type")) { case "start_app": TableApp app = TableAppManager.GetAppById((string)data.GetValue("app")); Program.tableAppManager.LaunchApp(app); CustomInterface customInterface = app.GetCustomInterface(); Send("{\"message_type\": \"show_interface\", \"app\": {\"name\": \"" + app.GetName().Replace("TableApp", "") + "\", \"id\": \"" + app.GetName() + "\"}, \"interface\": {\"items\": " + customInterface.toJson() + "}}"); break; case "input": JObject input = JObject.Parse(data["input"].ToString()); Program.tableAppManager.GetCurrentApp() .OnCustomInterfaceInput((string)input.GetValue("id"), (string)input.GetValue("value")); break; } } catch (Exception e) { Program.LogFullLength(TAG, "Parsing received message failed! " + e.ToString()); } }
public void Activate() { Window window = NUIApplication.GetDefaultWindow(); CustomInterface custom = new CustomInterface(); FocusManager.Instance.SetCustomAlgorithm(custom); var absLayout = new View { Layout = new AbsoluteLayout(), WidthResizePolicy = ResizePolicyType.FillToParent, HeightResizePolicy = ResizePolicyType.FillToParent, Focusable = true, FocusableInTouch = true, }; window.Add(absLayout); for (int row = 0; row < 5; row++) { for (int cols = 0; cols < 5; cols++) { var btn = MakeFocusableButton($"{row * 5 + cols}"); btn.Position = new Position(ItemWidth + cols * (ItemWidth + ItemSpacing), ItemHeight + 300 + row * (ItemHeight + ItemSpacing)); absLayout.Add(btn); } } }
public void SetUp() { this.schema = new GraphQLSchema(); var rootType = new RootQueryType(); var nestedType = new NestedQueryType(); nestedType.Field("howdy", () => "xzyt"); var anotherSestedType = new AnotherNestedQueryType(); anotherSestedType.Field("stuff", () => "a"); nestedType.Field("anotherNested", () => anotherSestedType); rootType.Field("nested", () => nestedType); var typeWithAccessor = new CustomObject(); typeWithAccessor.Field("Hello", e => e.Hello); typeWithAccessor.Field("Test", e => e.Test); var anotherTypeWithAccessor = new AnotherCustomObject(); anotherTypeWithAccessor.Field("Hello", e => e.Hello); anotherTypeWithAccessor.Field("World", e => e.World); var customInterface = new CustomInterface(); customInterface.Field("hello", e => e.Hello); rootType.Field("acessorBasedProp", () => new TestType() { Hello = "world", Test = "stuff" }); rootType.Field("testTypes", () => new ITestInterface[] { new TestType { Hello = "world", Test = "stuff" }, new AnotherTestType { Hello = "world", World = "hello" } }); this.schema.AddKnownType(new TestEnumType()); this.schema.AddKnownType(rootType); this.schema.AddKnownType(anotherSestedType); this.schema.AddKnownType(nestedType); this.schema.AddKnownType(typeWithAccessor); this.schema.AddKnownType(anotherTypeWithAccessor); this.schema.AddKnownType(customInterface); this.schema.Query(rootType); }
public int RegisterCustomer(CustomInterface.Customer customer) { using (DataClassesCustomerDataContext ctx = new DataClassesCustomerDataContext()) { Customer customerToInsert; customerToInsert = new Customer(); customerToInsert.CustomerName = customer.CustomerName; customerToInsert.CustomerFirstName = customer.CustomerFirstName; ctx.Customer.InsertOnSubmit(customerToInsert); ctx.SubmitChanges(); return customerToInsert.CustomerID; } }
public void LaunchApp(TableApp app) { if (app != null) { Program.Log(TAG, "Starting app: " + app.GetName()); } currentApp = app; appThread = new Thread(delegate() { TableApp a = app; a.Init(); if (a.userInterface == TableApp.ClientUserInterface.Custom) { CustomInterface customInterface = a.GetCustomInterface(); string itemString = string.Empty; for (int i = 0; i < customInterface.items.Count; i++) { itemString += customInterface.items[i]; if (i != customInterface.items.Count - 1) { itemString += ","; } } ///Program.communicationServer.Send("create_custom_interface " + itemString); } int customSpeed = Program.GetParameterInt("appspeed", -1); while (a == currentApp) { a.Draw(); a.RenderToTable(); Thread.Sleep(customSpeed >= 0 ? customSpeed : a.updateSpeed); } }); if (currentApp != null) { appThread.Start(); } }
public override void Start() { base.Start(); captain = Character.Controlled; radioSpeakerName = TextManager.Get("Tutorial.Radio.Watchman"); GameMain.GameSession.CrewManager.AllowCharacterSwitch = false; var revolver = FindOrGiveItem(captain, "revolver"); revolver.Unequip(captain); captain.Inventory.RemoveItem(revolver); var captainscap = captain.Inventory.FindItemByIdentifier("captainscap1") ?? captain.Inventory.FindItemByIdentifier("captainscap2") ?? captain.Inventory.FindItemByIdentifier("captainscap3"); if (captainscap != null) { captainscap.Unequip(captain); captain.Inventory.RemoveItem(captainscap); } var captainsuniform = captain.Inventory.FindItemByIdentifier("captainsuniform1") ?? captain.Inventory.FindItemByIdentifier("captainsuniform2") ?? captain.Inventory.FindItemByIdentifier("captainsuniform3"); if (captainsuniform != null) { captainsuniform.Unequip(captain); captain.Inventory.RemoveItem(captainsuniform); } var steerOrder = Order.GetPrefab("steer"); captain_steerIcon = steerOrder.SymbolSprite; captain_steerIconColor = steerOrder.Color; // Room 2 captain_equipmentObjectiveSensor = Item.ItemList.Find(i => i.HasTag("captain_equipmentobjectivesensor")).GetComponent <MotionSensor>(); captain_equipmentCabinet = Item.ItemList.Find(i => i.HasTag("captain_equipmentcabinet")).GetComponent <ItemContainer>(); captain_firstDoor = Item.ItemList.Find(i => i.HasTag("captain_firstdoor")).GetComponent <Door>(); captain_firstDoorLight = Item.ItemList.Find(i => i.HasTag("captain_firstdoorlight")).GetComponent <LightComponent>(); SetDoorAccess(captain_firstDoor, captain_firstDoorLight, true); // Room 3 captain_medicObjectiveSensor = Item.ItemList.Find(i => i.HasTag("captain_medicobjectivesensor")).GetComponent <MotionSensor>(); captain_medicSpawnPos = Item.ItemList.Find(i => i.HasTag("captain_medicspawnpos")).WorldPosition; tutorial_submarineDoor = Item.ItemList.Find(i => i.HasTag("tutorial_submarinedoor")).GetComponent <Door>(); tutorial_submarineDoorLight = Item.ItemList.Find(i => i.HasTag("tutorial_submarinedoorlight")).GetComponent <LightComponent>(); var medicInfo = new CharacterInfo(CharacterPrefab.HumanSpeciesName, "", JobPrefab.Get("medicaldoctor")); captain_medic = Character.Create(medicInfo, captain_medicSpawnPos, "medicaldoctor"); captain_medic.TeamID = Character.TeamType.Team1; captain_medic.GiveJobItems(null); captain_medic.CanSpeak = captain_medic.AIController.Enabled = false; SetDoorAccess(tutorial_submarineDoor, tutorial_submarineDoorLight, false); // Submarine captain_enteredSubmarineSensor = Item.ItemList.Find(i => i.HasTag("captain_enteredsubmarinesensor")).GetComponent <MotionSensor>(); tutorial_submarineReactor = Item.ItemList.Find(i => i.HasTag("engineer_submarinereactor")).GetComponent <Reactor>(); captain_navConsole = Item.ItemList.Find(i => i.HasTag("command")).GetComponent <Steering>(); captain_navConsoleCustomInterface = Item.ItemList.Find(i => i.HasTag("command")).GetComponent <CustomInterface>(); captain_sonar = captain_navConsole.Item.GetComponent <Sonar>(); captain_statusMonitor = Item.ItemList.Find(i => i.HasTag("captain_statusmonitor")); tutorial_submarineReactor.CanBeSelected = false; tutorial_submarineReactor.IsActive = tutorial_submarineReactor.AutoTemp = false; tutorial_lockedDoor_1 = Item.ItemList.Find(i => i.HasTag("tutorial_lockeddoor_1")).GetComponent <Door>(); tutorial_lockedDoor_2 = Item.ItemList.Find(i => i.HasTag("tutorial_lockeddoor_2")).GetComponent <Door>(); SetDoorAccess(tutorial_lockedDoor_1, null, false); SetDoorAccess(tutorial_lockedDoor_2, null, false); var mechanicInfo = new CharacterInfo(CharacterPrefab.HumanSpeciesName, "", JobPrefab.Get("mechanic")); captain_mechanic = Character.Create(mechanicInfo, WayPoint.GetRandom(SpawnType.Human, mechanicInfo.Job, Submarine.MainSub).WorldPosition, "mechanic"); captain_mechanic.TeamID = Character.TeamType.Team1; captain_mechanic.GiveJobItems(); var securityInfo = new CharacterInfo(CharacterPrefab.HumanSpeciesName, "", JobPrefab.Get("securityofficer")); captain_security = Character.Create(securityInfo, WayPoint.GetRandom(SpawnType.Human, securityInfo.Job, Submarine.MainSub).WorldPosition, "securityofficer"); captain_security.TeamID = Character.TeamType.Team1; captain_security.GiveJobItems(); var engineerInfo = new CharacterInfo(CharacterPrefab.HumanSpeciesName, "", JobPrefab.Get("engineer")); captain_engineer = Character.Create(engineerInfo, WayPoint.GetRandom(SpawnType.Human, engineerInfo.Job, Submarine.MainSub).WorldPosition, "engineer"); captain_engineer.TeamID = Character.TeamType.Team1; captain_engineer.GiveJobItems(); captain_mechanic.CanSpeak = captain_security.CanSpeak = captain_engineer.CanSpeak = false; captain_mechanic.AIController.Enabled = captain_security.AIController.Enabled = captain_engineer.AIController.Enabled = false; }
public override void Initialize() { Images.Cache(); _target = metadata.value as CustomInterface; generator = CustomInterfaceGenerator.GetDecorator(_target); }