void CheckClicks()
        {
            bool shouldCancel = (Input.GetAxisRaw("Horizontal") != 0 || Input.GetAxisRaw("Vertical") != 0) && currentHandle.HasValue;

            if (shouldCancel)
            {
                Cancel();
            }

            if (Input.GetMouseButtonDown(0))
            {
                if (CustomInputModule.IsPointerBlocked(30))
                {
                    return;
                }

                var pos          = Camera.main.ScreenToWorldPoint(Input.mousePosition);
                var interactable = CheckInteractable(pos);

                if (interactable != null)
                {
                    if (currentHandle.HasValue)
                    {
                        Cancel();
                    }
                    MoveTo(interactable.PlayerStandPosition, Speed, interactable.Interact);
                }
            }

            if (Input.GetMouseButtonDown(1))
            {
                if (CustomInputModule.IsPointerBlocked(30))
                {
                    return;
                }

                if (currentHandle.HasValue)
                {
                    Cancel();
                }
                var pos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
                MoveTo(pos, Speed, null);
            }
        }
示例#2
0
        void CheckClicks()
        {
            if (Clock.Paused)
            {
                return;
            }

            bool shouldCancel = (Input.GetAxisRaw("Horizontal") != 0 || Input.GetAxisRaw("Vertical") != 0) && currentHandle.HasValue;

            if (shouldCancel)
            {
                Cancel();
            }

            if (!Input.GetMouseButtonDown(0) && !Input.GetMouseButtonDown(1))
            {
                return;
            }
            Vector3       pos          = Camera.main.ScreenToWorldPoint(Input.mousePosition);
            IInteractable interactable = CheckInteractable(pos);

            if (Input.GetMouseButtonDown(0))
            {
                if (CustomInputModule.IsPointerBlocked(30))
                {
                    return;
                }

                if (interactable != null)
                {
                    if (currentHandle.HasValue)
                    {
                        Cancel();
                    }
                    currentTarget = interactable;
                    Action action = interactable.interactionOptions.UpdateCharacterOrientation;
                    //henrique - added the option to check if the Interface that displays options in a menu
                    var menuOptions = interactable.gameObject.GetComponent <ImenuInteraction>();
                    if (menuOptions != null)
                    {
                        action += menuOptions.OpenMenu;
                    }
                    else
                    {
                        action += interactable.Interact;
                    }
                    MoveTo(interactable.interactionOptions.PlayerStandPosition, Speed, action);
                }
            }

            if (Input.GetMouseButtonDown(1) || Input.GetMouseButtonDown(0) && CheckInteractable(pos) == null)
            {
                if (CustomInputModule.IsPointerBlocked(30))
                {
                    return;
                }

                if (currentHandle.HasValue)
                {
                    Cancel();
                }

                if (interactable != null)
                {
                    Action action = interactable.interactionOptions.UpdateCharacterOrientation;
                    MoveTo(interactable.interactionOptions.PlayerStandPosition, Speed, action);
                }
                else
                {
                    MoveTo(pos, Speed, null);
                }
            }
        }