示例#1
0
        private void AddGameButton_Click(object sender, RoutedEventArgs e)
        {
            CustomGameEntry game = Games.addCustomGame(AddGameTitle.Value, new System.IO.DirectoryInfo(AddGameLocation.Value), AddGameSaves.Value, AddGameExclusions.Value);

            if (!Core.settings.SuppressSubmitRequests)
            {
                RequestReply reply = TranslatingRequestHandler.Request(RequestType.Question, "PleaseSubmitGame", true);
                if (!reply.Cancelled)
                {
                    createGameSubmission(game);
                }
                else
                {
                    if (reply.Suppressed)
                    {
                        Core.settings.SuppressSubmitRequests = true;
                    }
                }
            }
            closeAddGame(true);
            submitGame.IsEnabled = Games.HasUnsubmittedGames;
        }
示例#2
0
        private bool askAboutGame()
        {
            if (!submitPromptSuppress)
            {
                while (submitting_games.Count > 0)
                {
                    CustomGameEntry game  = submitting_games.Peek();
                    RequestReply    reply = TranslatingRequestHandler.Request(RequestType.Question, "AskSubmitGame", true, game.Title);
                    submitPromptSuppress = reply.Suppressed;
                    if (reply.Cancelled)
                    {
                        if (reply.Suppressed)
                        {
                            submitting_games.Clear();
                            return(false);
                        }
                        else
                        {
                            submitting_games.Dequeue();
                        }
                    }
                    else
                    {
                        createGameSubmission(submitting_games.Dequeue());
                        return(true);
                    }
                }
            }

            if (submitting_games.Count > 0)
            {
                createGameSubmission(submitting_games.Dequeue());
                return(true);
            }

            return(false);
        }
示例#3
0
 protected AAnalyzer(CustomGameEntry game, RunWorkerCompletedEventHandler when_done)
     : base(when_done)
 {
     this.game = game;
 }
示例#4
0
 public PCAnalyzer(CustomGameEntry game, RunWorkerCompletedEventHandler when_done)
     : base(game, when_done)
 {
 }
示例#5
0
 public PCAnalyzer(CustomGameEntry game, RunWorkerCompletedEventHandler when_done)
     : base(game, when_done)
 {
 }
示例#6
0
 protected void createGameSubmission(CustomGameEntry game)
 {
     analyzer = new PCAnalyzer(game, gameSubmissionDone);
     disableInterface(analyzer);
     analyzer.analyze();
 }
示例#7
0
 protected AAnalyzer(CustomGameEntry game, RunWorkerCompletedEventHandler when_done)
     : base(when_done)
 {
     this.game = game;
 }
示例#8
0
 protected void createGameSubmission(CustomGameEntry game)
 {
     analyzer = new PCAnalyzer(game, gameSubmissionDone);
     disableInterface(analyzer);
     analyzer.analyze();
 }