private CustomEvent ToNetworkMessage(CustomEventMessage cem) { CustomEvent mail = new ActionEvent("Broadcast"); mail ["Broadcast"] = cem; return(mail); }
private void HandleInputMessage(CustomEvent ce) { CustomEventMessage action = InterpretInputEvent(ce); CustomEvent networkMessage = ToNetworkMessage(action); CES.Broadcast(networkMessage, NetworkInChannel); }
/// <summary> /// Handles the network message. /// if message was sent over the network /// that means the input has already been processed and this is a rpc call to affect the game state /// </summary> /// <param name="ce">Ce.</param> private void HandleNetworkOutMessage(CustomEvent ce) { CustomEventMessage cem = (CustomEventMessage)ce ["NetworkMessage"]; CustomEvent realMessage = cem.content; string targetChannel = cem.channelName; CES.Broadcast(realMessage, targetChannel); }
//send a message to all other connected players public void SendOthers(CustomEventMessage evnt, string channel = DefaultNetworkOutChannel) { System.IO.StringWriter strStream = new System.IO.StringWriter(); xmlSerializer.Serialize(strStream, evnt); strStream.Flush(); strStream.Close(); string toSend = strStream.GetStringBuilder().ToString(); networkView.RPC("NetMessage", RPCMode.Others, toSend, channel); }
public void NetMessage(string evnt, string channel) { Debug.Log(evnt); System.IO.StringReader strStream = new System.IO.StringReader(evnt); CustomEventMessage CEM = (CustomEventMessage)xmlSerializer.Deserialize(strStream); CustomEvent ce = new NotificationEvent("NetworkMessage"); ce ["NetworkMessage"] = CEM; CES.Broadcast(ce, channel); }
void CustomEventMessageHandler(CustomEventMessage evnt) { string targetChannel = evnt.channelName; CustomEvent ce = evnt.content; if (targetChannel.Equals(InputChannel)) { HandleInputMessage(ce); } if (targetChannel.Equals(NetworkOutChannel)) { HandleNetworkOutMessage(ce); } }
/// <summary> /// takes network in messages and sends them to network out /// </summary> /// <param name="ce">event passed in</param> public void NetEventHandler(CustomEvent ce) { CustomEventMessage cem = (CustomEventMessage)ce ["Broadcast"]; SendAll(cem); }