void Start()
    {
#if DEBUG && UNITY_EDITOR
        Loader.AutoCreate <CustomCompiler, CustomCpu>("CK", false);
#endif
        try
        {
            Machine = Loader.LoadFromResource <CustomCpu>("test");
        }
        catch
        {
            Debug.LogError("ロードエラー");
        }
        if (Machine == null)
        {
            Debug.LogError("コンパイルエラー");
        }
        else
        {
            Debug.Log("Machine作成");
        }

        Machine.Run();
    }
    void Move(CustomCpu cpu, GameObject target)
    {
        var result = cpu.GetResult <Vector3>();

        target.transform.localPosition = result;
    }
 void PreAction(CustomCpu _)
 {
 }