IEnumerator FlashRed() { bounceRed.SetActive(true); yield return(StartCoroutine(CustomCoroutines.WaitForRealSeconds(.2f))); bounceRed.SetActive(false); }
IEnumerator FadeOutAnimation() { fadeAnim.Play("FadeOut"); yield return(StartCoroutine(CustomCoroutines.WaitForRealSeconds(1f))); fadeCanvas.SetActive(false); }
IEnumerator FadeInAnimation(string levelName) { fadeCanvas.SetActive(true); fadeAnim.Play("FadeIn"); yield return(StartCoroutine(CustomCoroutines.WaitForRealSeconds(.7f))); SceneManager.LoadScene(levelName); FadeOut(); }
IEnumerator SlowMoDeath() { yield return(StartCoroutine(CustomCoroutines.WaitForRealSeconds(2f))); ShowScore(); }
private IEnumerator GetScreen() { yield return(CustomCoroutines.WaitForRealSeconds(0.15f)); Time.timeScale = 0f; }