// Use this for initialization void Start() { Time.timeScale = 1; Object.DontDestroyOnLoad(this.gameObject); endprompt.gameObject.SetActive(false); Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; //initialize controls CustomController.LoadAllKeys(); }
// Use this for initialization void Start() { controlbuttonArray = new GameObject[] { ReadyCameraControl, TakePictureControl, ThrowObjectControl, PauseControl, RunControl, CrouchControl, RestoreDefaultsControl, Exit }; settingsButtonArray = new GameObject[] { DecreaseText, IncreaseText, FullScreenOn, FullScreenOff, IncreaseBGM, DecreaseBGM, IncreaseSFX, DecreaseSFX, Exit }; //if controls are saved in playerprefs load them CustomController.LoadAllKeys(); LoadTextSpeed(); audioManager = FindObjectOfType <AudioManager>(); UpdateButtonText(); UpdateSettingsText(); }