IEnumerator Kill() { ccc.SetMovementEnabled(false); isKilling = true; StartCoroutine(TaserFlash()); yield return(new WaitForSeconds(1)); isKilling = false; ccc.SetMovementEnabled(true); }
public void Die() { isDead = true; ccc.SetMovementEnabled(false); soundWaves.Stop(); GameOver.instance.EndGameIfNoHostsRemain(); StartCoroutine(DieCoroutine()); }